Monster Manual
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Monsters
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Aarakocra
Humanoid •
CR 0.25
AC 12
Aboleth
Abberation •
CR 10
AC 17
Adult Black Dragon
Dragon •
CR 14
AC 19
Adult Blue Draacolich
Undead •
CR 17
AC 19
Adult Blue Dragon
Dragon •
CR 16
AC 19
Adult Brass Dragon
Dragon •
CR 13
AC 18
Adult Bronze Dragon
Dragon •
CR 15
AC 19
Adult Copper Dragon
Dragon •
CR 14
AC 18
Adult Gold Dragon
Dragon •
CR 17
AC 19
Adult Green Dragon
Dragon •
CR 15
AC 19
Adult Red Dragon
Dragon •
CR 17
AC 19
Adult Silver Dragon
Dragon •
CR 16
AC 19
Adult White Dragon
Dragon •
CR 13
AC 18
Air Elemental
Elemental •
CR 5
AC 15
Allosaurus
Beast •
CR 2
AC 13
Ancient Black Dragon
Dragon •
CR 21
AC 22
Ancient Blue Dragon
Dragon •
CR 23
AC 22
Ancient Brass Dragon
Dragon •
CR 20
AC 20
Ancient Bronze Dragon
Dragon •
CR 22
AC 22
Ancient Copper Dragon
Dragon •
CR 21
AC 21
Ancient Gold Dragon
Dragon •
CR 24
AC 22
Ancient Green Dragon
Dragon •
CR 22
AC 21
Ancient Red Dragon
Dragon •
CR 24
AC 22
Ancient Silver Dragon
Dragon •
CR 23
AC 22
Ancient White Dragon
Dragon •
CR 20
AC 20
Androsphinx
Monstrosity •
CR 17
AC 17
Animated Armor
Construct •
CR 1
AC 18
Ankheg
Monstrosity •
CR 2
AC 14
Ankylosaurus
Beast •
CR 3
AC 15
Azer
Elemental •
CR 2
AC 17
Balor
Fiend •
CR 19
AC 19
Banshee
Undead •
CR 4
AC 12
Barbed Devil
Fiend •
CR 5
AC 15
Barlgura
Fiend •
CR 5
AC 15
Basilisk
Monstrosity •
CR 3
AC 15
Bearded Devil
Fiend •
CR 3
AC 13
Behir
Monstrosity •
CR 11
AC 17
Beholder
Abberation •
CR 13
AC 18
Black Dragon Wyrmling
Dragon •
CR 2
AC 17
Black Pudding
Ooze •
CR 4
AC 7
Blue Dragon Wyrmling
Dragon •
CR 3
AC 17
Blue Faerie Dragon
Dragon •
CR 2
AC 15
Blue Slaad
Abberation •
CR 7
AC 15
Bone Devil
Fiend •
CR 9
AC 19
Bone Naga
Undead •
CR 4
AC 15
Brass Dragon Wyrmling
Dragon •
CR 1
AC 16
Bronze Dragon Wyrmling
Dragon •
CR 2
AC 17
Bugbear
Humanoid •
CR 1
AC 16
Bugbear Chief
Humanoid •
CR 3
AC 17
Bulette
Monstrosity •
CR 5
AC 17
Bullywug
Humanoid •
CR 0.25
AC 15
Cambion
Fiend •
CR 5
AC 19
Carrion Crawler
Monstrosity •
CR 2
AC 13
Centaur
Monstrosity •
CR 2
AC 12
Chain Devil
Fiend •
CR 8
AC 16
Chasme
Fiend •
CR 6
AC 15
Chimera
Monstrosity •
CR 6
AC 14
Chuul
Abberation •
CR 4
AC 16
Clay Golem
Construct •
CR 9
AC 14
Cloaker
Abberation •
CR 8
AC 14
Cloud Giant
Giant •
CR 9
AC 14
Cockatrice
Monstrosity •
CR 0.5
AC 11
Copper Dragon Wyrmling
Dragon •
CR 1
AC 16
Couatl
Celestial •
CR 4
AC 19
Crawling Claw
Undead •
CR 0
AC 12
Cyclops
Giant •
CR 6
AC 14
Dao
Elemental •
CR 11
AC 18
Darkmantle
Monstrosity •
CR 0.5
AC 11
Death Knight
Undead •
CR 17
AC 20
Death Slaad
Abberation •
CR 10
AC 18
Death Tyrant
Undead •
CR 14
AC 19
Deep Gnome(Svirfneblin)
Humanoid •
CR 0.5
AC 15
Demilich
Undead •
CR 18
AC 20
Deva
Celestial •
CR 10
AC 17
Displacer Beast
Monstrosity •
CR 3
AC 13
Djinni
Elemental •
CR 11
AC 17
Doppelganger
Monstrosity •
CR 3
AC 14
Dragon Turtle
Dragon •
CR 17
AC 20
Dretch
Fiend •
CR 0.25
AC 11
Drider
Monstrosity •
CR 6
AC 19
Drow
Humanoid •
CR 0.25
AC 15
Drow Elite Warrior
Humanoid •
CR 5
AC 18
Drow Mage
Humanoid •
CR 7
AC 12
Drow Priestess of Lolth
Humanoid •
CR 8
AC 16
Dryad
Fey •
CR 1
AC 11
Duergar
Humanoid •
CR 1
AC 16
Duodrone
Construct •
CR 0.25
AC 15
Dust Mephit
Elemental •
CR 0.5
AC 12
Earth Elemental
Elemental •
CR 5
AC 17
Efreeti
Elemental •
CR 11
AC 17
Empyrean
Celestial •
CR 23
AC 22
Erinyes
Fiend •
CR 12
AC 18
Ettercap
Monstrosity •
CR 2
AC 13
Ettin
Giant •
CR 4
AC 12
Fire Elemental
Elemental •
CR 5
AC 13
Fire Giant
Giant •
CR 9
AC 18
Fire Snake
Elemental •
CR 1
AC 14
Flameskull
Undead •
CR 4
AC 13
Flesh Golem
Construct •
CR 5
AC 9
Flumph
Abberation •
CR 0.125
AC 12
Flying Sword
Construct •
CR 0.25
AC 17
Fomorian
Giant •
CR 8
AC 14
Frost Giant
Ginat •
CR 8
AC 15
Galeb Duhr
Elemental •
CR 6
AC 16
Gargoyle
Elemental •
CR 2
AC 15
Gas Spore
Plant •
CR 0.5
AC 5
Gelatinous Cube
Ooze •
CR 2
AC 6
Ghast
Undead •
CR 2
AC 13
Ghost
Undead •
CR 4
AC 11
Ghoul
Undead •
CR 1
AC 12
Gibbering Mouther
Abberation •
CR 2
AC 9
Githyanki Knight
Humanoid •
CR 8
AC 18
Githyanki Warrior
Humanoid •
CR 3
AC 17
Githzerai Monk
Humanoid •
CR 2
AC 14
Githzerai Zerth
Humanoid •
CR 6
AC 17
Glabrezu
Fiend •
CR 9
AC 17
Gnoll
Humanoid •
CR 0.5
AC 15
Gnoll Fang of Yeenoghu
Humanoid •
CR 4
AC 14
Gnoll Pack Lord
Humanoid •
CR 2
AC 15
Goblin
Humanoid •
CR 0.25
AC 15
Goblin Boss
Humanoid •
CR 1
AC 17
Gold Dragon Wyrmling
Dragon •
CR 3
AC 17
Gorgon
Monstrosity •
CR 5
AC 19
Goristro
Fiend •
CR 17
AC 19
Gray Ooze
Ooze •
CR 0.5
AC 8
Gray Slaad
Abberation •
CR 9
AC 18
Green Dragon Wyrmling
Dragon •
CR 2
AC 17
Green Faerie Dragon
Dragon •
CR 2
AC 15
Green Hag
Fey •
CR 3
AC 17
Green Slaad
Abberation •
CR 8
AC 16
Grell
Abberation •
CR 3
AC 12
Grick
Monstrosity •
CR 2
AC 14
Grick Alpha
Monstrosity •
CR 7
AC 18
Griffon
Monstrosity •
CR 2
AC 12
Grimlock
Humanoid •
CR 0.25
AC 11
Guardian Naga
Monstrosity •
CR 10
AC 18
Gynosphinx
Monstrosity •
CR 11
AC 17
Half-Ogre
Giant •
CR 1
AC 12
Harpy
Monstrosity •
CR 1
AC 11
Hell Hound
Fiend •
CR 3
AC 15
Hemled Horror
Construct •
CR 4
AC 20
Hezoru
Fiend •
CR 8
AC 16
Hill Giant
Giant •
CR 5
AC 13
Hippogriff
Monstrosity •
CR 1
AC 11
Hobgoblin
Humanoid •
CR 0.5
AC 18
Hobgoblin Captain
Humanoid •
CR 3
AC 17
Hobgoblin Warlord
Humanoid •
CR 6
AC 20
Homunculus
Construct •
CR 0
AC 13
Hook Horror
Monstrosity •
CR 3
AC 15
Horned Devil
Fiend •
CR 11
AC 18
Hydra
Monstrosity •
CR 8
AC 15
Ice Devil
Fiend •
CR 14
AC 18
Ice Mephit
Elemental •
CR 0.5
AC 11
Imp
Fiend •
CR 1
AC 13
Incubus
Fiend •
CR 4
AC 15
Indigo Faerie Dragon
Dragon •
CR 2
AC 15
Intellect Devourer
Abberation •
CR 2
AC 12
Invisible Stalker
Elemental •
CR 6
AC 14
Iron Golem
Construct •
CR 16
AC 20
Jackalwere
Humanoid •
CR 0.5
AC 12
Kenku
Humanoid •
CR 0.25
AC 13
Kobold
Humanoid •
CR 0.125
AC 12
Kraken
Monstrosity •
CR 23
AC 18
Kuo-Toa
Humanoid •
CR 0.25
AC 13
Kuo-Toa Archpriest
Humanoid •
CR 6
AC 13
Kuo-Toa Whip
Humanoid •
CR 1
AC 11
Lamia
Monstrosity •
CR 4
AC 13
Lemure
Fiend •
CR 0
AC 7
Lich
Undead •
CR 21
AC 17
Lizardfold King
Humanoid •
CR 4
AC 15
Lizardfold Queen
Humanoid •
CR 4
AC 15
Lizardfold Shaman
Humanoid •
CR 2
AC 13
Lizardfolk
Humanoid •
CR 0.5
AC 15
Magma Mephit
Elemental •
CR 0.5
AC 11
Magmin
Elemental •
CR 0.5
AC 14
Manes
Fiend •
CR 0.125
AC 9
Manticore
Monstrosity •
CR 3
AC 14
Marid
Elemental •
CR 11
AC 17
Marilith
Fiend •
CR 15
AC 18
Medusa
Monstrosity •
CR 6
AC 15
Merfolk
Humanoid •
CR 0.125
AC 11
Merrow
Monstrosity •
CR 2
AC 13
Mimic
Monstrosity •
CR 2
AC 12
Mind Flayer
Abberation •
CR 7
AC 15
Minotaur
Monstrosity •
CR 3
AC 14
Minotaur Skeleton
Undead •
CR 2
AC 12
Monodrone
Construct •
CR 0.125
AC 15
Mud Mephit
Elemental •
CR 0.25
AC 11
Mummy
Undead •
CR 3
AC 11
Mummy Lord
Undead •
CR 15
AC 17
Myconid Adult
Plant •
CR 0.5
AC 12
Myconid Sovereign
Plant •
CR 2
AC 13
Myconid Sprout
Plant •
CR 0
AC 10
Nalfeshnee
Fiend •
CR 13
AC 18
Needle Blight
Plant •
CR 0.25
AC 12
Night Hag
Fiend •
CR 5
AC 17
Nightmare
Fiend •
CR 3
AC 13
Nothic
Abberation •
CR 2
AC 15
Ochre Ooze
Ooze •
CR 2
AC 8
Ogre
Giant •
CR 2
AC 11
Oni
Giant •
CR 7
AC 16
Orange Faerie Dragon
Dragon •
CR 1
AC 15
Orc
Humanoid •
CR 0.5
AC 13
Orc Eye of Gruumsh
Humanoid •
CR 2
AC 16
Orc War Chief
Humanoid •
CR 4
AC 16
Orog
Humanoid •
CR 2
AC 18
Otyugh
Abberation •
CR 5
AC 14
Owlbear
Monstrosity •
CR 3
AC 13
Pegasus
Celestial •
CR 2
AC 12
Pentadrone
Construct •
CR 2
AC 16
Peryton
Monstrosity •
CR 2
AC 13
Piercer
Monstrosity •
CR 0.5
AC 15
Pit Fiend
Fiend •
CR 20
AC 19
Pixie
Fey •
CR 0.25
AC 15
Planetar
Celestial •
CR 16
AC 19
Plesiosaurus
Beast •
CR 2
AC 13
Pseudodragon
Dragon •
CR 0.25
AC 13
Pteranodon
Beast •
CR 0.25
AC 13
Purple Worm
Monstrosity •
CR 15
AC 18
Quadrone
Construct •
CR 1
AC 16
Quaggoth
Humanoid •
CR 2
AC 13
Quasit
Fiend •
CR 1
AC 13
Rakshasa
Fiend •
CR 13
AC 16
Red Dragon Wyrmling
Dragon •
CR 4
AC 17
Red Faerie Dragon
Dragon •
CR 1
AC 15
Red Slaad
Abberation •
CR 5
AC 14
Remorhaz
Monstrosity •
CR 11
AC 17
Revenant
Undead •
CR 5
AC 13
Roc
Monstrosity •
CR 11
AC 15
Roper
Monstrosity •
CR 5
AC 20
Rug of Smothering
Construct •
CR 2
AC 12
Rust Monster
Monstrosity •
CR 0.5
AC 14
Sahuagin
Humanoid •
CR 0.5
AC 12
Sahuagin Baron
Humanoid •
CR 5
AC 16
Sahuagin Priestess
Humanoid •
CR 2
AC 12
Salamander
Elemental •
CR 5
AC 15
Satyr
Fey •
CR 0.5
AC 14
Scarecrow
Construct •
CR 1
AC 11
Sea Hag
Fey •
CR 2
AC 14
Shadow
Undead •
CR 0.5
AC 12
Shadow Demon
Fiend •
CR 4
AC 13
Shambling Mound
Plant •
CR 5
AC 15
Shield Guardian
Construct •
CR 7
AC 17
Shrieker
Plant •
CR 0
AC 5
Silver Dragon Wyrmling
Dragon •
CR 2
AC 17
Skeleton
Undead •
CR 0.25
AC 13
Slaad Tadpole
Abberation •
CR 0.125
AC 12
Smoke Mephit
Elemental •
CR 0.25
AC 11
Solar
Celestial •
CR 21
AC 21
Spectator
Abberation •
CR 3
AC 14
Specter
Undead •
CR 1
AC 12
Spined Devil
Fiend •
CR 2
AC 13
Spirit Naga
Monstrosity •
CR 8
AC 15
Sprite
Fey •
CR 0.25
AC 15
Steam Mephit
Elemental •
CR 0.25
AC 10
Stirge
Beast •
CR 0.125
AC 14
Stone Giant
Giant •
CR 7
AC 17
Stone Golem
Construct •
CR 10
AC 17
Storm Giant
Giant •
CR 13
AC 16
Succubus
Fiend •
CR 4
AC 15
Tarrasque
Monstrosity •
CR 30
AC 25
Thri-Kreen
Humanoid •
CR 1
AC 15
Treant
Plant •
CR 9
AC 16
Triceratops
Beast •
CR 5
AC 13
Tridrone
Construct •
CR 0.5
AC 15
Troglodyte
Humanoid •
CR 0.25
AC 11
Troll
Giant •
CR 5
AC 15
Twig Blight
Plant •
CR 0.125
AC 13
Tyrannosaurus Rex
Beast •
CR 8
AC 13
Umber Hulk
Monstrosity •
CR 5
AC 18
Unicorn
Celestial •
CR 5
AC 12
Vampire
Undead •
CR 13
AC 16
Vampire Spawn
Undead •
CR 5
AC 15
Vine Blight
Plant •
CR 0.5
AC 12
Violet Faerie Dragon
Dragon •
CR 2
AC 15
Violet Fungus
Plant •
CR 0.25
AC 5
Vrock
Fiend •
CR 6
AC 15
Warhorse Skeleton
Undead •
CR 0.5
AC 13
Water Elemental
Elemental •
CR 5
AC 14
Werebear
Humanoid •
CR 5
AC
Wereboar
Humanoid •
CR 4
AC
Wererat
Humanoid •
CR 2
AC 12
Weretiger
Humanoid •
CR 4
AC 12
Werewolf
Humanoid •
CR 3
AC
White Dragon Wyrmling
Dragon •
CR 2
AC 16
Winged Kobold
Humanoid •
CR 0.25
AC 13
Yellow Faerie Dragon
Dragon •
CR 1
AC 15
Yoghlol
Fiend •
CR 10
AC 15
Young Black Dragon
Dragon •
CR 7
AC 18
Young Blue Dragon
Dragon •
CR 9
AC 18
Young Brass Dragon
Dragon •
CR 6
AC 17
Young Bronze Dragon
Dragon •
CR 8
AC 18
Young Copper Dragon
Dragon •
CR 7
AC 17
Young Gold Dragon
Dragon •
CR 10
AC 18
Young Green Dragon
Dragon •
CR 8
AC 18
Young Red Dragon
Dragon •
CR 10
AC 18
Young Red Shadow Dragon
Dragon •
CR 13
AC 18
Young Remorhaz
Monstrosity •
CR 5
AC 14
Young Silver Dragon
Dragon •
CR 9
AC 18
Young White Dragon
Drago •
CR 6
AC 17
Lich
M
Undead
• -E
• CR 21 (33000 XP)
AC: 17
HP: 135
(18-d8-54)
Speed:
30
STR
11
DEX
16
CON
16
INT
20
WIS
14
CHA
16
Skills: Arcana +19, History +12, Insight +9, Perception +9
Senses: truesight 120 ft., passive Perception 19
Languages: Common plus up to five other languages
Resistances: cold, lightning, necrotic
Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned
Description
Liches are the remains of great wizards who embrace undeath as a means of preserving themselves. They further their own power at any cost, having no interest in the affairs of the living except where those affairs interfere with their own. They hunger for long-forgotten knowledge and the most terrible secrets. Because the shadow of death doesn’t hang over them, they can conceive plans that take years, decades, or centuries to come to fruition.
A lich is a gaunt and skeletal humanoid with withered flesh stretched tight across its bones. Its eyes succumbed to decay long ago, but points of light burn in its empty sockets. It is often garbed in the moldering remains of fine clothing and jewelry worn and dulled by the passage of time.
Secrets of Undeath
No wizard takes up the path to lichdom on a whim, and the process of becoming a lich is a well-guarded secret. Wizards that seek lichdom must make bargains with fiends, evil gods, or other foul entities. Many turn to Orcus, Demon Prince of Undeath, whose power has created countless liches. However, those that control the power of lichdom always demand fealty and service for their knowledge.
A lich is created by an arcane ritual that traps the wizard’s soul within a phylactery. Doing so binds the soul to the mortal world, preventing it from traveling to the Outer Planes after death. A phylactery can take the form of any item possessing an interior space into which arcane sigils of naming, binding, immortality, and dark magic are scribed in silver.
With its phylactery prepared, the future lich drinks a potion of transformation — a vile concoction of poison mixed with the blood of a sentient creature whose soul is sacrificed to the phylactery. The wizard falls dead, then rises as a lich as its soul is drawn into the phylactery, where it forever remains.
Soul Sacrifices
A lich must periodically feed souls to its phylactery to sustain the magic preserving its body and consciousness. It does this using the imprisonment spell. Instead of choosing one of the normal options of the spell, the lich uses the spell to magically trap the target’s body and soul inside its phylactery. The phylactery must be on the same plane as the lich for the spell to work. A lich’s phylactery can hold only one creature at a time, and a dispel magic cast as a 9th-level spell upon the phylactery releases any creature imprisoned within it. A creature imprisoned in the phylactery for 24 hours is consumed and destroyed utterly, whereupon nothing short of divine intervention can restore it to life.
A lich that fails or forgets to maintain its body with sacrificed souls begins to physically fall apart, and might eventually become a demilich.
Death and Restoration
When a lich’s body is broken by accident or assault, the will and mind of the lich drains from it, leaving only a lifeless corpse behind. Within days, a new body reforms next to the lich’s phylactery, coalescing out of glowing smoke that issues from the device. Because the destruction of its phylactery means the possibility of eternal death, a lich usually keeps its phylactery in a hidden, well-guarded location.
Destroying a lich’s phylactery is no easy task and often requires a special ritual, item, or weapon. Every phylactery is unique, and discovering the key to its destruction can be a quest in and of itself.
Lonely Existence
From time to time, a lich might be stirred from its single-minded pursuit of power to take an interest in the world around it, most often when some great event reminds it of the life it once led. It otherwise lives in isolation, engaging only with those creatures whose service helps secure its lair.
Few liches call themselves by their former names, instead adopting monikers such as the Black Hand or the Forgotten King.
Magic Collectors
Liches collect spells and magic items. In addition to its spell repertoire, a lich has ready access to potions, scrolls, libraries of spellbooks, one or more wands, and perhaps a staff or two. It has no qualms about putting these treasures to use whenever its lair comes under attack.
Undead Nature
A lich doesn’t require air, food, drink, or sleep.
Abilities
Legendary Resistance (3/Day)
If the lich fails a saving throw, it can choose to succeed instead.
Rejuvenation
If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting
The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:
Turn Resistance
The lich has advantage on saving throws against any effect that turns undead.
Actions
Paralyzing Touch.
Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success