Monster Manual
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Monsters
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Aarakocra
Humanoid •
CR 0.25
AC 12
Acolyte
Humanoid •
CR 0.25
AC 10
Air Elemental
Elemental •
CR 5
AC 15
Allosaurus
Beast •
CR 2
AC 13
Animated Armor
Construct •
CR 1
AC 18
Ankheg
Monstrosity •
CR 2
AC 14
Ankylosaurus
Beast •
CR 3
AC 15
Ape
Beast •
CR 0.5
AC 12
Awakened Shrub
Plant •
CR 0
AC 9
Awakened Tree
Plant •
CR 2
AC 13
Axe Beak
Beast •
CR 0.25
AC 11
Azer
Elemental •
CR 2
AC 17
Baboon
Beast •
CR 0
AC 12
Badger
Beast •
CR 1
AC 10
Bandit
Humanoid •
CR 0.125
AC 12
Bandit Captain
Humanoid •
CR 2
AC 15
Banshee
Undead •
CR 4
AC 12
Barbed Devil
Fiend •
CR 5
AC 15
Barlgura
Fiend •
CR 5
AC 15
Basilisk
Monstrosity •
CR 3
AC 15
Bat
Beast •
CR 0
AC 12
Bearded Devil
Fiend •
CR 3
AC 13
Berserker
Humanoid •
CR 2
AC 13
Black Bear
Beast •
CR 0.5
AC 11
Black Dragon Wyrmling
Dragon •
CR 2
AC 17
Black Pudding
Ooze •
CR 4
AC 7
Blink Dog
Fey •
CR 0.25
AC 13
Blood Hawk
Beast •
CR 0.125
AC 12
Blue Dragon Wyrmling
Dragon •
CR 3
AC 17
Blue Faerie Dragon
Dragon •
CR 2
AC 15
Boar
Beast •
CR 0.25
AC 11
Bone Naga
Undead •
CR 4
AC 15
Brass Dragon Wyrmling
Dragon •
CR 1
AC 16
Bronze Dragon Wyrmling
Dragon •
CR 2
AC 17
Brown Bear
Beast •
CR 1
AC 11
Bugbear
Humanoid •
CR 1
AC 16
Bugbear Chief
Humanoid •
CR 3
AC 17
Bulette
Monstrosity •
CR 5
AC 17
Bullywug
Humanoid •
CR 0.25
AC 15
Cambion
Fiend •
CR 5
AC 19
Camel
Beast •
CR 0.125
AC 9
Carrion Crawler
Monstrosity •
CR 2
AC 13
Cat
Beast •
CR 0
AC 12
Centaur
Monstrosity •
CR 2
AC 12
Chuul
Abberation •
CR 4
AC 16
Cockatrice
Monstrosity •
CR 0.5
AC 11
Commoner
Humanoid •
CR 0
AC 10
Constrictor Snake
Beast •
CR 0.25
AC 12
Copper Dragon Wyrmling
Dragon •
CR 1
AC 16
Couatl
Celestial •
CR 4
AC 19
Crab
Beast •
CR 0
AC 11
Crawling Claw
Undead •
CR 0
AC 12
Crocodile
Beast •
CR 0.5
AC 12
Cult Fanatic
Humanoid •
CR 2
AC 13
Cultist
Humanoid •
CR 0.125
AC 12
Darkmantle
Monstrosity •
CR 0.5
AC 11
Death Dog
Monstrosity •
CR 1
AC 12
Deep Gnome(Svirfneblin)
Humanoid •
CR 0.5
AC 15
Deer
Beast •
CR 0
AC 13
Dire Wolf
Beast •
CR 1
AC 14
Displacer Beast
Monstrosity •
CR 3
AC 13
Doppelganger
Monstrosity •
CR 3
AC 14
Draft Horse
Beast •
CR 0.25
AC 10
Dretch
Fiend •
CR 0.25
AC 11
Drow
Humanoid •
CR 0.25
AC 15
Drow Elite Warrior
Humanoid •
CR 5
AC 18
Druid
Humanoid •
CR 2
AC 11
Dryad
Fey •
CR 1
AC 11
Duergar
Humanoid •
CR 1
AC 16
Duodrone
Construct •
CR 0.25
AC 15
Dust Mephit
Elemental •
CR 0.5
AC 12
Eagle
Beast •
CR 0
AC 12
Earth Elemental
Elemental •
CR 5
AC 17
Elephant
Beast •
CR 4
AC 12
Elk
Beast •
CR 0.25
AC 10
Ettercap
Monstrosity •
CR 2
AC 13
Ettin
Giant •
CR 4
AC 12
Fire Elemental
Elemental •
CR 5
AC 13
Fire Snake
Elemental •
CR 1
AC 14
Flameskull
Undead •
CR 4
AC 13
Flesh Golem
Construct •
CR 5
AC 9
Flumph
Abberation •
CR 0.125
AC 12
Flying Snake
Beast •
CR 0.125
AC 14
Flying Sword
Construct •
CR 0.25
AC 17
Frog
Beast •
CR 0
AC 11
Gargoyle
Elemental •
CR 2
AC 15
Gas Spore
Plant •
CR 0.5
AC 5
Gelatinous Cube
Ooze •
CR 2
AC 6
Ghast
Undead •
CR 2
AC 13
Ghost
Undead •
CR 4
AC 11
Ghoul
Undead •
CR 1
AC 12
Giant Badger
Beast •
CR 0.25
AC 10
Giant Bat
Beast •
CR 0.25
AC 13
Giant Boar
Beast •
CR 2
AC 12
Giant Centipede
Beast •
CR 0.25
AC 13
Giant Constrictor Snake
Beast •
CR 2
AC 12
Giant Crab
Beast •
CR 0.125
AC 15
Giant Crocodile
Beast •
CR 5
AC 14
Giant Elk
Beast •
CR 2
AC 14
Giant Fire Beetle
Beast •
CR 0
AC 13
Giant Frog
Beast •
CR 0.25
AC 11
Giant Goat
Beast •
CR 0.5
AC 11
Giant Hyena
Beast •
CR 1
AC 12
Giant Lizard
Beast •
CR 0.25
AC 12
Giant Octopus
Beast •
CR 1
AC 11
Giant Owl
Beast •
CR 0.25
AC 12
Giant Poisonous Snake
Beast •
CR 0.25
AC 14
Giant Rat
Beast •
CR 0.125
AC 12
Giant Scorpion
Beast •
CR 3
AC 15
Giant Sea Horse
Beast •
CR 0.5
AC 13
Giant Shark
Beast •
CR 5
AC 13
Giant Spider
Beast •
CR 1
AC 14
Giant Toad
Beast •
CR 1
AC 11
Giant Vulture
Beast •
CR 1
AC 10
Giant Wasp
Beast •
CR 0.5
AC 12
Giant Weasel
Beast •
CR 0.125
AC 13
Giant Wolf Spider
Beast •
CR 0.25
AC 13
GiantEagle
Beast •
CR 1
AC 13
Gibbering Mouther
Abberation •
CR 2
AC 9
Githyanki Warrior
Humanoid •
CR 3
AC 17
Githzerai Monk
Humanoid •
CR 2
AC 14
Gladiator
Humanoid •
CR 5
AC 16
Gnoll
Humanoid •
CR 0.5
AC 15
Gnoll Fang of Yeenoghu
Humanoid •
CR 4
AC 14
Gnoll Pack Lord
Humanoid •
CR 2
AC 15
Goat
Beast •
CR 0
AC 10
Goblin
Humanoid •
CR 0.25
AC 15
Goblin Boss
Humanoid •
CR 1
AC 17
Gold Dragon Wyrmling
Dragon •
CR 3
AC 17
Gorgon
Monstrosity •
CR 5
AC 19
Gray Ooze
Ooze •
CR 0.5
AC 8
Green Dragon Wyrmling
Dragon •
CR 2
AC 17
Green Faerie Dragon
Dragon •
CR 2
AC 15
Green Hag
Fey •
CR 3
AC 17
Grell
Abberation •
CR 3
AC 12
Grick
Monstrosity •
CR 2
AC 14
Griffon
Monstrosity •
CR 2
AC 12
Grimlock
Humanoid •
CR 0.25
AC 11
Guard
Humanoid •
CR 0.125
AC 16
Half-Ogre
Giant •
CR 1
AC 12
Harpy
Monstrosity •
CR 1
AC 11
Hawk
Beast •
CR 0
AC 13
Hell Hound
Fiend •
CR 3
AC 15
Hemled Horror
Construct •
CR 4
AC 20
Hill Giant
Giant •
CR 5
AC 13
Hippogriff
Monstrosity •
CR 1
AC 11
Hobgoblin
Humanoid •
CR 0.5
AC 18
Hobgoblin Captain
Humanoid •
CR 3
AC 17
Homunculus
Construct •
CR 0
AC 13
Hook Horror
Monstrosity •
CR 3
AC 15
Hunter Shark
Beast •
CR 2
AC 12
Hyena
Beast •
CR 0
AC 11
Ice Mephit
Elemental •
CR 0.5
AC 11
Imp
Fiend •
CR 1
AC 13
Incubus
Fiend •
CR 4
AC 15
Indigo Faerie Dragon
Dragon •
CR 2
AC 15
Intellect Devourer
Abberation •
CR 2
AC 12
Jackal
Beast •
CR 0
AC 12
Jackalwere
Humanoid •
CR 0.5
AC 12
Kenku
Humanoid •
CR 0.25
AC 13
Killer Whale
Beast •
CR 3
AC 12
Knight
Humanoid •
CR 3
AC 18
Kobold
Humanoid •
CR 0.125
AC 12
Kuo-Toa
Humanoid •
CR 0.25
AC 13
Kuo-Toa Whip
Humanoid •
CR 1
AC 11
Lamia
Monstrosity •
CR 4
AC 13
Lemure
Fiend •
CR 0
AC 7
Lion
Beast •
CR 1
AC 12
Lizard
Beast •
CR 0
AC 10
Lizardfold King
Humanoid •
CR 4
AC 15
Lizardfold Queen
Humanoid •
CR 4
AC 15
Lizardfold Shaman
Humanoid •
CR 2
AC 13
Lizardfolk
Humanoid •
CR 0.5
AC 15
Magma Mephit
Elemental •
CR 0.5
AC 11
Magmin
Elemental •
CR 0.5
AC 14
Manes
Fiend •
CR 0.125
AC 9
Manticore
Monstrosity •
CR 3
AC 14
Mastiff
Beast •
CR 0.125
AC 12
Merfolk
Humanoid •
CR 0.125
AC 11
Merrow
Monstrosity •
CR 2
AC 13
Mezzoloth
Fiend •
CR 5
AC 18
Mimic
Monstrosity •
CR 2
AC 12
Minotaur
Monstrosity •
CR 3
AC 14
Minotaur Skeleton
Undead •
CR 2
AC 12
Monodrone
Construct •
CR 0.125
AC 15
Mud Mephit
Elemental •
CR 0.25
AC 11
Mule
Beast •
CR 0.125
AC 10
Mummy
Undead •
CR 3
AC 11
Myconid Adult
Plant •
CR 0.5
AC 12
Myconid Sovereign
Plant •
CR 2
AC 13
Myconid Sprout
Plant •
CR 0
AC 10
Needle Blight
Plant •
CR 0.25
AC 12
Night Hag
Fiend •
CR 5
AC 17
Nightmare
Fiend •
CR 3
AC 13
Nothic
Abberation •
CR 2
AC 15
Ochre Ooze
Ooze •
CR 2
AC 8
Octopus
Beast •
CR 0
AC 12
Ogre
Giant •
CR 2
AC 11
Orange Faerie Dragon
Dragon •
CR 1
AC 15
Orc
Humanoid •
CR 0.5
AC 13
Orc Eye of Gruumsh
Humanoid •
CR 2
AC 16
Orc War Chief
Humanoid •
CR 4
AC 16
Orog
Humanoid •
CR 2
AC 18
Otyugh
Abberation •
CR 5
AC 14
Owl
Beast •
CR 0
AC 11
Owlbear
Monstrosity •
CR 3
AC 13
Panther
Beast •
CR 0.25
AC 12
Pegasus
Celestial •
CR 2
AC 12
Pentadrone
Construct •
CR 2
AC 16
Peryton
Monstrosity •
CR 2
AC 13
Phase Spider
Monstrosity •
CR 3
AC 13
Piercer
Monstrosity •
CR 0.5
AC 15
Pixie
Fey •
CR 0.25
AC 15
Plesiosaurus
Beast •
CR 2
AC 13
Poisonous Snake
Beast •
CR 0.125
AC 13
Polar Bear
Beast •
CR 2
AC 12
Pony
Beast •
CR 0.125
AC 10
Pseudodragon
Dragon •
CR 0.25
AC 13
Pteranodon
Beast •
CR 0.25
AC 13
Quadrone
Construct •
CR 1
AC 16
Quaggoth
Humanoid •
CR 2
AC 13
Quasit
Fiend •
CR 1
AC 13
Quipper
Beast •
CR 0
AC 13
Rat
Beast •
CR 0
AC 10
Raven
Beast •
CR 0
AC 12
Red Dragon Wyrmling
Dragon •
CR 4
AC 17
Red Faerie Dragon
Dragon •
CR 1
AC 15
Red Slaad
Abberation •
CR 5
AC 14
Reef Shark
Beast •
CR 0.5
AC 12
Revenant
Undead •
CR 5
AC 13
Rhinoceros
Beast •
CR 2
AC 11
Riding Horse
Beast •
CR 0.25
AC 10
Roper
Monstrosity •
CR 5
AC 20
Rug of Smothering
Construct •
CR 2
AC 12
Rust Monster
Monstrosity •
CR 0.5
AC 14
Saber-Toothed Tiger
Beast •
CR 2
AC 12
Sahuagin
Humanoid •
CR 0.5
AC 12
Sahuagin Baron
Humanoid •
CR 5
AC 16
Sahuagin Priestess
Humanoid •
CR 2
AC 12
Salamander
Elemental •
CR 5
AC 15
Satyr
Fey •
CR 0.5
AC 14
Scarecrow
Construct •
CR 1
AC 11
Scorpion
Beast •
CR 0
AC 11
Sea Hag
Fey •
CR 2
AC 14
Sea Horse
Beast •
CR 0
AC 11
Shadow
Undead •
CR 0.5
AC 12
Shadow Demon
Fiend •
CR 4
AC 13
Shambling Mound
Plant •
CR 5
AC 15
Shrieker
Plant •
CR 0
AC 5
Silver Dragon Wyrmling
Dragon •
CR 2
AC 17
Skeleton
Undead •
CR 0.25
AC 13
Slaad Tadpole
Abberation •
CR 0.125
AC 12
Smoke Mephit
Elemental •
CR 0.25
AC 11
Spectator
Abberation •
CR 3
AC 14
Specter
Undead •
CR 1
AC 12
Spider
Beast •
CR 0
AC 12
Spined Devil
Fiend •
CR 2
AC 13
Sprite
Fey •
CR 0.25
AC 15
Steam Mephit
Elemental •
CR 0.25
AC 10
Stirge
Beast •
CR 0.125
AC 14
Succubus
Fiend •
CR 4
AC 15
Thri-Kreen
Humanoid •
CR 1
AC 15
Tiger
Beast •
CR 1
AC 12
Triceratops
Beast •
CR 5
AC 13
Tridrone
Construct •
CR 0.5
AC 15
Troglodyte
Humanoid •
CR 0.25
AC 11
Troll
Giant •
CR 5
AC 15
Twig Blight
Plant •
CR 0.125
AC 13
Umber Hulk
Monstrosity •
CR 5
AC 18
Unicorn
Celestial •
CR 5
AC 12
Vampire Spawn
Undead •
CR 5
AC 15
Vine Blight
Plant •
CR 0.5
AC 12
Violet Faerie Dragon
Dragon •
CR 2
AC 15
Violet Fungus
Plant •
CR 0.25
AC 5
Vulture
Beast •
CR 0
AC 10
Warhorse
Beast •
CR 0.5
AC 11
Warhorse Skeleton
Undead •
CR 0.5
AC 13
Water Elemental
Elemental •
CR 5
AC 14
Water Weird
Elemental •
CR 3
AC 13
Weasel
Beast •
CR 0
AC 13
Werebear
Humanoid •
CR 5
AC
Wereboar
Humanoid •
CR 4
AC
Wererat
Humanoid •
CR 2
AC 12
Weretiger
Humanoid •
CR 4
AC 12
Werewolf
Humanoid •
CR 3
AC
White Dragon Wyrmling
Dragon •
CR 2
AC 16
Wight
Undead •
CR 3
AC 14
Will-o-wisp
Undead •
CR 2
AC 19
Winged Kobold
Humanoid •
CR 0.25
AC 13
Winter Wolf
Monstrosity •
CR 3
AC 13
Wolf
Beast •
CR 0.25
AC 13
Worg
Monstrosity •
CR 0.5
AC 13
Wraith
Undead •
CR 5
AC 13
Xorn
Elemental •
CR 5
AC 19
Yellow Faerie Dragon
Dragon •
CR 1
AC 15
Yeti
Monstrosity •
CR 3
AC 12
Young Remorhaz
Monstrosity •
CR 5
AC 14
Yuan-Ti Malison
Monstrosity •
CR 3
AC 12
Yuan-Ti Pureblood
Humanoid •
CR 1
AC 11
Zombie
Undead •
CR 0.25
AC 8
Wight
M
Undead
• NE
• CR 3 (700 XP)
AC: 14
HP: 45
(6-d8-18)
Speed:
30
STR
15
DEX
14
CON
16
INT
10
WIS
13
CHA
15
Skills: Perception +3, Stealth +4
Senses: darkvision 60 ft., passive Perception 13
Languages: the languages it knew in life
Resistances: necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Condition Immunities: exhaustion, poisoned
Description
The word “wight” meant “person” in days of yore, but the name now refers to evil undead who were once mortals driven by dark desire and great vanity. When death stills such a creature’s heart and snuffs its living breath, its spirit cries out to the demon lord Orcus or some vile god of the underworld for a reprieve: undeath in return for eternal war on the living. If a dark power answers the call, the spirit is granted undeath so that it can pursue its own malevolent agenda.
Wights possess the memories and drives of their formerly living selves. They will heed the call of whatever dark entity transformed them into undead, swearing oaths to appease their new lord while retaining their autonomy. Never tiring, a wight can pursue its goals relentlessly and without distraction.
Life Eaters
Neither dead nor alive, a wight exists in a transitional state between one world and the next. The bright spark it possessed in life is gone, and in its place is a yearning to consume that spark in all living things. When a wight attacks, this life essence glows like white-hot embers to its dark eyes, and the wight’s cold touch can drain the spark through flesh, clothing, and armor.
Shadow of the Grave
Wights flee from the world by day, away from the light of the sun, which they hate. They retreat to barrow mounds, crypts, and tombs where they dwell. Their lairs are silent, desolate places, surrounded by dead plants, noticeably blackened, and avoided by bird and beast.
Humanoids slain by a wight can rise as zombies under its control. Motivated by hunger for living souls and driven by the same desire for power that awakened them in undeath, some wights serve as shock troops for evil leaders, including wraiths. As soldiers, they are able to plan but seldom do so, relying on their hunger for destruction to overwhelm any creature that stands before them.
Undead Nature
A wight doesn’t require air, food, drink, or sleep.
Abilities
Sunlight Sensitivity
While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack
The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.
Life Drain
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.
Longsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
Longbow
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.