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Monster Manual

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Monsters
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Aarakocra
Humanoid • CR 0.25
AC 12
Aboleth
Abberation • CR 10
AC 17
Adult Black Dragon
Dragon • CR 14
AC 19
Adult Blue Draacolich
Undead • CR 17
AC 19
Adult Blue Dragon
Dragon • CR 16
AC 19
Adult Brass Dragon
Dragon • CR 13
AC 18
Adult Bronze Dragon
Dragon • CR 15
AC 19
Adult Copper Dragon
Dragon • CR 14
AC 18
Adult Gold Dragon
Dragon • CR 17
AC 19
Adult Green Dragon
Dragon • CR 15
AC 19
Adult Red Dragon
Dragon • CR 17
AC 19
Adult Silver Dragon
Dragon • CR 16
AC 19
Adult White Dragon
Dragon • CR 13
AC 18
Air Elemental
Elemental • CR 5
AC 15
Allosaurus
Beast • CR 2
AC 13
Ancient Black Dragon
Dragon • CR 21
AC 22
Ancient Blue Dragon
Dragon • CR 23
AC 22
Ancient Brass Dragon
Dragon • CR 20
AC 20
Ancient Bronze Dragon
Dragon • CR 22
AC 22
Ancient Copper Dragon
Dragon • CR 21
AC 21
Ancient Gold Dragon
Dragon • CR 24
AC 22
Ancient Green Dragon
Dragon • CR 22
AC 21
Ancient Red Dragon
Dragon • CR 24
AC 22
Ancient Silver Dragon
Dragon • CR 23
AC 22
Ancient White Dragon
Dragon • CR 20
AC 20
Androsphinx
Monstrosity • CR 17
AC 17
Animated Armor
Construct • CR 1
AC 18
Ankheg
Monstrosity • CR 2
AC 14
Ankylosaurus
Beast • CR 3
AC 15
Azer
Elemental • CR 2
AC 17
Balor
Fiend • CR 19
AC 19
Banshee
Undead • CR 4
AC 12
Barbed Devil
Fiend • CR 5
AC 15
Barlgura
Fiend • CR 5
AC 15
Basilisk
Monstrosity • CR 3
AC 15
Bearded Devil
Fiend • CR 3
AC 13
Behir
Monstrosity • CR 11
AC 17
Beholder
Abberation • CR 13
AC 18
Black Dragon Wyrmling
Dragon • CR 2
AC 17
Black Pudding
Ooze • CR 4
AC 7
Blue Dragon Wyrmling
Dragon • CR 3
AC 17
Blue Faerie Dragon
Dragon • CR 2
AC 15
Blue Slaad
Abberation • CR 7
AC 15
Bone Devil
Fiend • CR 9
AC 19
Bone Naga
Undead • CR 4
AC 15
Brass Dragon Wyrmling
Dragon • CR 1
AC 16
Bronze Dragon Wyrmling
Dragon • CR 2
AC 17
Bugbear
Humanoid • CR 1
AC 16
Bugbear Chief
Humanoid • CR 3
AC 17
Bulette
Monstrosity • CR 5
AC 17
Bullywug
Humanoid • CR 0.25
AC 15
Cambion
Fiend • CR 5
AC 19
Carrion Crawler
Monstrosity • CR 2
AC 13
Centaur
Monstrosity • CR 2
AC 12
Chain Devil
Fiend • CR 8
AC 16
Chasme
Fiend • CR 6
AC 15
Chimera
Monstrosity • CR 6
AC 14
Chuul
Abberation • CR 4
AC 16
Clay Golem
Construct • CR 9
AC 14
Cloaker
Abberation • CR 8
AC 14
Cloud Giant
Giant • CR 9
AC 14
Cockatrice
Monstrosity • CR 0.5
AC 11
Copper Dragon Wyrmling
Dragon • CR 1
AC 16
Couatl
Celestial • CR 4
AC 19
Crawling Claw
Undead • CR 0
AC 12
Cyclops
Giant • CR 6
AC 14
Dao
Elemental • CR 11
AC 18
Darkmantle
Monstrosity • CR 0.5
AC 11
Death Knight
Undead • CR 17
AC 20
Death Slaad
Abberation • CR 10
AC 18
Death Tyrant
Undead • CR 14
AC 19
Deep Gnome(Svirfneblin)
Humanoid • CR 0.5
AC 15
Demilich
Undead • CR 18
AC 20
Deva
Celestial • CR 10
AC 17
Displacer Beast
Monstrosity • CR 3
AC 13
Djinni
Elemental • CR 11
AC 17
Doppelganger
Monstrosity • CR 3
AC 14
Dragon Turtle
Dragon • CR 17
AC 20
Dretch
Fiend • CR 0.25
AC 11
Drider
Monstrosity • CR 6
AC 19
Drow
Humanoid • CR 0.25
AC 15
Drow Elite Warrior
Humanoid • CR 5
AC 18
Drow Mage
Humanoid • CR 7
AC 12
Drow Priestess of Lolth
Humanoid • CR 8
AC 16
Dryad
Fey • CR 1
AC 11
Duergar
Humanoid • CR 1
AC 16
Duodrone
Construct • CR 0.25
AC 15
Dust Mephit
Elemental • CR 0.5
AC 12
Earth Elemental
Elemental • CR 5
AC 17
Efreeti
Elemental • CR 11
AC 17
Empyrean
Celestial • CR 23
AC 22
Erinyes
Fiend • CR 12
AC 18
Ettercap
Monstrosity • CR 2
AC 13
Ettin
Giant • CR 4
AC 12
Fire Elemental
Elemental • CR 5
AC 13
Fire Giant
Giant • CR 9
AC 18
Fire Snake
Elemental • CR 1
AC 14
Flameskull
Undead • CR 4
AC 13
Flesh Golem
Construct • CR 5
AC 9
Flumph
Abberation • CR 0.125
AC 12
Flying Sword
Construct • CR 0.25
AC 17
Fomorian
Giant • CR 8
AC 14
Frost Giant
Ginat • CR 8
AC 15
Galeb Duhr
Elemental • CR 6
AC 16
Gargoyle
Elemental • CR 2
AC 15
Gas Spore
Plant • CR 0.5
AC 5
Gelatinous Cube
Ooze • CR 2
AC 6
Ghast
Undead • CR 2
AC 13
Ghost
Undead • CR 4
AC 11
Ghoul
Undead • CR 1
AC 12
Gibbering Mouther
Abberation • CR 2
AC 9
Githyanki Knight
Humanoid • CR 8
AC 18
Githyanki Warrior
Humanoid • CR 3
AC 17
Githzerai Monk
Humanoid • CR 2
AC 14
Githzerai Zerth
Humanoid • CR 6
AC 17
Glabrezu
Fiend • CR 9
AC 17
Gnoll
Humanoid • CR 0.5
AC 15
Gnoll Fang of Yeenoghu
Humanoid • CR 4
AC 14
Gnoll Pack Lord
Humanoid • CR 2
AC 15
Goblin
Humanoid • CR 0.25
AC 15
Goblin Boss
Humanoid • CR 1
AC 17
Gold Dragon Wyrmling
Dragon • CR 3
AC 17
Gorgon
Monstrosity • CR 5
AC 19
Goristro
Fiend • CR 17
AC 19
Gray Ooze
Ooze • CR 0.5
AC 8
Gray Slaad
Abberation • CR 9
AC 18
Green Dragon Wyrmling
Dragon • CR 2
AC 17
Green Faerie Dragon
Dragon • CR 2
AC 15
Green Hag
Fey • CR 3
AC 17
Green Slaad
Abberation • CR 8
AC 16
Grell
Abberation • CR 3
AC 12
Grick
Monstrosity • CR 2
AC 14
Grick Alpha
Monstrosity • CR 7
AC 18
Griffon
Monstrosity • CR 2
AC 12
Grimlock
Humanoid • CR 0.25
AC 11
Guardian Naga
Monstrosity • CR 10
AC 18
Gynosphinx
Monstrosity • CR 11
AC 17
Half-Ogre
Giant • CR 1
AC 12
Harpy
Monstrosity • CR 1
AC 11
Hell Hound
Fiend • CR 3
AC 15
Hemled Horror
Construct • CR 4
AC 20
Hezoru
Fiend • CR 8
AC 16
Hill Giant
Giant • CR 5
AC 13
Hippogriff
Monstrosity • CR 1
AC 11
Hobgoblin
Humanoid • CR 0.5
AC 18
Hobgoblin Captain
Humanoid • CR 3
AC 17
Hobgoblin Warlord
Humanoid • CR 6
AC 20
Homunculus
Construct • CR 0
AC 13
Hook Horror
Monstrosity • CR 3
AC 15
Horned Devil
Fiend • CR 11
AC 18
Hydra
Monstrosity • CR 8
AC 15
Ice Devil
Fiend • CR 14
AC 18
Ice Mephit
Elemental • CR 0.5
AC 11
Imp
Fiend • CR 1
AC 13
Incubus
Fiend • CR 4
AC 15
Indigo Faerie Dragon
Dragon • CR 2
AC 15
Intellect Devourer
Abberation • CR 2
AC 12
Invisible Stalker
Elemental • CR 6
AC 14
Iron Golem
Construct • CR 16
AC 20
Jackalwere
Humanoid • CR 0.5
AC 12
Kenku
Humanoid • CR 0.25
AC 13
Kobold
Humanoid • CR 0.125
AC 12
Kraken
Monstrosity • CR 23
AC 18
Kuo-Toa
Humanoid • CR 0.25
AC 13
Kuo-Toa Archpriest
Humanoid • CR 6
AC 13
Kuo-Toa Whip
Humanoid • CR 1
AC 11
Lamia
Monstrosity • CR 4
AC 13
Lemure
Fiend • CR 0
AC 7
Lich
Undead • CR 21
AC 17
Lizardfold King
Humanoid • CR 4
AC 15
Lizardfold Queen
Humanoid • CR 4
AC 15
Lizardfold Shaman
Humanoid • CR 2
AC 13
Lizardfolk
Humanoid • CR 0.5
AC 15
Magma Mephit
Elemental • CR 0.5
AC 11
Magmin
Elemental • CR 0.5
AC 14
Manes
Fiend • CR 0.125
AC 9
Manticore
Monstrosity • CR 3
AC 14
Marid
Elemental • CR 11
AC 17
Marilith
Fiend • CR 15
AC 18
Medusa
Monstrosity • CR 6
AC 15
Merfolk
Humanoid • CR 0.125
AC 11
Merrow
Monstrosity • CR 2
AC 13
Mimic
Monstrosity • CR 2
AC 12
Mind Flayer
Abberation • CR 7
AC 15
Minotaur
Monstrosity • CR 3
AC 14
Minotaur Skeleton
Undead • CR 2
AC 12
Monodrone
Construct • CR 0.125
AC 15
Mud Mephit
Elemental • CR 0.25
AC 11
Mummy
Undead • CR 3
AC 11
Mummy Lord
Undead • CR 15
AC 17
Myconid Adult
Plant • CR 0.5
AC 12
Myconid Sovereign
Plant • CR 2
AC 13
Myconid Sprout
Plant • CR 0
AC 10
Nalfeshnee
Fiend • CR 13
AC 18
Needle Blight
Plant • CR 0.25
AC 12
Night Hag
Fiend • CR 5
AC 17
Nightmare
Fiend • CR 3
AC 13
Nothic
Abberation • CR 2
AC 15
Ochre Ooze
Ooze • CR 2
AC 8
Ogre
Giant • CR 2
AC 11
Oni
Giant • CR 7
AC 16
Orange Faerie Dragon
Dragon • CR 1
AC 15
Orc
Humanoid • CR 0.5
AC 13
Orc Eye of Gruumsh
Humanoid • CR 2
AC 16
Orc War Chief
Humanoid • CR 4
AC 16
Orog
Humanoid • CR 2
AC 18
Otyugh
Abberation • CR 5
AC 14
Owlbear
Monstrosity • CR 3
AC 13
Pegasus
Celestial • CR 2
AC 12
Pentadrone
Construct • CR 2
AC 16
Peryton
Monstrosity • CR 2
AC 13
Piercer
Monstrosity • CR 0.5
AC 15
Pit Fiend
Fiend • CR 20
AC 19
Pixie
Fey • CR 0.25
AC 15
Planetar
Celestial • CR 16
AC 19
Plesiosaurus
Beast • CR 2
AC 13
Pseudodragon
Dragon • CR 0.25
AC 13
Pteranodon
Beast • CR 0.25
AC 13
Purple Worm
Monstrosity • CR 15
AC 18
Quadrone
Construct • CR 1
AC 16
Quaggoth
Humanoid • CR 2
AC 13
Quasit
Fiend • CR 1
AC 13
Rakshasa
Fiend • CR 13
AC 16
Red Dragon Wyrmling
Dragon • CR 4
AC 17
Red Faerie Dragon
Dragon • CR 1
AC 15
Red Slaad
Abberation • CR 5
AC 14
Remorhaz
Monstrosity • CR 11
AC 17
Revenant
Undead • CR 5
AC 13
Roc
Monstrosity • CR 11
AC 15
Roper
Monstrosity • CR 5
AC 20
Rug of Smothering
Construct • CR 2
AC 12
Rust Monster
Monstrosity • CR 0.5
AC 14
Sahuagin
Humanoid • CR 0.5
AC 12
Sahuagin Baron
Humanoid • CR 5
AC 16
Sahuagin Priestess
Humanoid • CR 2
AC 12
Salamander
Elemental • CR 5
AC 15
Satyr
Fey • CR 0.5
AC 14
Scarecrow
Construct • CR 1
AC 11
Sea Hag
Fey • CR 2
AC 14
Shadow
Undead • CR 0.5
AC 12
Shadow Demon
Fiend • CR 4
AC 13
Shambling Mound
Plant • CR 5
AC 15
Shield Guardian
Construct • CR 7
AC 17
Shrieker
Plant • CR 0
AC 5
Silver Dragon Wyrmling
Dragon • CR 2
AC 17
Skeleton
Undead • CR 0.25
AC 13
Slaad Tadpole
Abberation • CR 0.125
AC 12
Smoke Mephit
Elemental • CR 0.25
AC 11
Solar
Celestial • CR 21
AC 21
Spectator
Abberation • CR 3
AC 14
Specter
Undead • CR 1
AC 12
Spined Devil
Fiend • CR 2
AC 13
Spirit Naga
Monstrosity • CR 8
AC 15
Sprite
Fey • CR 0.25
AC 15
Steam Mephit
Elemental • CR 0.25
AC 10
Stirge
Beast • CR 0.125
AC 14
Stone Giant
Giant • CR 7
AC 17
Stone Golem
Construct • CR 10
AC 17
Storm Giant
Giant • CR 13
AC 16
Succubus
Fiend • CR 4
AC 15
Tarrasque
Monstrosity • CR 30
AC 25
Thri-Kreen
Humanoid • CR 1
AC 15
Treant
Plant • CR 9
AC 16
Triceratops
Beast • CR 5
AC 13
Tridrone
Construct • CR 0.5
AC 15
Troglodyte
Humanoid • CR 0.25
AC 11
Troll
Giant • CR 5
AC 15
Twig Blight
Plant • CR 0.125
AC 13
Tyrannosaurus Rex
Beast • CR 8
AC 13
Umber Hulk
Monstrosity • CR 5
AC 18
Unicorn
Celestial • CR 5
AC 12
Vampire
Undead • CR 13
AC 16
Vampire Spawn
Undead • CR 5
AC 15
Vine Blight
Plant • CR 0.5
AC 12
Violet Faerie Dragon
Dragon • CR 2
AC 15
Violet Fungus
Plant • CR 0.25
AC 5
Vrock
Fiend • CR 6
AC 15
Warhorse Skeleton
Undead • CR 0.5
AC 13
Water Elemental
Elemental • CR 5
AC 14
Werebear
Humanoid • CR 5
AC
Wereboar
Humanoid • CR 4
AC
Wererat
Humanoid • CR 2
AC 12
Weretiger
Humanoid • CR 4
AC 12
Werewolf
Humanoid • CR 3
AC
White Dragon Wyrmling
Dragon • CR 2
AC 16
Winged Kobold
Humanoid • CR 0.25
AC 13
Yellow Faerie Dragon
Dragon • CR 1
AC 15
Yoghlol
Fiend • CR 10
AC 15
Young Black Dragon
Dragon • CR 7
AC 18
Young Blue Dragon
Dragon • CR 9
AC 18
Young Brass Dragon
Dragon • CR 6
AC 17
Young Bronze Dragon
Dragon • CR 8
AC 18
Young Copper Dragon
Dragon • CR 7
AC 17
Young Gold Dragon
Dragon • CR 10
AC 18
Young Green Dragon
Dragon • CR 8
AC 18
Young Red Dragon
Dragon • CR 10
AC 18
Young Red Shadow Dragon
Dragon • CR 13
AC 18
Young Remorhaz
Monstrosity • CR 5
AC 14
Young Silver Dragon
Dragon • CR 9
AC 18
Young White Dragon
Drago • CR 6
AC 17

Ghost

M Undead • A • CR 4 (1100 XP)
AC: 11
HP: 45 (10-d8)
Speed: 0 / 40
STR
7
DEX
13
CON
10
INT
10
WIS
12
CHA
17
Senses: darkvision 60 ft., passive Perception 11
Languages: any languages it knew in life
Resistances: acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities: charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Description

A ghost is the soul of a once-living creature, bound to haunt a specific location, creature, or object that held significance to it in its life.
Unfinished Business
A ghost yearns to complete some unresolved task from its life. It might seek to avenge its own death, fulfill an oath, or relay a message to a loved one. A ghost might not realize that it has died and continue the everyday routine of its life. Others are driven by wickedness or spite, as with a ghost that refuses to rest until every member of a certain family or organization is dead.
The surest way to rid an area of a ghost is to resolve its unfinished business. A ghost can be destroyed more easily by invoking a weakness tied to its former life. The ghost of a person tortured to death might be killed again by the implements of that torture. The ghost of a gardener might become more vulnerable when exposed to a potent floral fragrance.
Ghostly Manifestations
Sensations of profound sadness, loneliness, and unfulfilled yearning emanate from places where ghostly hauntings occur. Strange sounds or unnatural silences create an unsettling atmosphere. Cold spots settle in rooms that have roaring fires. A choking stench might seep into the area, inanimate objects might move of their own accord, and corpses might rise from the grave. The ghost has no control over these manifestations; they simply occur.
Undead Nature
A ghost doesn’t require air, food, drink, or sleep.

Abilities

Ethereal Sight
The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement
The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Withering Touch
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.
Etherealness
The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane.
Horrifying Visage
Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 × 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to this ghost’s Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring.
Possession (Recharge 6)
One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn’t deprive the target of awareness. The ghost can’t be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies. The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost’s Possession for 24 hours after succeeding on the saving throw or after the possession ends.