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Monster Manual

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Bestiary

Monsters

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Aarakocra
Humanoid CR 0.25
AC 12
Aboleth
Abberation CR 10
AC 17
Adult Black Dragon
Dragon CR 14
AC 19
Adult Blue Draacolich
Undead CR 17
AC 19
Adult Blue Dragon
Dragon CR 16
AC 19
Adult Brass Dragon
Dragon CR 13
AC 18
Adult Bronze Dragon
Dragon CR 15
AC 19
Adult Copper Dragon
Dragon CR 14
AC 18
Adult Gold Dragon
Dragon CR 17
AC 19
Adult Green Dragon
Dragon CR 15
AC 19
Adult Red Dragon
Dragon CR 17
AC 19
Adult Silver Dragon
Dragon CR 16
AC 19
Adult White Dragon
Dragon CR 13
AC 18
Air Elemental
Elemental CR 5
AC 15
Allosaurus
Beast CR 2
AC 13
Ancient Black Dragon
Dragon CR 21
AC 22
Ancient Blue Dragon
Dragon CR 23
AC 22
Ancient Brass Dragon
Dragon CR 20
AC 20
Ancient Bronze Dragon
Dragon CR 22
AC 22
Ancient Copper Dragon
Dragon CR 21
AC 21
Ancient Gold Dragon
Dragon CR 24
AC 22
Ancient Green Dragon
Dragon CR 22
AC 21
Ancient Red Dragon
Dragon CR 24
AC 22
Ancient Silver Dragon
Dragon CR 23
AC 22
Ancient White Dragon
Dragon CR 20
AC 20
Androsphinx
Monstrosity CR 17
AC 17
Animated Armor
Construct CR 1
AC 18
Ankheg
Monstrosity CR 2
AC 14
Ankylosaurus
Beast CR 3
AC 15
Azer
Elemental CR 2
AC 17
Balor
Fiend CR 19
AC 19
Banshee
Undead CR 4
AC 12
Barbed Devil
Fiend CR 5
AC 15
Barlgura
Fiend CR 5
AC 15
Basilisk
Monstrosity CR 3
AC 15
Bearded Devil
Fiend CR 3
AC 13
Behir
Monstrosity CR 11
AC 17
Beholder
Abberation CR 13
AC 18
Black Dragon Wyrmling
Dragon CR 2
AC 17
Black Pudding
Ooze CR 4
AC 7
Blue Dragon Wyrmling
Dragon CR 3
AC 17
Blue Faerie Dragon
Dragon CR 2
AC 15
Blue Slaad
Abberation CR 7
AC 15
Bone Devil
Fiend CR 9
AC 19
Bone Naga
Undead CR 4
AC 15
Brass Dragon Wyrmling
Dragon CR 1
AC 16
Bronze Dragon Wyrmling
Dragon CR 2
AC 17
Bugbear
Humanoid CR 1
AC 16
Bugbear Chief
Humanoid CR 3
AC 17
Bulette
Monstrosity CR 5
AC 17
Bullywug
Humanoid CR 0.25
AC 15
Cambion
Fiend CR 5
AC 19
Carrion Crawler
Monstrosity CR 2
AC 13
Centaur
Monstrosity CR 2
AC 12
Chain Devil
Fiend CR 8
AC 16
Chasme
Fiend CR 6
AC 15
Chimera
Monstrosity CR 6
AC 14
Chuul
Abberation CR 4
AC 16
Clay Golem
Construct CR 9
AC 14
Cloaker
Abberation CR 8
AC 14
Cloud Giant
Giant CR 9
AC 14
Cockatrice
Monstrosity CR 0.5
AC 11
Copper Dragon Wyrmling
Dragon CR 1
AC 16
Couatl
Celestial CR 4
AC 19
Crawling Claw
Undead CR 0
AC 12
Cyclops
Giant CR 6
AC 14
Dao
Elemental CR 11
AC 18
Darkmantle
Monstrosity CR 0.5
AC 11
Death Knight
Undead CR 17
AC 20
Death Slaad
Abberation CR 10
AC 18
Death Tyrant
Undead CR 14
AC 19
Deep Gnome(Svirfneblin)
Humanoid CR 0.5
AC 15
Demilich
Undead CR 18
AC 20
Deva
Celestial CR 10
AC 17
Displacer Beast
Monstrosity CR 3
AC 13
Djinni
Elemental CR 11
AC 17
Doppelganger
Monstrosity CR 3
AC 14
Dragon Turtle
Dragon CR 17
AC 20
Dretch
Fiend CR 0.25
AC 11
Drider
Monstrosity CR 6
AC 19
Drow
Humanoid CR 0.25
AC 15
Drow Elite Warrior
Humanoid CR 5
AC 18
Drow Mage
Humanoid CR 7
AC 12
Drow Priestess of Lolth
Humanoid CR 8
AC 16
Dryad
Fey CR 1
AC 11
Duergar
Humanoid CR 1
AC 16
Duodrone
Construct CR 0.25
AC 15
Dust Mephit
Elemental CR 0.5
AC 12
Earth Elemental
Elemental CR 5
AC 17
Efreeti
Elemental CR 11
AC 17
Empyrean
Celestial CR 23
AC 22
Erinyes
Fiend CR 12
AC 18
Ettercap
Monstrosity CR 2
AC 13
Ettin
Giant CR 4
AC 12
Fire Elemental
Elemental CR 5
AC 13
Fire Giant
Giant CR 9
AC 18
Fire Snake
Elemental CR 1
AC 14
Flameskull
Undead CR 4
AC 13
Flesh Golem
Construct CR 5
AC 9
Flumph
Abberation CR 0.125
AC 12
Flying Sword
Construct CR 0.25
AC 17
Fomorian
Giant CR 8
AC 14
Frost Giant
Ginat CR 8
AC 15
Galeb Duhr
Elemental CR 6
AC 16
Gargoyle
Elemental CR 2
AC 15
Gas Spore
Plant CR 0.5
AC 5
Gelatinous Cube
Ooze CR 2
AC 6
Ghast
Undead CR 2
AC 13
Ghost
Undead CR 4
AC 11
Ghoul
Undead CR 1
AC 12
Gibbering Mouther
Abberation CR 2
AC 9
Githyanki Knight
Humanoid CR 8
AC 18
Githyanki Warrior
Humanoid CR 3
AC 17
Githzerai Monk
Humanoid CR 2
AC 14
Githzerai Zerth
Humanoid CR 6
AC 17
Glabrezu
Fiend CR 9
AC 17
Gnoll
Humanoid CR 0.5
AC 15
Gnoll Fang of Yeenoghu
Humanoid CR 4
AC 14
Gnoll Pack Lord
Humanoid CR 2
AC 15
Goblin
Humanoid CR 0.25
AC 15
Goblin Boss
Humanoid CR 1
AC 17
Gold Dragon Wyrmling
Dragon CR 3
AC 17
Gorgon
Monstrosity CR 5
AC 19
Goristro
Fiend CR 17
AC 19
Gray Ooze
Ooze CR 0.5
AC 8
Gray Slaad
Abberation CR 9
AC 18
Green Dragon Wyrmling
Dragon CR 2
AC 17
Green Faerie Dragon
Dragon CR 2
AC 15
Green Hag
Fey CR 3
AC 17
Green Slaad
Abberation CR 8
AC 16
Grell
Abberation CR 3
AC 12
Grick
Monstrosity CR 2
AC 14
Grick Alpha
Monstrosity CR 7
AC 18
Griffon
Monstrosity CR 2
AC 12
Grimlock
Humanoid CR 0.25
AC 11
Guardian Naga
Monstrosity CR 10
AC 18
Gynosphinx
Monstrosity CR 11
AC 17
Half-Ogre
Giant CR 1
AC 12
Harpy
Monstrosity CR 1
AC 11
Hell Hound
Fiend CR 3
AC 15
Hemled Horror
Construct CR 4
AC 20
Hezoru
Fiend CR 8
AC 16
Hill Giant
Giant CR 5
AC 13
Hippogriff
Monstrosity CR 1
AC 11
Hobgoblin
Humanoid CR 0.5
AC 18
Hobgoblin Captain
Humanoid CR 3
AC 17
Hobgoblin Warlord
Humanoid CR 6
AC 20
Homunculus
Construct CR 0
AC 13
Hook Horror
Monstrosity CR 3
AC 15
Horned Devil
Fiend CR 11
AC 18
Hydra
Monstrosity CR 8
AC 15
Ice Devil
Fiend CR 14
AC 18
Ice Mephit
Elemental CR 0.5
AC 11
Imp
Fiend CR 1
AC 13
Incubus
Fiend CR 4
AC 15
Indigo Faerie Dragon
Dragon CR 2
AC 15
Intellect Devourer
Abberation CR 2
AC 12
Invisible Stalker
Elemental CR 6
AC 14
Iron Golem
Construct CR 16
AC 20
Jackalwere
Humanoid CR 0.5
AC 12
Kenku
Humanoid CR 0.25
AC 13
Kobold
Humanoid CR 0.125
AC 12
Kraken
Monstrosity CR 23
AC 18
Kuo-Toa
Humanoid CR 0.25
AC 13
Kuo-Toa Archpriest
Humanoid CR 6
AC 13
Kuo-Toa Whip
Humanoid CR 1
AC 11
Lamia
Monstrosity CR 4
AC 13
Lemure
Fiend CR 0
AC 7
Lich
Undead CR 21
AC 17
Lizardfold King
Humanoid CR 4
AC 15
Lizardfold Queen
Humanoid CR 4
AC 15
Lizardfold Shaman
Humanoid CR 2
AC 13
Lizardfolk
Humanoid CR 0.5
AC 15
Magma Mephit
Elemental CR 0.5
AC 11
Magmin
Elemental CR 0.5
AC 14
Manes
Fiend CR 0.125
AC 9
Manticore
Monstrosity CR 3
AC 14
Marid
Elemental CR 11
AC 17
Marilith
Fiend CR 15
AC 18
Medusa
Monstrosity CR 6
AC 15
Merfolk
Humanoid CR 0.125
AC 11
Merrow
Monstrosity CR 2
AC 13
Mimic
Monstrosity CR 2
AC 12
Mind Flayer
Abberation CR 7
AC 15
Minotaur
Monstrosity CR 3
AC 14
Minotaur Skeleton
Undead CR 2
AC 12
Monodrone
Construct CR 0.125
AC 15
Mud Mephit
Elemental CR 0.25
AC 11
Mummy
Undead CR 3
AC 11
Mummy Lord
Undead CR 15
AC 17
Myconid Adult
Plant CR 0.5
AC 12
Myconid Sovereign
Plant CR 2
AC 13
Myconid Sprout
Plant CR 0
AC 10
Nalfeshnee
Fiend CR 13
AC 18
Needle Blight
Plant CR 0.25
AC 12
Night Hag
Fiend CR 5
AC 17
Nightmare
Fiend CR 3
AC 13
Nothic
Abberation CR 2
AC 15
Ochre Ooze
Ooze CR 2
AC 8
Ogre
Giant CR 2
AC 11
Oni
Giant CR 7
AC 16
Orange Faerie Dragon
Dragon CR 1
AC 15
Orc
Humanoid CR 0.5
AC 13
Orc Eye of Gruumsh
Humanoid CR 2
AC 16
Orc War Chief
Humanoid CR 4
AC 16
Orog
Humanoid CR 2
AC 18
Otyugh
Abberation CR 5
AC 14
Owlbear
Monstrosity CR 3
AC 13
Pegasus
Celestial CR 2
AC 12
Pentadrone
Construct CR 2
AC 16
Peryton
Monstrosity CR 2
AC 13
Piercer
Monstrosity CR 0.5
AC 15
Pit Fiend
Fiend CR 20
AC 19
Pixie
Fey CR 0.25
AC 15
Planetar
Celestial CR 16
AC 19
Plesiosaurus
Beast CR 2
AC 13
Pseudodragon
Dragon CR 0.25
AC 13
Pteranodon
Beast CR 0.25
AC 13
Purple Worm
Monstrosity CR 15
AC 18
Quadrone
Construct CR 1
AC 16
Quaggoth
Humanoid CR 2
AC 13
Quasit
Fiend CR 1
AC 13
Rakshasa
Fiend CR 13
AC 16
Red Dragon Wyrmling
Dragon CR 4
AC 17
Red Faerie Dragon
Dragon CR 1
AC 15
Red Slaad
Abberation CR 5
AC 14
Remorhaz
Monstrosity CR 11
AC 17
Revenant
Undead CR 5
AC 13
Roc
Monstrosity CR 11
AC 15
Roper
Monstrosity CR 5
AC 20
Rug of Smothering
Construct CR 2
AC 12
Rust Monster
Monstrosity CR 0.5
AC 14
Sahuagin
Humanoid CR 0.5
AC 12
Sahuagin Baron
Humanoid CR 5
AC 16
Sahuagin Priestess
Humanoid CR 2
AC 12
Salamander
Elemental CR 5
AC 15
Satyr
Fey CR 0.5
AC 14
Scarecrow
Construct CR 1
AC 11
Sea Hag
Fey CR 2
AC 14
Shadow
Undead CR 0.5
AC 12
Shadow Demon
Fiend CR 4
AC 13
Shambling Mound
Plant CR 5
AC 15
Shield Guardian
Construct CR 7
AC 17
Shrieker
Plant CR 0
AC 5
Silver Dragon Wyrmling
Dragon CR 2
AC 17
Skeleton
Undead CR 0.25
AC 13
Slaad Tadpole
Abberation CR 0.125
AC 12
Smoke Mephit
Elemental CR 0.25
AC 11
Solar
Celestial CR 21
AC 21
Spectator
Abberation CR 3
AC 14
Specter
Undead CR 1
AC 12
Spined Devil
Fiend CR 2
AC 13
Spirit Naga
Monstrosity CR 8
AC 15
Sprite
Fey CR 0.25
AC 15
Steam Mephit
Elemental CR 0.25
AC 10
Stirge
Beast CR 0.125
AC 14
Stone Giant
Giant CR 7
AC 17
Stone Golem
Construct CR 10
AC 17
Storm Giant
Giant CR 13
AC 16
Succubus
Fiend CR 4
AC 15
Tarrasque
Monstrosity CR 30
AC 25
Thri-Kreen
Humanoid CR 1
AC 15
Treant
Plant CR 9
AC 16
Triceratops
Beast CR 5
AC 13
Tridrone
Construct CR 0.5
AC 15
Troglodyte
Humanoid CR 0.25
AC 11
Troll
Giant CR 5
AC 15
Twig Blight
Plant CR 0.125
AC 13
Tyrannosaurus Rex
Beast CR 8
AC 13
Umber Hulk
Monstrosity CR 5
AC 18
Unicorn
Celestial CR 5
AC 12
Vampire
Undead CR 13
AC 16
Vampire Spawn
Undead CR 5
AC 15
Vine Blight
Plant CR 0.5
AC 12
Violet Faerie Dragon
Dragon CR 2
AC 15
Violet Fungus
Plant CR 0.25
AC 5
Vrock
Fiend CR 6
AC 15
Warhorse Skeleton
Undead CR 0.5
AC 13
Water Elemental
Elemental CR 5
AC 14
Werebear
Humanoid CR 5
AC
Wereboar
Humanoid CR 4
AC
Wererat
Humanoid CR 2
AC 12
Weretiger
Humanoid CR 4
AC 12
Werewolf
Humanoid CR 3
AC
White Dragon Wyrmling
Dragon CR 2
AC 16
Winged Kobold
Humanoid CR 0.25
AC 13
Yellow Faerie Dragon
Dragon CR 1
AC 15
Yoghlol
Fiend CR 10
AC 15
Young Black Dragon
Dragon CR 7
AC 18
Young Blue Dragon
Dragon CR 9
AC 18
Young Brass Dragon
Dragon CR 6
AC 17
Young Bronze Dragon
Dragon CR 8
AC 18
Young Copper Dragon
Dragon CR 7
AC 17
Young Gold Dragon
Dragon CR 10
AC 18
Young Green Dragon
Dragon CR 8
AC 18
Young Red Dragon
Dragon CR 10
AC 18
Young Red Shadow Dragon
Dragon CR 13
AC 18
Young Remorhaz
Monstrosity CR 5
AC 14
Young Silver Dragon
Dragon CR 9
AC 18
Young White Dragon
Drago CR 6
AC 17
Undead CR 21

Lich

M Undead • -E • 33000 XP
AC
17
HP
135
Speed
30

Ability Scores

STR
11
DEX
16
CON
16
INT
20
WIS
14
CHA
16
Skills Arcana +19, History +12, Insight +9, Perception +9
Senses truesight 120 ft., passive Perception 19
Languages Common plus up to five other languages
Resistances cold, lightning, necrotic
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned

Lore

Description

Liches are the remains of great wizards who embrace undeath as a means of preserving themselves. They further their own power at any cost, having no interest in the affairs of the living except where those affairs interfere with their own. They hunger for long-forgotten knowledge and the most terrible secrets. Because the shadow of death doesn’t hang over them, they can conceive plans that take years, decades, or centuries to come to fruition.
A lich is a gaunt and skeletal humanoid with withered flesh stretched tight across its bones. Its eyes succumbed to decay long ago, but points of light burn in its empty sockets. It is often garbed in the moldering remains of fine clothing and jewelry worn and dulled by the passage of time.
Secrets of Undeath
No wizard takes up the path to lichdom on a whim, and the process of becoming a lich is a well-guarded secret. Wizards that seek lichdom must make bargains with fiends, evil gods, or other foul entities. Many turn to Orcus, Demon Prince of Undeath, whose power has created countless liches. However, those that control the power of lichdom always demand fealty and service for their knowledge.
A lich is created by an arcane ritual that traps the wizard’s soul within a phylactery. Doing so binds the soul to the mortal world, preventing it from traveling to the Outer Planes after death. A phylactery can take the form of any item possessing an interior space into which arcane sigils of naming, binding, immortality, and dark magic are scribed in silver.
With its phylactery prepared, the future lich drinks a potion of transformation — a vile concoction of poison mixed with the blood of a sentient creature whose soul is sacrificed to the phylactery. The wizard falls dead, then rises as a lich as its soul is drawn into the phylactery, where it forever remains.
Soul Sacrifices
A lich must periodically feed souls to its phylactery to sustain the magic preserving its body and consciousness. It does this using the imprisonment spell. Instead of choosing one of the normal options of the spell, the lich uses the spell to magically trap the target’s body and soul inside its phylactery. The phylactery must be on the same plane as the lich for the spell to work. A lich’s phylactery can hold only one creature at a time, and a dispel magic cast as a 9th-level spell upon the phylactery releases any creature imprisoned within it. A creature imprisoned in the phylactery for 24 hours is consumed and destroyed utterly, whereupon nothing short of divine intervention can restore it to life.
A lich that fails or forgets to maintain its body with sacrificed souls begins to physically fall apart, and might eventually become a demilich.
Death and Restoration
When a lich’s body is broken by accident or assault, the will and mind of the lich drains from it, leaving only a lifeless corpse behind. Within days, a new body reforms next to the lich’s phylactery, coalescing out of glowing smoke that issues from the device. Because the destruction of its phylactery means the possibility of eternal death, a lich usually keeps its phylactery in a hidden, well-guarded location.
Destroying a lich’s phylactery is no easy task and often requires a special ritual, item, or weapon. Every phylactery is unique, and discovering the key to its destruction can be a quest in and of itself.
Lonely Existence
From time to time, a lich might be stirred from its single-minded pursuit of power to take an interest in the world around it, most often when some great event reminds it of the life it once led. It otherwise lives in isolation, engaging only with those creatures whose service helps secure its lair.
Few liches call themselves by their former names, instead adopting monikers such as the Black Hand or the Forgotten King.
Magic Collectors
Liches collect spells and magic items. In addition to its spell repertoire, a lich has ready access to potions, scrolls, libraries of spellbooks, one or more wands, and perhaps a staff or two. It has no qualms about putting these treasures to use whenever its lair comes under attack.
Undead Nature
A lich doesn’t require air, food, drink, or sleep.

Traits

Abilities

Legendary Resistance (3/Day)
If the lich fails a saving throw, it can choose to succeed instead.
Rejuvenation
If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting
The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:
Turn Resistance
The lich has advantage on saving throws against any effect that turns undead.

Combat

Actions

Paralyzing Touch.
Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success