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Monster Manual

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Bestiary

Monsters

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Aarakocra
Humanoid CR 0.25
AC 12
Acolyte
Humanoid CR 0.25
AC 10
Air Elemental
Elemental CR 5
AC 15
Allosaurus
Beast CR 2
AC 13
Animated Armor
Construct CR 1
AC 18
Ankheg
Monstrosity CR 2
AC 14
Ankylosaurus
Beast CR 3
AC 15
Ape
Beast CR 0.5
AC 12
Awakened Shrub
Plant CR 0
AC 9
Awakened Tree
Plant CR 2
AC 13
Axe Beak
Beast CR 0.25
AC 11
Azer
Elemental CR 2
AC 17
Baboon
Beast CR 0
AC 12
Badger
Beast CR 1
AC 10
Bandit
Humanoid CR 0.125
AC 12
Bandit Captain
Humanoid CR 2
AC 15
Banshee
Undead CR 4
AC 12
Barbed Devil
Fiend CR 5
AC 15
Barlgura
Fiend CR 5
AC 15
Basilisk
Monstrosity CR 3
AC 15
Bat
Beast CR 0
AC 12
Bearded Devil
Fiend CR 3
AC 13
Berserker
Humanoid CR 2
AC 13
Black Bear
Beast CR 0.5
AC 11
Black Dragon Wyrmling
Dragon CR 2
AC 17
Black Pudding
Ooze CR 4
AC 7
Blink Dog
Fey CR 0.25
AC 13
Blood Hawk
Beast CR 0.125
AC 12
Blue Dragon Wyrmling
Dragon CR 3
AC 17
Blue Faerie Dragon
Dragon CR 2
AC 15
Boar
Beast CR 0.25
AC 11
Bone Naga
Undead CR 4
AC 15
Brass Dragon Wyrmling
Dragon CR 1
AC 16
Bronze Dragon Wyrmling
Dragon CR 2
AC 17
Brown Bear
Beast CR 1
AC 11
Bugbear
Humanoid CR 1
AC 16
Bugbear Chief
Humanoid CR 3
AC 17
Bulette
Monstrosity CR 5
AC 17
Bullywug
Humanoid CR 0.25
AC 15
Cambion
Fiend CR 5
AC 19
Camel
Beast CR 0.125
AC 9
Carrion Crawler
Monstrosity CR 2
AC 13
Cat
Beast CR 0
AC 12
Centaur
Monstrosity CR 2
AC 12
Chuul
Abberation CR 4
AC 16
Cockatrice
Monstrosity CR 0.5
AC 11
Commoner
Humanoid CR 0
AC 10
Constrictor Snake
Beast CR 0.25
AC 12
Copper Dragon Wyrmling
Dragon CR 1
AC 16
Couatl
Celestial CR 4
AC 19
Crab
Beast CR 0
AC 11
Crawling Claw
Undead CR 0
AC 12
Crocodile
Beast CR 0.5
AC 12
Cult Fanatic
Humanoid CR 2
AC 13
Cultist
Humanoid CR 0.125
AC 12
Darkmantle
Monstrosity CR 0.5
AC 11
Death Dog
Monstrosity CR 1
AC 12
Deep Gnome(Svirfneblin)
Humanoid CR 0.5
AC 15
Deer
Beast CR 0
AC 13
Dire Wolf
Beast CR 1
AC 14
Displacer Beast
Monstrosity CR 3
AC 13
Doppelganger
Monstrosity CR 3
AC 14
Draft Horse
Beast CR 0.25
AC 10
Dretch
Fiend CR 0.25
AC 11
Drow
Humanoid CR 0.25
AC 15
Drow Elite Warrior
Humanoid CR 5
AC 18
Druid
Humanoid CR 2
AC 11
Dryad
Fey CR 1
AC 11
Duergar
Humanoid CR 1
AC 16
Duodrone
Construct CR 0.25
AC 15
Dust Mephit
Elemental CR 0.5
AC 12
Eagle
Beast CR 0
AC 12
Earth Elemental
Elemental CR 5
AC 17
Elephant
Beast CR 4
AC 12
Elk
Beast CR 0.25
AC 10
Ettercap
Monstrosity CR 2
AC 13
Ettin
Giant CR 4
AC 12
Fire Elemental
Elemental CR 5
AC 13
Fire Snake
Elemental CR 1
AC 14
Flameskull
Undead CR 4
AC 13
Flesh Golem
Construct CR 5
AC 9
Flumph
Abberation CR 0.125
AC 12
Flying Snake
Beast CR 0.125
AC 14
Flying Sword
Construct CR 0.25
AC 17
Frog
Beast CR 0
AC 11
Gargoyle
Elemental CR 2
AC 15
Gas Spore
Plant CR 0.5
AC 5
Gelatinous Cube
Ooze CR 2
AC 6
Ghast
Undead CR 2
AC 13
Ghost
Undead CR 4
AC 11
Ghoul
Undead CR 1
AC 12
Giant Badger
Beast CR 0.25
AC 10
Giant Bat
Beast CR 0.25
AC 13
Giant Boar
Beast CR 2
AC 12
Giant Centipede
Beast CR 0.25
AC 13
Giant Constrictor Snake
Beast CR 2
AC 12
Giant Crab
Beast CR 0.125
AC 15
Giant Crocodile
Beast CR 5
AC 14
Giant Elk
Beast CR 2
AC 14
Giant Fire Beetle
Beast CR 0
AC 13
Giant Frog
Beast CR 0.25
AC 11
Giant Goat
Beast CR 0.5
AC 11
Giant Hyena
Beast CR 1
AC 12
Giant Lizard
Beast CR 0.25
AC 12
Giant Octopus
Beast CR 1
AC 11
Giant Owl
Beast CR 0.25
AC 12
Giant Poisonous Snake
Beast CR 0.25
AC 14
Giant Rat
Beast CR 0.125
AC 12
Giant Scorpion
Beast CR 3
AC 15
Giant Sea Horse
Beast CR 0.5
AC 13
Giant Shark
Beast CR 5
AC 13
Giant Spider
Beast CR 1
AC 14
Giant Toad
Beast CR 1
AC 11
Giant Vulture
Beast CR 1
AC 10
Giant Wasp
Beast CR 0.5
AC 12
Giant Weasel
Beast CR 0.125
AC 13
Giant Wolf Spider
Beast CR 0.25
AC 13
GiantEagle
Beast CR 1
AC 13
Gibbering Mouther
Abberation CR 2
AC 9
Githyanki Warrior
Humanoid CR 3
AC 17
Githzerai Monk
Humanoid CR 2
AC 14
Gladiator
Humanoid CR 5
AC 16
Gnoll
Humanoid CR 0.5
AC 15
Gnoll Fang of Yeenoghu
Humanoid CR 4
AC 14
Gnoll Pack Lord
Humanoid CR 2
AC 15
Goat
Beast CR 0
AC 10
Goblin
Humanoid CR 0.25
AC 15
Goblin Boss
Humanoid CR 1
AC 17
Gold Dragon Wyrmling
Dragon CR 3
AC 17
Gorgon
Monstrosity CR 5
AC 19
Gray Ooze
Ooze CR 0.5
AC 8
Green Dragon Wyrmling
Dragon CR 2
AC 17
Green Faerie Dragon
Dragon CR 2
AC 15
Green Hag
Fey CR 3
AC 17
Grell
Abberation CR 3
AC 12
Grick
Monstrosity CR 2
AC 14
Griffon
Monstrosity CR 2
AC 12
Grimlock
Humanoid CR 0.25
AC 11
Guard
Humanoid CR 0.125
AC 16
Half-Ogre
Giant CR 1
AC 12
Harpy
Monstrosity CR 1
AC 11
Hawk
Beast CR 0
AC 13
Hell Hound
Fiend CR 3
AC 15
Hemled Horror
Construct CR 4
AC 20
Hill Giant
Giant CR 5
AC 13
Hippogriff
Monstrosity CR 1
AC 11
Hobgoblin
Humanoid CR 0.5
AC 18
Hobgoblin Captain
Humanoid CR 3
AC 17
Homunculus
Construct CR 0
AC 13
Hook Horror
Monstrosity CR 3
AC 15
Hunter Shark
Beast CR 2
AC 12
Hyena
Beast CR 0
AC 11
Ice Mephit
Elemental CR 0.5
AC 11
Imp
Fiend CR 1
AC 13
Incubus
Fiend CR 4
AC 15
Indigo Faerie Dragon
Dragon CR 2
AC 15
Intellect Devourer
Abberation CR 2
AC 12
Jackal
Beast CR 0
AC 12
Jackalwere
Humanoid CR 0.5
AC 12
Kenku
Humanoid CR 0.25
AC 13
Killer Whale
Beast CR 3
AC 12
Knight
Humanoid CR 3
AC 18
Kobold
Humanoid CR 0.125
AC 12
Kuo-Toa
Humanoid CR 0.25
AC 13
Kuo-Toa Whip
Humanoid CR 1
AC 11
Lamia
Monstrosity CR 4
AC 13
Lemure
Fiend CR 0
AC 7
Lion
Beast CR 1
AC 12
Lizard
Beast CR 0
AC 10
Lizardfold King
Humanoid CR 4
AC 15
Lizardfold Queen
Humanoid CR 4
AC 15
Lizardfold Shaman
Humanoid CR 2
AC 13
Lizardfolk
Humanoid CR 0.5
AC 15
Magma Mephit
Elemental CR 0.5
AC 11
Magmin
Elemental CR 0.5
AC 14
Manes
Fiend CR 0.125
AC 9
Manticore
Monstrosity CR 3
AC 14
Mastiff
Beast CR 0.125
AC 12
Merfolk
Humanoid CR 0.125
AC 11
Merrow
Monstrosity CR 2
AC 13
Mezzoloth
Fiend CR 5
AC 18
Mimic
Monstrosity CR 2
AC 12
Minotaur
Monstrosity CR 3
AC 14
Minotaur Skeleton
Undead CR 2
AC 12
Monodrone
Construct CR 0.125
AC 15
Mud Mephit
Elemental CR 0.25
AC 11
Mule
Beast CR 0.125
AC 10
Mummy
Undead CR 3
AC 11
Myconid Adult
Plant CR 0.5
AC 12
Myconid Sovereign
Plant CR 2
AC 13
Myconid Sprout
Plant CR 0
AC 10
Needle Blight
Plant CR 0.25
AC 12
Night Hag
Fiend CR 5
AC 17
Nightmare
Fiend CR 3
AC 13
Nothic
Abberation CR 2
AC 15
Ochre Ooze
Ooze CR 2
AC 8
Octopus
Beast CR 0
AC 12
Ogre
Giant CR 2
AC 11
Orange Faerie Dragon
Dragon CR 1
AC 15
Orc
Humanoid CR 0.5
AC 13
Orc Eye of Gruumsh
Humanoid CR 2
AC 16
Orc War Chief
Humanoid CR 4
AC 16
Orog
Humanoid CR 2
AC 18
Otyugh
Abberation CR 5
AC 14
Owl
Beast CR 0
AC 11
Owlbear
Monstrosity CR 3
AC 13
Panther
Beast CR 0.25
AC 12
Pegasus
Celestial CR 2
AC 12
Pentadrone
Construct CR 2
AC 16
Peryton
Monstrosity CR 2
AC 13
Phase Spider
Monstrosity CR 3
AC 13
Piercer
Monstrosity CR 0.5
AC 15
Pixie
Fey CR 0.25
AC 15
Plesiosaurus
Beast CR 2
AC 13
Poisonous Snake
Beast CR 0.125
AC 13
Polar Bear
Beast CR 2
AC 12
Pony
Beast CR 0.125
AC 10
Pseudodragon
Dragon CR 0.25
AC 13
Pteranodon
Beast CR 0.25
AC 13
Quadrone
Construct CR 1
AC 16
Quaggoth
Humanoid CR 2
AC 13
Quasit
Fiend CR 1
AC 13
Quipper
Beast CR 0
AC 13
Rat
Beast CR 0
AC 10
Raven
Beast CR 0
AC 12
Red Dragon Wyrmling
Dragon CR 4
AC 17
Red Faerie Dragon
Dragon CR 1
AC 15
Red Slaad
Abberation CR 5
AC 14
Reef Shark
Beast CR 0.5
AC 12
Revenant
Undead CR 5
AC 13
Rhinoceros
Beast CR 2
AC 11
Riding Horse
Beast CR 0.25
AC 10
Roper
Monstrosity CR 5
AC 20
Rug of Smothering
Construct CR 2
AC 12
Rust Monster
Monstrosity CR 0.5
AC 14
Saber-Toothed Tiger
Beast CR 2
AC 12
Sahuagin
Humanoid CR 0.5
AC 12
Sahuagin Baron
Humanoid CR 5
AC 16
Sahuagin Priestess
Humanoid CR 2
AC 12
Salamander
Elemental CR 5
AC 15
Satyr
Fey CR 0.5
AC 14
Scarecrow
Construct CR 1
AC 11
Scorpion
Beast CR 0
AC 11
Sea Hag
Fey CR 2
AC 14
Sea Horse
Beast CR 0
AC 11
Shadow
Undead CR 0.5
AC 12
Shadow Demon
Fiend CR 4
AC 13
Shambling Mound
Plant CR 5
AC 15
Shrieker
Plant CR 0
AC 5
Silver Dragon Wyrmling
Dragon CR 2
AC 17
Skeleton
Undead CR 0.25
AC 13
Slaad Tadpole
Abberation CR 0.125
AC 12
Smoke Mephit
Elemental CR 0.25
AC 11
Spectator
Abberation CR 3
AC 14
Specter
Undead CR 1
AC 12
Spider
Beast CR 0
AC 12
Spined Devil
Fiend CR 2
AC 13
Sprite
Fey CR 0.25
AC 15
Steam Mephit
Elemental CR 0.25
AC 10
Stirge
Beast CR 0.125
AC 14
Succubus
Fiend CR 4
AC 15
Thri-Kreen
Humanoid CR 1
AC 15
Tiger
Beast CR 1
AC 12
Triceratops
Beast CR 5
AC 13
Tridrone
Construct CR 0.5
AC 15
Troglodyte
Humanoid CR 0.25
AC 11
Troll
Giant CR 5
AC 15
Twig Blight
Plant CR 0.125
AC 13
Umber Hulk
Monstrosity CR 5
AC 18
Unicorn
Celestial CR 5
AC 12
Vampire Spawn
Undead CR 5
AC 15
Vine Blight
Plant CR 0.5
AC 12
Violet Faerie Dragon
Dragon CR 2
AC 15
Violet Fungus
Plant CR 0.25
AC 5
Vulture
Beast CR 0
AC 10
Warhorse
Beast CR 0.5
AC 11
Warhorse Skeleton
Undead CR 0.5
AC 13
Water Elemental
Elemental CR 5
AC 14
Water Weird
Elemental CR 3
AC 13
Weasel
Beast CR 0
AC 13
Werebear
Humanoid CR 5
AC
Wereboar
Humanoid CR 4
AC
Wererat
Humanoid CR 2
AC 12
Weretiger
Humanoid CR 4
AC 12
Werewolf
Humanoid CR 3
AC
White Dragon Wyrmling
Dragon CR 2
AC 16
Wight
Undead CR 3
AC 14
Will-o-wisp
Undead CR 2
AC 19
Winged Kobold
Humanoid CR 0.25
AC 13
Winter Wolf
Monstrosity CR 3
AC 13
Wolf
Beast CR 0.25
AC 13
Worg
Monstrosity CR 0.5
AC 13
Wraith
Undead CR 5
AC 13
Xorn
Elemental CR 5
AC 19
Yellow Faerie Dragon
Dragon CR 1
AC 15
Yeti
Monstrosity CR 3
AC 12
Young Remorhaz
Monstrosity CR 5
AC 14
Yuan-Ti Malison
Monstrosity CR 3
AC 12
Yuan-Ti Pureblood
Humanoid CR 1
AC 11
Zombie
Undead CR 0.25
AC 8
Undead CR 5

Revenant

M Undead • N • 1800 XP
AC
13
HP
136
Speed
30

Ability Scores

STR
18
DEX
14
CON
18
INT
13
WIS
16
CHA
18
Senses darkvision 60 ft., passive Perception 13
Languages the languages it knew in life
Resistances necrotic, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, stunned

Lore

Description

A revenant forms from the soul of a mortal who met a cruel and undeserving fate. It claws its way back into the world to seek revenge against the one who wronged it. The revenant reclaims its mortal body and superficially resembles a zombie. However, instead of lifeless eyes, a revenant’s eyes burn with resolve and flare in the presence of its adversary. If the revenant’s original body was destroyed or is otherwise unavailable, the spirit of the revenant enters another humanoid corpse. Regardless of the body the revenant uses as a vessel, its adversary always recognizes the revenant for what it truly is.
Hunger for Revenge.
A revenant has only one year to exact revenge. When its adversary dies, or if the revenant fails to kill its adversary before its time runs out, it crumbles to dust and its soul fades into the afterlife. If its foe is too powerful for the revenant to destroy on its own, it seeks worthy allies to help it fulfill its quest
Divine Justice
No magic can hide a creature pursued by a revenant, which always knows the direction and distance between it and the target of its vengeance. In cases where the revenant seeks revenge against more than one adversary, it pursues them one at a time, starting with the creature that dealt it the killing blow. If the revenant’s body is destroyed, its soul flies forth to seek out a new corpse in which to resume its hunt.
Undead Nature
A revenant doesn’t require air, food, drink, or sleep.

Traits

Abilities

Regeneration
The revenant regains 10 hit points at the start of its turn. If the revenant takes fire or radiant damage, this trait doesn’t function at the start of the revenant’s next turn. The revenant’s body is destroyed only if it starts its turn with 0 hit points and doesn’t regenerate.
Rejuvenation
When the revenant’s body is destroyed, its soul lingers. After 24 hours, the soul inhabits and animates another humanoid corpse on the same plane of existence and regains all its hit points. While the soul is bodiless, a wish spell can be used to force the soul to go to the afterlife and not return.
Turn Immunity
The revenant is immune to effects that turn undead.
Vengeful Tracker
The revenant knows the distance to and direction of any creature against which it seeks revenge, even if the creature and the revenant are on different planes of existence. If the creature being tracked by the revenant dies, the revenant knows.

Combat

Actions

Multiattack
The revenant makes two fist attacks.
Fist
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature against which the revenant has sworn vengeance, the target takes an extra 14 (4d6) bludgeoning damage. Instead of dealing damage, the revenant can grapple the target (escape DC 14) provided the target is Large or smaller.
Vengeful Glare
The revenant targets one creature it can see within 30 feet of it and against which it has sworn vengeance. The target must make a DC 15 Wisdom saving throw. On a failure, the target is paralyzed until the revenant deals damage to it, or until the end of the revenant’s next turn. When the paralysis ends, the target is frightened of the revenant for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if it can see the revenant, ending the frightened condition on itself on a success.