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Monster Manual

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Monsters
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Aarakocra
Humanoid • CR 0.25
AC 12
Acolyte
Humanoid • CR 0.25
AC 10
Air Elemental
Elemental • CR 5
AC 15
Allosaurus
Beast • CR 2
AC 13
Animated Armor
Construct • CR 1
AC 18
Ankheg
Monstrosity • CR 2
AC 14
Ankylosaurus
Beast • CR 3
AC 15
Ape
Beast • CR 0.5
AC 12
Awakened Shrub
Plant • CR 0
AC 9
Awakened Tree
Plant • CR 2
AC 13
Axe Beak
Beast • CR 0.25
AC 11
Azer
Elemental • CR 2
AC 17
Baboon
Beast • CR 0
AC 12
Badger
Beast • CR 1
AC 10
Bandit
Humanoid • CR 0.125
AC 12
Bandit Captain
Humanoid • CR 2
AC 15
Banshee
Undead • CR 4
AC 12
Barbed Devil
Fiend • CR 5
AC 15
Barlgura
Fiend • CR 5
AC 15
Basilisk
Monstrosity • CR 3
AC 15
Bat
Beast • CR 0
AC 12
Bearded Devil
Fiend • CR 3
AC 13
Berserker
Humanoid • CR 2
AC 13
Black Bear
Beast • CR 0.5
AC 11
Black Dragon Wyrmling
Dragon • CR 2
AC 17
Black Pudding
Ooze • CR 4
AC 7
Blink Dog
Fey • CR 0.25
AC 13
Blood Hawk
Beast • CR 0.125
AC 12
Blue Dragon Wyrmling
Dragon • CR 3
AC 17
Blue Faerie Dragon
Dragon • CR 2
AC 15
Boar
Beast • CR 0.25
AC 11
Bone Naga
Undead • CR 4
AC 15
Brass Dragon Wyrmling
Dragon • CR 1
AC 16
Bronze Dragon Wyrmling
Dragon • CR 2
AC 17
Brown Bear
Beast • CR 1
AC 11
Bugbear
Humanoid • CR 1
AC 16
Bugbear Chief
Humanoid • CR 3
AC 17
Bulette
Monstrosity • CR 5
AC 17
Bullywug
Humanoid • CR 0.25
AC 15
Cambion
Fiend • CR 5
AC 19
Camel
Beast • CR 0.125
AC 9
Carrion Crawler
Monstrosity • CR 2
AC 13
Cat
Beast • CR 0
AC 12
Centaur
Monstrosity • CR 2
AC 12
Chuul
Abberation • CR 4
AC 16
Cockatrice
Monstrosity • CR 0.5
AC 11
Commoner
Humanoid • CR 0
AC 10
Constrictor Snake
Beast • CR 0.25
AC 12
Copper Dragon Wyrmling
Dragon • CR 1
AC 16
Couatl
Celestial • CR 4
AC 19
Crab
Beast • CR 0
AC 11
Crawling Claw
Undead • CR 0
AC 12
Crocodile
Beast • CR 0.5
AC 12
Cult Fanatic
Humanoid • CR 2
AC 13
Cultist
Humanoid • CR 0.125
AC 12
Darkmantle
Monstrosity • CR 0.5
AC 11
Death Dog
Monstrosity • CR 1
AC 12
Deep Gnome(Svirfneblin)
Humanoid • CR 0.5
AC 15
Deer
Beast • CR 0
AC 13
Dire Wolf
Beast • CR 1
AC 14
Displacer Beast
Monstrosity • CR 3
AC 13
Doppelganger
Monstrosity • CR 3
AC 14
Draft Horse
Beast • CR 0.25
AC 10
Dretch
Fiend • CR 0.25
AC 11
Drow
Humanoid • CR 0.25
AC 15
Drow Elite Warrior
Humanoid • CR 5
AC 18
Druid
Humanoid • CR 2
AC 11
Dryad
Fey • CR 1
AC 11
Duergar
Humanoid • CR 1
AC 16
Duodrone
Construct • CR 0.25
AC 15
Dust Mephit
Elemental • CR 0.5
AC 12
Eagle
Beast • CR 0
AC 12
Earth Elemental
Elemental • CR 5
AC 17
Elephant
Beast • CR 4
AC 12
Elk
Beast • CR 0.25
AC 10
Ettercap
Monstrosity • CR 2
AC 13
Ettin
Giant • CR 4
AC 12
Fire Elemental
Elemental • CR 5
AC 13
Fire Snake
Elemental • CR 1
AC 14
Flameskull
Undead • CR 4
AC 13
Flesh Golem
Construct • CR 5
AC 9
Flumph
Abberation • CR 0.125
AC 12
Flying Snake
Beast • CR 0.125
AC 14
Flying Sword
Construct • CR 0.25
AC 17
Frog
Beast • CR 0
AC 11
Gargoyle
Elemental • CR 2
AC 15
Gas Spore
Plant • CR 0.5
AC 5
Gelatinous Cube
Ooze • CR 2
AC 6
Ghast
Undead • CR 2
AC 13
Ghost
Undead • CR 4
AC 11
Ghoul
Undead • CR 1
AC 12
Giant Badger
Beast • CR 0.25
AC 10
Giant Bat
Beast • CR 0.25
AC 13
Giant Boar
Beast • CR 2
AC 12
Giant Centipede
Beast • CR 0.25
AC 13
Giant Constrictor Snake
Beast • CR 2
AC 12
Giant Crab
Beast • CR 0.125
AC 15
Giant Crocodile
Beast • CR 5
AC 14
Giant Elk
Beast • CR 2
AC 14
Giant Fire Beetle
Beast • CR 0
AC 13
Giant Frog
Beast • CR 0.25
AC 11
Giant Goat
Beast • CR 0.5
AC 11
Giant Hyena
Beast • CR 1
AC 12
Giant Lizard
Beast • CR 0.25
AC 12
Giant Octopus
Beast • CR 1
AC 11
Giant Owl
Beast • CR 0.25
AC 12
Giant Poisonous Snake
Beast • CR 0.25
AC 14
Giant Rat
Beast • CR 0.125
AC 12
Giant Scorpion
Beast • CR 3
AC 15
Giant Sea Horse
Beast • CR 0.5
AC 13
Giant Shark
Beast • CR 5
AC 13
Giant Spider
Beast • CR 1
AC 14
Giant Toad
Beast • CR 1
AC 11
Giant Vulture
Beast • CR 1
AC 10
Giant Wasp
Beast • CR 0.5
AC 12
Giant Weasel
Beast • CR 0.125
AC 13
Giant Wolf Spider
Beast • CR 0.25
AC 13
GiantEagle
Beast • CR 1
AC 13
Gibbering Mouther
Abberation • CR 2
AC 9
Githyanki Warrior
Humanoid • CR 3
AC 17
Githzerai Monk
Humanoid • CR 2
AC 14
Gladiator
Humanoid • CR 5
AC 16
Gnoll
Humanoid • CR 0.5
AC 15
Gnoll Fang of Yeenoghu
Humanoid • CR 4
AC 14
Gnoll Pack Lord
Humanoid • CR 2
AC 15
Goat
Beast • CR 0
AC 10
Goblin
Humanoid • CR 0.25
AC 15
Goblin Boss
Humanoid • CR 1
AC 17
Gold Dragon Wyrmling
Dragon • CR 3
AC 17
Gorgon
Monstrosity • CR 5
AC 19
Gray Ooze
Ooze • CR 0.5
AC 8
Green Dragon Wyrmling
Dragon • CR 2
AC 17
Green Faerie Dragon
Dragon • CR 2
AC 15
Green Hag
Fey • CR 3
AC 17
Grell
Abberation • CR 3
AC 12
Grick
Monstrosity • CR 2
AC 14
Griffon
Monstrosity • CR 2
AC 12
Grimlock
Humanoid • CR 0.25
AC 11
Guard
Humanoid • CR 0.125
AC 16
Half-Ogre
Giant • CR 1
AC 12
Harpy
Monstrosity • CR 1
AC 11
Hawk
Beast • CR 0
AC 13
Hell Hound
Fiend • CR 3
AC 15
Hemled Horror
Construct • CR 4
AC 20
Hill Giant
Giant • CR 5
AC 13
Hippogriff
Monstrosity • CR 1
AC 11
Hobgoblin
Humanoid • CR 0.5
AC 18
Hobgoblin Captain
Humanoid • CR 3
AC 17
Homunculus
Construct • CR 0
AC 13
Hook Horror
Monstrosity • CR 3
AC 15
Hunter Shark
Beast • CR 2
AC 12
Hyena
Beast • CR 0
AC 11
Ice Mephit
Elemental • CR 0.5
AC 11
Imp
Fiend • CR 1
AC 13
Incubus
Fiend • CR 4
AC 15
Indigo Faerie Dragon
Dragon • CR 2
AC 15
Intellect Devourer
Abberation • CR 2
AC 12
Jackal
Beast • CR 0
AC 12
Jackalwere
Humanoid • CR 0.5
AC 12
Kenku
Humanoid • CR 0.25
AC 13
Killer Whale
Beast • CR 3
AC 12
Knight
Humanoid • CR 3
AC 18
Kobold
Humanoid • CR 0.125
AC 12
Kuo-Toa
Humanoid • CR 0.25
AC 13
Kuo-Toa Whip
Humanoid • CR 1
AC 11
Lamia
Monstrosity • CR 4
AC 13
Lemure
Fiend • CR 0
AC 7
Lion
Beast • CR 1
AC 12
Lizard
Beast • CR 0
AC 10
Lizardfold King
Humanoid • CR 4
AC 15
Lizardfold Queen
Humanoid • CR 4
AC 15
Lizardfold Shaman
Humanoid • CR 2
AC 13
Lizardfolk
Humanoid • CR 0.5
AC 15
Magma Mephit
Elemental • CR 0.5
AC 11
Magmin
Elemental • CR 0.5
AC 14
Manes
Fiend • CR 0.125
AC 9
Manticore
Monstrosity • CR 3
AC 14
Mastiff
Beast • CR 0.125
AC 12
Merfolk
Humanoid • CR 0.125
AC 11
Merrow
Monstrosity • CR 2
AC 13
Mezzoloth
Fiend • CR 5
AC 18
Mimic
Monstrosity • CR 2
AC 12
Minotaur
Monstrosity • CR 3
AC 14
Minotaur Skeleton
Undead • CR 2
AC 12
Monodrone
Construct • CR 0.125
AC 15
Mud Mephit
Elemental • CR 0.25
AC 11
Mule
Beast • CR 0.125
AC 10
Mummy
Undead • CR 3
AC 11
Myconid Adult
Plant • CR 0.5
AC 12
Myconid Sovereign
Plant • CR 2
AC 13
Myconid Sprout
Plant • CR 0
AC 10
Needle Blight
Plant • CR 0.25
AC 12
Night Hag
Fiend • CR 5
AC 17
Nightmare
Fiend • CR 3
AC 13
Nothic
Abberation • CR 2
AC 15
Ochre Ooze
Ooze • CR 2
AC 8
Octopus
Beast • CR 0
AC 12
Ogre
Giant • CR 2
AC 11
Orange Faerie Dragon
Dragon • CR 1
AC 15
Orc
Humanoid • CR 0.5
AC 13
Orc Eye of Gruumsh
Humanoid • CR 2
AC 16
Orc War Chief
Humanoid • CR 4
AC 16
Orog
Humanoid • CR 2
AC 18
Otyugh
Abberation • CR 5
AC 14
Owl
Beast • CR 0
AC 11
Owlbear
Monstrosity • CR 3
AC 13
Panther
Beast • CR 0.25
AC 12
Pegasus
Celestial • CR 2
AC 12
Pentadrone
Construct • CR 2
AC 16
Peryton
Monstrosity • CR 2
AC 13
Phase Spider
Monstrosity • CR 3
AC 13
Piercer
Monstrosity • CR 0.5
AC 15
Pixie
Fey • CR 0.25
AC 15
Plesiosaurus
Beast • CR 2
AC 13
Poisonous Snake
Beast • CR 0.125
AC 13
Polar Bear
Beast • CR 2
AC 12
Pony
Beast • CR 0.125
AC 10
Pseudodragon
Dragon • CR 0.25
AC 13
Pteranodon
Beast • CR 0.25
AC 13
Quadrone
Construct • CR 1
AC 16
Quaggoth
Humanoid • CR 2
AC 13
Quasit
Fiend • CR 1
AC 13
Quipper
Beast • CR 0
AC 13
Rat
Beast • CR 0
AC 10
Raven
Beast • CR 0
AC 12
Red Dragon Wyrmling
Dragon • CR 4
AC 17
Red Faerie Dragon
Dragon • CR 1
AC 15
Red Slaad
Abberation • CR 5
AC 14
Reef Shark
Beast • CR 0.5
AC 12
Revenant
Undead • CR 5
AC 13
Rhinoceros
Beast • CR 2
AC 11
Riding Horse
Beast • CR 0.25
AC 10
Roper
Monstrosity • CR 5
AC 20
Rug of Smothering
Construct • CR 2
AC 12
Rust Monster
Monstrosity • CR 0.5
AC 14
Saber-Toothed Tiger
Beast • CR 2
AC 12
Sahuagin
Humanoid • CR 0.5
AC 12
Sahuagin Baron
Humanoid • CR 5
AC 16
Sahuagin Priestess
Humanoid • CR 2
AC 12
Salamander
Elemental • CR 5
AC 15
Satyr
Fey • CR 0.5
AC 14
Scarecrow
Construct • CR 1
AC 11
Scorpion
Beast • CR 0
AC 11
Sea Hag
Fey • CR 2
AC 14
Sea Horse
Beast • CR 0
AC 11
Shadow
Undead • CR 0.5
AC 12
Shadow Demon
Fiend • CR 4
AC 13
Shambling Mound
Plant • CR 5
AC 15
Shrieker
Plant • CR 0
AC 5
Silver Dragon Wyrmling
Dragon • CR 2
AC 17
Skeleton
Undead • CR 0.25
AC 13
Slaad Tadpole
Abberation • CR 0.125
AC 12
Smoke Mephit
Elemental • CR 0.25
AC 11
Spectator
Abberation • CR 3
AC 14
Specter
Undead • CR 1
AC 12
Spider
Beast • CR 0
AC 12
Spined Devil
Fiend • CR 2
AC 13
Sprite
Fey • CR 0.25
AC 15
Steam Mephit
Elemental • CR 0.25
AC 10
Stirge
Beast • CR 0.125
AC 14
Succubus
Fiend • CR 4
AC 15
Thri-Kreen
Humanoid • CR 1
AC 15
Tiger
Beast • CR 1
AC 12
Triceratops
Beast • CR 5
AC 13
Tridrone
Construct • CR 0.5
AC 15
Troglodyte
Humanoid • CR 0.25
AC 11
Troll
Giant • CR 5
AC 15
Twig Blight
Plant • CR 0.125
AC 13
Umber Hulk
Monstrosity • CR 5
AC 18
Unicorn
Celestial • CR 5
AC 12
Vampire Spawn
Undead • CR 5
AC 15
Vine Blight
Plant • CR 0.5
AC 12
Violet Faerie Dragon
Dragon • CR 2
AC 15
Violet Fungus
Plant • CR 0.25
AC 5
Vulture
Beast • CR 0
AC 10
Warhorse
Beast • CR 0.5
AC 11
Warhorse Skeleton
Undead • CR 0.5
AC 13
Water Elemental
Elemental • CR 5
AC 14
Water Weird
Elemental • CR 3
AC 13
Weasel
Beast • CR 0
AC 13
Werebear
Humanoid • CR 5
AC
Wereboar
Humanoid • CR 4
AC
Wererat
Humanoid • CR 2
AC 12
Weretiger
Humanoid • CR 4
AC 12
Werewolf
Humanoid • CR 3
AC
White Dragon Wyrmling
Dragon • CR 2
AC 16
Wight
Undead • CR 3
AC 14
Will-o-wisp
Undead • CR 2
AC 19
Winged Kobold
Humanoid • CR 0.25
AC 13
Winter Wolf
Monstrosity • CR 3
AC 13
Wolf
Beast • CR 0.25
AC 13
Worg
Monstrosity • CR 0.5
AC 13
Wraith
Undead • CR 5
AC 13
Xorn
Elemental • CR 5
AC 19
Yellow Faerie Dragon
Dragon • CR 1
AC 15
Yeti
Monstrosity • CR 3
AC 12
Young Remorhaz
Monstrosity • CR 5
AC 14
Yuan-Ti Malison
Monstrosity • CR 3
AC 12
Yuan-Ti Pureblood
Humanoid • CR 1
AC 11
Zombie
Undead • CR 0.25
AC 8

Ghost

M Undead • A • CR 4 (1100 XP)
AC: 11
HP: 45 (10-d8)
Speed: 0 / 40
STR
7
DEX
13
CON
10
INT
10
WIS
12
CHA
17
Senses: darkvision 60 ft., passive Perception 11
Languages: any languages it knew in life
Resistances: acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities: charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Description

A ghost is the soul of a once-living creature, bound to haunt a specific location, creature, or object that held significance to it in its life.
Unfinished Business
A ghost yearns to complete some unresolved task from its life. It might seek to avenge its own death, fulfill an oath, or relay a message to a loved one. A ghost might not realize that it has died and continue the everyday routine of its life. Others are driven by wickedness or spite, as with a ghost that refuses to rest until every member of a certain family or organization is dead.
The surest way to rid an area of a ghost is to resolve its unfinished business. A ghost can be destroyed more easily by invoking a weakness tied to its former life. The ghost of a person tortured to death might be killed again by the implements of that torture. The ghost of a gardener might become more vulnerable when exposed to a potent floral fragrance.
Ghostly Manifestations
Sensations of profound sadness, loneliness, and unfulfilled yearning emanate from places where ghostly hauntings occur. Strange sounds or unnatural silences create an unsettling atmosphere. Cold spots settle in rooms that have roaring fires. A choking stench might seep into the area, inanimate objects might move of their own accord, and corpses might rise from the grave. The ghost has no control over these manifestations; they simply occur.
Undead Nature
A ghost doesn’t require air, food, drink, or sleep.

Abilities

Ethereal Sight
The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement
The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Withering Touch
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.
Etherealness
The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane.
Horrifying Visage
Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 × 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to this ghost’s Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring.
Possession (Recharge 6)
One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn’t deprive the target of awareness. The ghost can’t be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies. The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost’s Possession for 24 hours after succeeding on the saving throw or after the possession ends.