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Monster Manual

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Bestiary

Monsters

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Aarakocra
Humanoid CR 0.25
AC 12
Acolyte
Humanoid CR 0.25
AC 10
Air Elemental
Elemental CR 5
AC 15
Allosaurus
Beast CR 2
AC 13
Animated Armor
Construct CR 1
AC 18
Ankheg
Monstrosity CR 2
AC 14
Ankylosaurus
Beast CR 3
AC 15
Ape
Beast CR 0.5
AC 12
Awakened Shrub
Plant CR 0
AC 9
Awakened Tree
Plant CR 2
AC 13
Axe Beak
Beast CR 0.25
AC 11
Azer
Elemental CR 2
AC 17
Baboon
Beast CR 0
AC 12
Badger
Beast CR 1
AC 10
Bandit
Humanoid CR 0.125
AC 12
Bandit Captain
Humanoid CR 2
AC 15
Banshee
Undead CR 4
AC 12
Barbed Devil
Fiend CR 5
AC 15
Barlgura
Fiend CR 5
AC 15
Basilisk
Monstrosity CR 3
AC 15
Bat
Beast CR 0
AC 12
Bearded Devil
Fiend CR 3
AC 13
Berserker
Humanoid CR 2
AC 13
Black Bear
Beast CR 0.5
AC 11
Black Dragon Wyrmling
Dragon CR 2
AC 17
Black Pudding
Ooze CR 4
AC 7
Blink Dog
Fey CR 0.25
AC 13
Blood Hawk
Beast CR 0.125
AC 12
Blue Dragon Wyrmling
Dragon CR 3
AC 17
Blue Faerie Dragon
Dragon CR 2
AC 15
Boar
Beast CR 0.25
AC 11
Bone Naga
Undead CR 4
AC 15
Brass Dragon Wyrmling
Dragon CR 1
AC 16
Bronze Dragon Wyrmling
Dragon CR 2
AC 17
Brown Bear
Beast CR 1
AC 11
Bugbear
Humanoid CR 1
AC 16
Bugbear Chief
Humanoid CR 3
AC 17
Bulette
Monstrosity CR 5
AC 17
Bullywug
Humanoid CR 0.25
AC 15
Cambion
Fiend CR 5
AC 19
Camel
Beast CR 0.125
AC 9
Carrion Crawler
Monstrosity CR 2
AC 13
Cat
Beast CR 0
AC 12
Centaur
Monstrosity CR 2
AC 12
Chuul
Abberation CR 4
AC 16
Cockatrice
Monstrosity CR 0.5
AC 11
Commoner
Humanoid CR 0
AC 10
Constrictor Snake
Beast CR 0.25
AC 12
Copper Dragon Wyrmling
Dragon CR 1
AC 16
Couatl
Celestial CR 4
AC 19
Crab
Beast CR 0
AC 11
Crawling Claw
Undead CR 0
AC 12
Crocodile
Beast CR 0.5
AC 12
Cult Fanatic
Humanoid CR 2
AC 13
Cultist
Humanoid CR 0.125
AC 12
Darkmantle
Monstrosity CR 0.5
AC 11
Death Dog
Monstrosity CR 1
AC 12
Deep Gnome(Svirfneblin)
Humanoid CR 0.5
AC 15
Deer
Beast CR 0
AC 13
Dire Wolf
Beast CR 1
AC 14
Displacer Beast
Monstrosity CR 3
AC 13
Doppelganger
Monstrosity CR 3
AC 14
Draft Horse
Beast CR 0.25
AC 10
Dretch
Fiend CR 0.25
AC 11
Drow
Humanoid CR 0.25
AC 15
Drow Elite Warrior
Humanoid CR 5
AC 18
Druid
Humanoid CR 2
AC 11
Dryad
Fey CR 1
AC 11
Duergar
Humanoid CR 1
AC 16
Duodrone
Construct CR 0.25
AC 15
Dust Mephit
Elemental CR 0.5
AC 12
Eagle
Beast CR 0
AC 12
Earth Elemental
Elemental CR 5
AC 17
Elephant
Beast CR 4
AC 12
Elk
Beast CR 0.25
AC 10
Ettercap
Monstrosity CR 2
AC 13
Ettin
Giant CR 4
AC 12
Fire Elemental
Elemental CR 5
AC 13
Fire Snake
Elemental CR 1
AC 14
Flameskull
Undead CR 4
AC 13
Flesh Golem
Construct CR 5
AC 9
Flumph
Abberation CR 0.125
AC 12
Flying Snake
Beast CR 0.125
AC 14
Flying Sword
Construct CR 0.25
AC 17
Frog
Beast CR 0
AC 11
Gargoyle
Elemental CR 2
AC 15
Gas Spore
Plant CR 0.5
AC 5
Gelatinous Cube
Ooze CR 2
AC 6
Ghast
Undead CR 2
AC 13
Ghost
Undead CR 4
AC 11
Ghoul
Undead CR 1
AC 12
Giant Badger
Beast CR 0.25
AC 10
Giant Bat
Beast CR 0.25
AC 13
Giant Boar
Beast CR 2
AC 12
Giant Centipede
Beast CR 0.25
AC 13
Giant Constrictor Snake
Beast CR 2
AC 12
Giant Crab
Beast CR 0.125
AC 15
Giant Crocodile
Beast CR 5
AC 14
Giant Elk
Beast CR 2
AC 14
Giant Fire Beetle
Beast CR 0
AC 13
Giant Frog
Beast CR 0.25
AC 11
Giant Goat
Beast CR 0.5
AC 11
Giant Hyena
Beast CR 1
AC 12
Giant Lizard
Beast CR 0.25
AC 12
Giant Octopus
Beast CR 1
AC 11
Giant Owl
Beast CR 0.25
AC 12
Giant Poisonous Snake
Beast CR 0.25
AC 14
Giant Rat
Beast CR 0.125
AC 12
Giant Scorpion
Beast CR 3
AC 15
Giant Sea Horse
Beast CR 0.5
AC 13
Giant Shark
Beast CR 5
AC 13
Giant Spider
Beast CR 1
AC 14
Giant Toad
Beast CR 1
AC 11
Giant Vulture
Beast CR 1
AC 10
Giant Wasp
Beast CR 0.5
AC 12
Giant Weasel
Beast CR 0.125
AC 13
Giant Wolf Spider
Beast CR 0.25
AC 13
GiantEagle
Beast CR 1
AC 13
Gibbering Mouther
Abberation CR 2
AC 9
Githyanki Warrior
Humanoid CR 3
AC 17
Githzerai Monk
Humanoid CR 2
AC 14
Gladiator
Humanoid CR 5
AC 16
Gnoll
Humanoid CR 0.5
AC 15
Gnoll Fang of Yeenoghu
Humanoid CR 4
AC 14
Gnoll Pack Lord
Humanoid CR 2
AC 15
Goat
Beast CR 0
AC 10
Goblin
Humanoid CR 0.25
AC 15
Goblin Boss
Humanoid CR 1
AC 17
Gold Dragon Wyrmling
Dragon CR 3
AC 17
Gorgon
Monstrosity CR 5
AC 19
Gray Ooze
Ooze CR 0.5
AC 8
Green Dragon Wyrmling
Dragon CR 2
AC 17
Green Faerie Dragon
Dragon CR 2
AC 15
Green Hag
Fey CR 3
AC 17
Grell
Abberation CR 3
AC 12
Grick
Monstrosity CR 2
AC 14
Griffon
Monstrosity CR 2
AC 12
Grimlock
Humanoid CR 0.25
AC 11
Guard
Humanoid CR 0.125
AC 16
Half-Ogre
Giant CR 1
AC 12
Harpy
Monstrosity CR 1
AC 11
Hawk
Beast CR 0
AC 13
Hell Hound
Fiend CR 3
AC 15
Hemled Horror
Construct CR 4
AC 20
Hill Giant
Giant CR 5
AC 13
Hippogriff
Monstrosity CR 1
AC 11
Hobgoblin
Humanoid CR 0.5
AC 18
Hobgoblin Captain
Humanoid CR 3
AC 17
Homunculus
Construct CR 0
AC 13
Hook Horror
Monstrosity CR 3
AC 15
Hunter Shark
Beast CR 2
AC 12
Hyena
Beast CR 0
AC 11
Ice Mephit
Elemental CR 0.5
AC 11
Imp
Fiend CR 1
AC 13
Incubus
Fiend CR 4
AC 15
Indigo Faerie Dragon
Dragon CR 2
AC 15
Intellect Devourer
Abberation CR 2
AC 12
Jackal
Beast CR 0
AC 12
Jackalwere
Humanoid CR 0.5
AC 12
Kenku
Humanoid CR 0.25
AC 13
Killer Whale
Beast CR 3
AC 12
Knight
Humanoid CR 3
AC 18
Kobold
Humanoid CR 0.125
AC 12
Kuo-Toa
Humanoid CR 0.25
AC 13
Kuo-Toa Whip
Humanoid CR 1
AC 11
Lamia
Monstrosity CR 4
AC 13
Lemure
Fiend CR 0
AC 7
Lion
Beast CR 1
AC 12
Lizard
Beast CR 0
AC 10
Lizardfold King
Humanoid CR 4
AC 15
Lizardfold Queen
Humanoid CR 4
AC 15
Lizardfold Shaman
Humanoid CR 2
AC 13
Lizardfolk
Humanoid CR 0.5
AC 15
Magma Mephit
Elemental CR 0.5
AC 11
Magmin
Elemental CR 0.5
AC 14
Manes
Fiend CR 0.125
AC 9
Manticore
Monstrosity CR 3
AC 14
Mastiff
Beast CR 0.125
AC 12
Merfolk
Humanoid CR 0.125
AC 11
Merrow
Monstrosity CR 2
AC 13
Mezzoloth
Fiend CR 5
AC 18
Mimic
Monstrosity CR 2
AC 12
Minotaur
Monstrosity CR 3
AC 14
Minotaur Skeleton
Undead CR 2
AC 12
Monodrone
Construct CR 0.125
AC 15
Mud Mephit
Elemental CR 0.25
AC 11
Mule
Beast CR 0.125
AC 10
Mummy
Undead CR 3
AC 11
Myconid Adult
Plant CR 0.5
AC 12
Myconid Sovereign
Plant CR 2
AC 13
Myconid Sprout
Plant CR 0
AC 10
Needle Blight
Plant CR 0.25
AC 12
Night Hag
Fiend CR 5
AC 17
Nightmare
Fiend CR 3
AC 13
Nothic
Abberation CR 2
AC 15
Ochre Ooze
Ooze CR 2
AC 8
Octopus
Beast CR 0
AC 12
Ogre
Giant CR 2
AC 11
Orange Faerie Dragon
Dragon CR 1
AC 15
Orc
Humanoid CR 0.5
AC 13
Orc Eye of Gruumsh
Humanoid CR 2
AC 16
Orc War Chief
Humanoid CR 4
AC 16
Orog
Humanoid CR 2
AC 18
Otyugh
Abberation CR 5
AC 14
Owl
Beast CR 0
AC 11
Owlbear
Monstrosity CR 3
AC 13
Panther
Beast CR 0.25
AC 12
Pegasus
Celestial CR 2
AC 12
Pentadrone
Construct CR 2
AC 16
Peryton
Monstrosity CR 2
AC 13
Phase Spider
Monstrosity CR 3
AC 13
Piercer
Monstrosity CR 0.5
AC 15
Pixie
Fey CR 0.25
AC 15
Plesiosaurus
Beast CR 2
AC 13
Poisonous Snake
Beast CR 0.125
AC 13
Polar Bear
Beast CR 2
AC 12
Pony
Beast CR 0.125
AC 10
Pseudodragon
Dragon CR 0.25
AC 13
Pteranodon
Beast CR 0.25
AC 13
Quadrone
Construct CR 1
AC 16
Quaggoth
Humanoid CR 2
AC 13
Quasit
Fiend CR 1
AC 13
Quipper
Beast CR 0
AC 13
Rat
Beast CR 0
AC 10
Raven
Beast CR 0
AC 12
Red Dragon Wyrmling
Dragon CR 4
AC 17
Red Faerie Dragon
Dragon CR 1
AC 15
Red Slaad
Abberation CR 5
AC 14
Reef Shark
Beast CR 0.5
AC 12
Revenant
Undead CR 5
AC 13
Rhinoceros
Beast CR 2
AC 11
Riding Horse
Beast CR 0.25
AC 10
Roper
Monstrosity CR 5
AC 20
Rug of Smothering
Construct CR 2
AC 12
Rust Monster
Monstrosity CR 0.5
AC 14
Saber-Toothed Tiger
Beast CR 2
AC 12
Sahuagin
Humanoid CR 0.5
AC 12
Sahuagin Baron
Humanoid CR 5
AC 16
Sahuagin Priestess
Humanoid CR 2
AC 12
Salamander
Elemental CR 5
AC 15
Satyr
Fey CR 0.5
AC 14
Scarecrow
Construct CR 1
AC 11
Scorpion
Beast CR 0
AC 11
Sea Hag
Fey CR 2
AC 14
Sea Horse
Beast CR 0
AC 11
Shadow
Undead CR 0.5
AC 12
Shadow Demon
Fiend CR 4
AC 13
Shambling Mound
Plant CR 5
AC 15
Shrieker
Plant CR 0
AC 5
Silver Dragon Wyrmling
Dragon CR 2
AC 17
Skeleton
Undead CR 0.25
AC 13
Slaad Tadpole
Abberation CR 0.125
AC 12
Smoke Mephit
Elemental CR 0.25
AC 11
Spectator
Abberation CR 3
AC 14
Specter
Undead CR 1
AC 12
Spider
Beast CR 0
AC 12
Spined Devil
Fiend CR 2
AC 13
Sprite
Fey CR 0.25
AC 15
Steam Mephit
Elemental CR 0.25
AC 10
Stirge
Beast CR 0.125
AC 14
Succubus
Fiend CR 4
AC 15
Thri-Kreen
Humanoid CR 1
AC 15
Tiger
Beast CR 1
AC 12
Triceratops
Beast CR 5
AC 13
Tridrone
Construct CR 0.5
AC 15
Troglodyte
Humanoid CR 0.25
AC 11
Troll
Giant CR 5
AC 15
Twig Blight
Plant CR 0.125
AC 13
Umber Hulk
Monstrosity CR 5
AC 18
Unicorn
Celestial CR 5
AC 12
Vampire Spawn
Undead CR 5
AC 15
Vine Blight
Plant CR 0.5
AC 12
Violet Faerie Dragon
Dragon CR 2
AC 15
Violet Fungus
Plant CR 0.25
AC 5
Vulture
Beast CR 0
AC 10
Warhorse
Beast CR 0.5
AC 11
Warhorse Skeleton
Undead CR 0.5
AC 13
Water Elemental
Elemental CR 5
AC 14
Water Weird
Elemental CR 3
AC 13
Weasel
Beast CR 0
AC 13
Werebear
Humanoid CR 5
AC
Wereboar
Humanoid CR 4
AC
Wererat
Humanoid CR 2
AC 12
Weretiger
Humanoid CR 4
AC 12
Werewolf
Humanoid CR 3
AC
White Dragon Wyrmling
Dragon CR 2
AC 16
Wight
Undead CR 3
AC 14
Will-o-wisp
Undead CR 2
AC 19
Winged Kobold
Humanoid CR 0.25
AC 13
Winter Wolf
Monstrosity CR 3
AC 13
Wolf
Beast CR 0.25
AC 13
Worg
Monstrosity CR 0.5
AC 13
Wraith
Undead CR 5
AC 13
Xorn
Elemental CR 5
AC 19
Yellow Faerie Dragon
Dragon CR 1
AC 15
Yeti
Monstrosity CR 3
AC 12
Young Remorhaz
Monstrosity CR 5
AC 14
Yuan-Ti Malison
Monstrosity CR 3
AC 12
Yuan-Ti Pureblood
Humanoid CR 1
AC 11
Zombie
Undead CR 0.25
AC 8
Celestial CR 4

Couatl

M Celestial • LG • 1100 XP
AC
19
HP
97
Speed
30
Additional movement: 90

Ability Scores

STR
16
DEX
20
CON
17
INT
18
WIS
20
CHA
18
Senses truesight 120 ft.-passive Perception 15
Languages all-telepathy 120 ft.
Resistances radiant

Lore

Description

Couatls are benevolent serpentine beings of great intellect and insight. Their brilliantly colored wings and gentle manner speak to their celestial origins.
Divine Caretakers.
Couatls were created as guardians and caretakers by a benevolent god not worshiped since the dawn of time, and which is forgotten now by all but the couatls themselves. Most of the divine mandates given to these beings are long since fulfilled or failed. However, a number of couatls still watch over ancient power, await fulfillment of prophecy, or safeguard the heirs of creatures they once guided and protected. Regardless of a couatl’s task, it prefers to remain hidden, revealing itself only as a last resort.
Truth Tellers.
A couatl can’t lie, but it can withhold information, answer questions vaguely, or allow others to jump to the wrong conclusions if doing so is necessary to protect something, to keep promises, or to hide the secret of its existence.
Ancient and Few.
A couatl can live for ages without sustenance, even surviving without air, but these creatures can die of disease or the passage of time. A couatl can sense its end up to a century beforehand, but it has no insight into the manner of its demise.
If a couatl has already accomplished what it set out to do, it accepts its fate. However, if its imminent death endangers the completion of its goals, it actively seeks out another couatl with which to produce offspring.
The mating ritual of couatls is a beautiful and elaborate dance of magic and light, which results in a gem-like egg from which a new couatl hatches. The parent that sought out the mate raises the newborn couatl and instructs it as to its duties, so that it can complete whatever task the parent leaves unfinished.

Traits

Abilities

Innate Spellcasting
The couatl’s spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components
Magic Weapons
The couatl’s weapon attacks are magical.
Shielded Mind
The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

Combat

Actions

Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.
Constrict
Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can’t constrict another target.
Change Shape
The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl’s choice). In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.