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Monster Manual

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Monsters
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Aarakocra
Humanoid • CR 0.25
AC 12
Aboleth
Abberation • CR 10
AC 17
Adult Black Dragon
Dragon • CR 14
AC 19
Adult Blue Draacolich
Undead • CR 17
AC 19
Adult Blue Dragon
Dragon • CR 16
AC 19
Adult Brass Dragon
Dragon • CR 13
AC 18
Adult Bronze Dragon
Dragon • CR 15
AC 19
Adult Copper Dragon
Dragon • CR 14
AC 18
Adult Gold Dragon
Dragon • CR 17
AC 19
Adult Green Dragon
Dragon • CR 15
AC 19
Adult Red Dragon
Dragon • CR 17
AC 19
Adult Silver Dragon
Dragon • CR 16
AC 19
Adult White Dragon
Dragon • CR 13
AC 18
Air Elemental
Elemental • CR 5
AC 15
Allosaurus
Beast • CR 2
AC 13
Ancient Black Dragon
Dragon • CR 21
AC 22
Ancient Blue Dragon
Dragon • CR 23
AC 22
Ancient Brass Dragon
Dragon • CR 20
AC 20
Ancient Bronze Dragon
Dragon • CR 22
AC 22
Ancient Copper Dragon
Dragon • CR 21
AC 21
Ancient Gold Dragon
Dragon • CR 24
AC 22
Ancient Green Dragon
Dragon • CR 22
AC 21
Ancient Red Dragon
Dragon • CR 24
AC 22
Ancient Silver Dragon
Dragon • CR 23
AC 22
Ancient White Dragon
Dragon • CR 20
AC 20
Androsphinx
Monstrosity • CR 17
AC 17
Animated Armor
Construct • CR 1
AC 18
Ankheg
Monstrosity • CR 2
AC 14
Ankylosaurus
Beast • CR 3
AC 15
Azer
Elemental • CR 2
AC 17
Balor
Fiend • CR 19
AC 19
Banshee
Undead • CR 4
AC 12
Barbed Devil
Fiend • CR 5
AC 15
Barlgura
Fiend • CR 5
AC 15
Basilisk
Monstrosity • CR 3
AC 15
Bearded Devil
Fiend • CR 3
AC 13
Behir
Monstrosity • CR 11
AC 17
Beholder
Abberation • CR 13
AC 18
Black Dragon Wyrmling
Dragon • CR 2
AC 17
Black Pudding
Ooze • CR 4
AC 7
Blue Dragon Wyrmling
Dragon • CR 3
AC 17
Blue Faerie Dragon
Dragon • CR 2
AC 15
Blue Slaad
Abberation • CR 7
AC 15
Bone Devil
Fiend • CR 9
AC 19
Bone Naga
Undead • CR 4
AC 15
Brass Dragon Wyrmling
Dragon • CR 1
AC 16
Bronze Dragon Wyrmling
Dragon • CR 2
AC 17
Bugbear
Humanoid • CR 1
AC 16
Bugbear Chief
Humanoid • CR 3
AC 17
Bulette
Monstrosity • CR 5
AC 17
Bullywug
Humanoid • CR 0.25
AC 15
Cambion
Fiend • CR 5
AC 19
Carrion Crawler
Monstrosity • CR 2
AC 13
Centaur
Monstrosity • CR 2
AC 12
Chain Devil
Fiend • CR 8
AC 16
Chasme
Fiend • CR 6
AC 15
Chimera
Monstrosity • CR 6
AC 14
Chuul
Abberation • CR 4
AC 16
Clay Golem
Construct • CR 9
AC 14
Cloaker
Abberation • CR 8
AC 14
Cloud Giant
Giant • CR 9
AC 14
Cockatrice
Monstrosity • CR 0.5
AC 11
Copper Dragon Wyrmling
Dragon • CR 1
AC 16
Couatl
Celestial • CR 4
AC 19
Crawling Claw
Undead • CR 0
AC 12
Cyclops
Giant • CR 6
AC 14
Dao
Elemental • CR 11
AC 18
Darkmantle
Monstrosity • CR 0.5
AC 11
Death Knight
Undead • CR 17
AC 20
Death Slaad
Abberation • CR 10
AC 18
Death Tyrant
Undead • CR 14
AC 19
Deep Gnome(Svirfneblin)
Humanoid • CR 0.5
AC 15
Demilich
Undead • CR 18
AC 20
Deva
Celestial • CR 10
AC 17
Displacer Beast
Monstrosity • CR 3
AC 13
Djinni
Elemental • CR 11
AC 17
Doppelganger
Monstrosity • CR 3
AC 14
Dragon Turtle
Dragon • CR 17
AC 20
Dretch
Fiend • CR 0.25
AC 11
Drider
Monstrosity • CR 6
AC 19
Drow
Humanoid • CR 0.25
AC 15
Drow Elite Warrior
Humanoid • CR 5
AC 18
Drow Mage
Humanoid • CR 7
AC 12
Drow Priestess of Lolth
Humanoid • CR 8
AC 16
Dryad
Fey • CR 1
AC 11
Duergar
Humanoid • CR 1
AC 16
Duodrone
Construct • CR 0.25
AC 15
Dust Mephit
Elemental • CR 0.5
AC 12
Earth Elemental
Elemental • CR 5
AC 17
Efreeti
Elemental • CR 11
AC 17
Empyrean
Celestial • CR 23
AC 22
Erinyes
Fiend • CR 12
AC 18
Ettercap
Monstrosity • CR 2
AC 13
Ettin
Giant • CR 4
AC 12
Fire Elemental
Elemental • CR 5
AC 13
Fire Giant
Giant • CR 9
AC 18
Fire Snake
Elemental • CR 1
AC 14
Flameskull
Undead • CR 4
AC 13
Flesh Golem
Construct • CR 5
AC 9
Flumph
Abberation • CR 0.125
AC 12
Flying Sword
Construct • CR 0.25
AC 17
Fomorian
Giant • CR 8
AC 14
Frost Giant
Ginat • CR 8
AC 15
Galeb Duhr
Elemental • CR 6
AC 16
Gargoyle
Elemental • CR 2
AC 15
Gas Spore
Plant • CR 0.5
AC 5
Gelatinous Cube
Ooze • CR 2
AC 6
Ghast
Undead • CR 2
AC 13
Ghost
Undead • CR 4
AC 11
Ghoul
Undead • CR 1
AC 12
Gibbering Mouther
Abberation • CR 2
AC 9
Githyanki Knight
Humanoid • CR 8
AC 18
Githyanki Warrior
Humanoid • CR 3
AC 17
Githzerai Monk
Humanoid • CR 2
AC 14
Githzerai Zerth
Humanoid • CR 6
AC 17
Glabrezu
Fiend • CR 9
AC 17
Gnoll
Humanoid • CR 0.5
AC 15
Gnoll Fang of Yeenoghu
Humanoid • CR 4
AC 14
Gnoll Pack Lord
Humanoid • CR 2
AC 15
Goblin
Humanoid • CR 0.25
AC 15
Goblin Boss
Humanoid • CR 1
AC 17
Gold Dragon Wyrmling
Dragon • CR 3
AC 17
Gorgon
Monstrosity • CR 5
AC 19
Goristro
Fiend • CR 17
AC 19
Gray Ooze
Ooze • CR 0.5
AC 8
Gray Slaad
Abberation • CR 9
AC 18
Green Dragon Wyrmling
Dragon • CR 2
AC 17
Green Faerie Dragon
Dragon • CR 2
AC 15
Green Hag
Fey • CR 3
AC 17
Green Slaad
Abberation • CR 8
AC 16
Grell
Abberation • CR 3
AC 12
Grick
Monstrosity • CR 2
AC 14
Grick Alpha
Monstrosity • CR 7
AC 18
Griffon
Monstrosity • CR 2
AC 12
Grimlock
Humanoid • CR 0.25
AC 11
Guardian Naga
Monstrosity • CR 10
AC 18
Gynosphinx
Monstrosity • CR 11
AC 17
Half-Ogre
Giant • CR 1
AC 12
Harpy
Monstrosity • CR 1
AC 11
Hell Hound
Fiend • CR 3
AC 15
Hemled Horror
Construct • CR 4
AC 20
Hezoru
Fiend • CR 8
AC 16
Hill Giant
Giant • CR 5
AC 13
Hippogriff
Monstrosity • CR 1
AC 11
Hobgoblin
Humanoid • CR 0.5
AC 18
Hobgoblin Captain
Humanoid • CR 3
AC 17
Hobgoblin Warlord
Humanoid • CR 6
AC 20
Homunculus
Construct • CR 0
AC 13
Hook Horror
Monstrosity • CR 3
AC 15
Horned Devil
Fiend • CR 11
AC 18
Hydra
Monstrosity • CR 8
AC 15
Ice Devil
Fiend • CR 14
AC 18
Ice Mephit
Elemental • CR 0.5
AC 11
Imp
Fiend • CR 1
AC 13
Incubus
Fiend • CR 4
AC 15
Indigo Faerie Dragon
Dragon • CR 2
AC 15
Intellect Devourer
Abberation • CR 2
AC 12
Invisible Stalker
Elemental • CR 6
AC 14
Iron Golem
Construct • CR 16
AC 20
Jackalwere
Humanoid • CR 0.5
AC 12
Kenku
Humanoid • CR 0.25
AC 13
Kobold
Humanoid • CR 0.125
AC 12
Kraken
Monstrosity • CR 23
AC 18
Kuo-Toa
Humanoid • CR 0.25
AC 13
Kuo-Toa Archpriest
Humanoid • CR 6
AC 13
Kuo-Toa Whip
Humanoid • CR 1
AC 11
Lamia
Monstrosity • CR 4
AC 13
Lemure
Fiend • CR 0
AC 7
Lich
Undead • CR 21
AC 17
Lizardfold King
Humanoid • CR 4
AC 15
Lizardfold Queen
Humanoid • CR 4
AC 15
Lizardfold Shaman
Humanoid • CR 2
AC 13
Lizardfolk
Humanoid • CR 0.5
AC 15
Magma Mephit
Elemental • CR 0.5
AC 11
Magmin
Elemental • CR 0.5
AC 14
Manes
Fiend • CR 0.125
AC 9
Manticore
Monstrosity • CR 3
AC 14
Marid
Elemental • CR 11
AC 17
Marilith
Fiend • CR 15
AC 18
Medusa
Monstrosity • CR 6
AC 15
Merfolk
Humanoid • CR 0.125
AC 11
Merrow
Monstrosity • CR 2
AC 13
Mimic
Monstrosity • CR 2
AC 12
Mind Flayer
Abberation • CR 7
AC 15
Minotaur
Monstrosity • CR 3
AC 14
Minotaur Skeleton
Undead • CR 2
AC 12
Monodrone
Construct • CR 0.125
AC 15
Mud Mephit
Elemental • CR 0.25
AC 11
Mummy
Undead • CR 3
AC 11
Mummy Lord
Undead • CR 15
AC 17
Myconid Adult
Plant • CR 0.5
AC 12
Myconid Sovereign
Plant • CR 2
AC 13
Myconid Sprout
Plant • CR 0
AC 10
Nalfeshnee
Fiend • CR 13
AC 18
Needle Blight
Plant • CR 0.25
AC 12
Night Hag
Fiend • CR 5
AC 17
Nightmare
Fiend • CR 3
AC 13
Nothic
Abberation • CR 2
AC 15
Ochre Ooze
Ooze • CR 2
AC 8
Ogre
Giant • CR 2
AC 11
Oni
Giant • CR 7
AC 16
Orange Faerie Dragon
Dragon • CR 1
AC 15
Orc
Humanoid • CR 0.5
AC 13
Orc Eye of Gruumsh
Humanoid • CR 2
AC 16
Orc War Chief
Humanoid • CR 4
AC 16
Orog
Humanoid • CR 2
AC 18
Otyugh
Abberation • CR 5
AC 14
Owlbear
Monstrosity • CR 3
AC 13
Pegasus
Celestial • CR 2
AC 12
Pentadrone
Construct • CR 2
AC 16
Peryton
Monstrosity • CR 2
AC 13
Piercer
Monstrosity • CR 0.5
AC 15
Pit Fiend
Fiend • CR 20
AC 19
Pixie
Fey • CR 0.25
AC 15
Planetar
Celestial • CR 16
AC 19
Plesiosaurus
Beast • CR 2
AC 13
Pseudodragon
Dragon • CR 0.25
AC 13
Pteranodon
Beast • CR 0.25
AC 13
Purple Worm
Monstrosity • CR 15
AC 18
Quadrone
Construct • CR 1
AC 16
Quaggoth
Humanoid • CR 2
AC 13
Quasit
Fiend • CR 1
AC 13
Rakshasa
Fiend • CR 13
AC 16
Red Dragon Wyrmling
Dragon • CR 4
AC 17
Red Faerie Dragon
Dragon • CR 1
AC 15
Red Slaad
Abberation • CR 5
AC 14
Remorhaz
Monstrosity • CR 11
AC 17
Revenant
Undead • CR 5
AC 13
Roc
Monstrosity • CR 11
AC 15
Roper
Monstrosity • CR 5
AC 20
Rug of Smothering
Construct • CR 2
AC 12
Rust Monster
Monstrosity • CR 0.5
AC 14
Sahuagin
Humanoid • CR 0.5
AC 12
Sahuagin Baron
Humanoid • CR 5
AC 16
Sahuagin Priestess
Humanoid • CR 2
AC 12
Salamander
Elemental • CR 5
AC 15
Satyr
Fey • CR 0.5
AC 14
Scarecrow
Construct • CR 1
AC 11
Sea Hag
Fey • CR 2
AC 14
Shadow
Undead • CR 0.5
AC 12
Shadow Demon
Fiend • CR 4
AC 13
Shambling Mound
Plant • CR 5
AC 15
Shield Guardian
Construct • CR 7
AC 17
Shrieker
Plant • CR 0
AC 5
Silver Dragon Wyrmling
Dragon • CR 2
AC 17
Skeleton
Undead • CR 0.25
AC 13
Slaad Tadpole
Abberation • CR 0.125
AC 12
Smoke Mephit
Elemental • CR 0.25
AC 11
Solar
Celestial • CR 21
AC 21
Spectator
Abberation • CR 3
AC 14
Specter
Undead • CR 1
AC 12
Spined Devil
Fiend • CR 2
AC 13
Spirit Naga
Monstrosity • CR 8
AC 15
Sprite
Fey • CR 0.25
AC 15
Steam Mephit
Elemental • CR 0.25
AC 10
Stirge
Beast • CR 0.125
AC 14
Stone Giant
Giant • CR 7
AC 17
Stone Golem
Construct • CR 10
AC 17
Storm Giant
Giant • CR 13
AC 16
Succubus
Fiend • CR 4
AC 15
Tarrasque
Monstrosity • CR 30
AC 25
Thri-Kreen
Humanoid • CR 1
AC 15
Treant
Plant • CR 9
AC 16
Triceratops
Beast • CR 5
AC 13
Tridrone
Construct • CR 0.5
AC 15
Troglodyte
Humanoid • CR 0.25
AC 11
Troll
Giant • CR 5
AC 15
Twig Blight
Plant • CR 0.125
AC 13
Tyrannosaurus Rex
Beast • CR 8
AC 13
Umber Hulk
Monstrosity • CR 5
AC 18
Unicorn
Celestial • CR 5
AC 12
Vampire
Undead • CR 13
AC 16
Vampire Spawn
Undead • CR 5
AC 15
Vine Blight
Plant • CR 0.5
AC 12
Violet Faerie Dragon
Dragon • CR 2
AC 15
Violet Fungus
Plant • CR 0.25
AC 5
Vrock
Fiend • CR 6
AC 15
Warhorse Skeleton
Undead • CR 0.5
AC 13
Water Elemental
Elemental • CR 5
AC 14
Werebear
Humanoid • CR 5
AC
Wereboar
Humanoid • CR 4
AC
Wererat
Humanoid • CR 2
AC 12
Weretiger
Humanoid • CR 4
AC 12
Werewolf
Humanoid • CR 3
AC
White Dragon Wyrmling
Dragon • CR 2
AC 16
Winged Kobold
Humanoid • CR 0.25
AC 13
Yellow Faerie Dragon
Dragon • CR 1
AC 15
Yoghlol
Fiend • CR 10
AC 15
Young Black Dragon
Dragon • CR 7
AC 18
Young Blue Dragon
Dragon • CR 9
AC 18
Young Brass Dragon
Dragon • CR 6
AC 17
Young Bronze Dragon
Dragon • CR 8
AC 18
Young Copper Dragon
Dragon • CR 7
AC 17
Young Gold Dragon
Dragon • CR 10
AC 18
Young Green Dragon
Dragon • CR 8
AC 18
Young Red Dragon
Dragon • CR 10
AC 18
Young Red Shadow Dragon
Dragon • CR 13
AC 18
Young Remorhaz
Monstrosity • CR 5
AC 14
Young Silver Dragon
Dragon • CR 9
AC 18
Young White Dragon
Drago • CR 6
AC 17

Cloaker

L Abberation • CN • CR 8 (3900 XP)
AC: 14
HP: 78 (12-d10-12)
Speed: 10 / 40
STR
17
DEX
15
CON
12
INT
13
WIS
12
CHA
14
Skills: Stealth +5
Senses: darkvision 60 ft.-passive Perception 11
Languages: Deep Speech-Undercommon

Description

Cloakers earned their names for the resemblance they bear to dark leathery cloaks. Lurking in remote dungeons and caves, these stealthy predators wait to slay lone or injured prey stumbling through the darkness.
Camouflaged Lurkers.
Like a stingray, a cloaker’s body is composed of cartilage and muscle. With its tail and fins unfurled, it flies through darkness and lurks among the shadows of caverns the same way a stingray glides through water and hides on the ocean floor. Parallel rows of round, black eyespots run along its back like buttons, and the ivory-colored claws on its cowl resemble bone clasps.
When a cloaker unfurls and moves to attack, it reveals its pale underside and makes its true nature evident. Red eyes glow above rows of sharp teeth, and a long pendulous tail whips behind it.
Opportunistic Predators.
When hunting, cloakers glide through the shadows at a safe distance behind groups of other creatures traversing the Underdark. They follow parties of humanoids to prey on the wounded after a battle, or pursue herds of Underdark beasts, attacking the sick, the weak, or the straggling.
Cloakers strike quickly and consume their meals as swiftly as possible, enveloping and devouring their victims. While it feeds, a cloaker uses its swift, whiplike tail for defense, although it rarely takes a stand against dangerous foes or groups of creatures. As an added defense, cloakers can create illusory duplicates of themselves.
Haunting Moan.
Cloakers’ thoughts are alien to other life-forms, and they communicate with one another through subsonic moans inaudible to most creatures. At higher intensities, a cloaker’s haunting moan becomes audible, evoking sensations of doom and dread in creatures that hear it.
Cloaker Conclaves.
Cloakers prefer isolation, but they sometimes convene with other cloakers for defense or to exchange information about new dangers, suitable hunting grounds, or developments that might affect their habitats. When this convergence is complete, the cloakers separate again.

Abilities

Damage Transfer
While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half.
False Appearance
While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak.
Light Sensitivity
While in bright light, the cloaker has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.

Actions

Multiattack
The cloaker makes two attacks: one with its bite and one with its tail.
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage, and if the target is Large or smaller, the cloaker attaches to it. If the cloaker has advantage against the target, the cloaker attaches to the target’s head, and the target is blinded and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the attack roll. The cloaker can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the cloaker by succeeding on a DC 16 Strength check.
Tail
Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 7 (1d8 + 3) slashing damage.
Moan
Each creature within 60 feet of the cloaker that can hear its moan and that isn’t an aberration must succeed on a DC 13 Wisdom saving throw or become frightened until the end of the cloaker’s next turn. If a creature’s saving throw is successful, the creature is immune to the cloaker’s moan for the next 24 hours
Phantasms (Recharges after a Short or Long Rest)
The cloaker magically creates three illusory duplicates of itself if it isn’t in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in an area of bright light, the duplicates disappear. Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can’t see or if it relies on senses other than sight. A duplicate has the cloaker’s AC and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears.