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Monster Manual

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Bestiary

Monsters

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Aarakocra
Humanoid CR 0.25
AC 12
Aboleth
Abberation CR 10
AC 17
Abominable Yeti
Monstrosity CR 9
AC 15
Air Elemental
Elemental CR 5
AC 15
Allosaurus
Beast CR 2
AC 13
Animated Armor
Construct CR 1
AC 18
Ankheg
Monstrosity CR 2
AC 14
Ankylosaurus
Beast CR 3
AC 15
Ape
Beast CR 0.5
AC 12
Awakened Shrub
Plant CR 0
AC 9
Awakened Tree
Plant CR 2
AC 13
Axe Beak
Beast CR 0.25
AC 11
Azer
Elemental CR 2
AC 17
Baboon
Beast CR 0
AC 12
Badger
Beast CR 1
AC 10
Banshee
Undead CR 4
AC 12
Barbed Devil
Fiend CR 5
AC 15
Barlgura
Fiend CR 5
AC 15
Basilisk
Monstrosity CR 3
AC 15
Bat
Beast CR 0
AC 12
Bearded Devil
Fiend CR 3
AC 13
Black Bear
Beast CR 0.5
AC 11
Black Dragon Wyrmling
Dragon CR 2
AC 17
Black Pudding
Ooze CR 4
AC 7
Blink Dog
Fey CR 0.25
AC 13
Blood Hawk
Beast CR 0.125
AC 12
Blue Dragon Wyrmling
Dragon CR 3
AC 17
Blue Faerie Dragon
Dragon CR 2
AC 15
Blue Slaad
Abberation CR 7
AC 15
Boar
Beast CR 0.25
AC 11
Bone Devil
Fiend CR 9
AC 19
Bone Naga
Undead CR 4
AC 15
Brass Dragon Wyrmling
Dragon CR 1
AC 16
Bronze Dragon Wyrmling
Dragon CR 2
AC 17
Brown Bear
Beast CR 1
AC 11
Bugbear
Humanoid CR 1
AC 16
Bugbear Chief
Humanoid CR 3
AC 17
Bulette
Monstrosity CR 5
AC 17
Bullywug
Humanoid CR 0.25
AC 15
Cambion
Fiend CR 5
AC 19
Camel
Beast CR 0.125
AC 9
Carrion Crawler
Monstrosity CR 2
AC 13
Cat
Beast CR 0
AC 12
Centaur
Monstrosity CR 2
AC 12
Chain Devil
Fiend CR 8
AC 16
Chasme
Fiend CR 6
AC 15
Chimera
Monstrosity CR 6
AC 14
Chuul
Abberation CR 4
AC 16
Clay Golem
Construct CR 9
AC 14
Cloaker
Abberation CR 8
AC 14
Cloud Giant
Giant CR 9
AC 14
Cockatrice
Monstrosity CR 0.5
AC 11
Constrictor Snake
Beast CR 0.25
AC 12
Copper Dragon Wyrmling
Dragon CR 1
AC 16
Couatl
Celestial CR 4
AC 19
Crab
Beast CR 0
AC 11
Crawling Claw
Undead CR 0
AC 12
Crocodile
Beast CR 0.5
AC 12
Cyclops
Giant CR 6
AC 14
Darkmantle
Monstrosity CR 0.5
AC 11
Death Dog
Monstrosity CR 1
AC 12
Death Slaad
Abberation CR 10
AC 18
Deep Gnome(Svirfneblin)
Humanoid CR 0.5
AC 15
Deer
Beast CR 0
AC 13
Deva
Celestial CR 10
AC 17
Dire Wolf
Beast CR 1
AC 14
Displacer Beast
Monstrosity CR 3
AC 13
Doppelganger
Monstrosity CR 3
AC 14
Draft Horse
Beast CR 0.25
AC 10
Dretch
Fiend CR 0.25
AC 11
Drider
Monstrosity CR 6
AC 19
Drow
Humanoid CR 0.25
AC 15
Drow Elite Warrior
Humanoid CR 5
AC 18
Drow Mage
Humanoid CR 7
AC 12
Drow Priestess of Lolth
Humanoid CR 8
AC 16
Dryad
Fey CR 1
AC 11
Duergar
Humanoid CR 1
AC 16
Duodrone
Construct CR 0.25
AC 15
Dust Mephit
Elemental CR 0.5
AC 12
Eagle
Beast CR 0
AC 12
Earth Elemental
Elemental CR 5
AC 17
Elephant
Beast CR 4
AC 12
Elk
Beast CR 0.25
AC 10
Ettercap
Monstrosity CR 2
AC 13
Ettin
Giant CR 4
AC 12
Fire Elemental
Elemental CR 5
AC 13
Fire Giant
Giant CR 9
AC 18
Fire Snake
Elemental CR 1
AC 14
Flameskull
Undead CR 4
AC 13
Flesh Golem
Construct CR 5
AC 9
Flumph
Abberation CR 0.125
AC 12
Flying Snake
Beast CR 0.125
AC 14
Flying Sword
Construct CR 0.25
AC 17
Fomorian
Giant CR 8
AC 14
Frog
Beast CR 0
AC 11
Frost Giant
Ginat CR 8
AC 15
Galeb Duhr
Elemental CR 6
AC 16
Gargoyle
Elemental CR 2
AC 15
Gas Spore
Plant CR 0.5
AC 5
Gelatinous Cube
Ooze CR 2
AC 6
Ghast
Undead CR 2
AC 13
Ghost
Undead CR 4
AC 11
Ghoul
Undead CR 1
AC 12
Giant Ape
Beast CR 7
AC 12
Giant Badger
Beast CR 0.25
AC 10
Giant Bat
Beast CR 0.25
AC 13
Giant Boar
Beast CR 2
AC 12
Giant Centipede
Beast CR 0.25
AC 13
Giant Constrictor Snake
Beast CR 2
AC 12
Giant Crab
Beast CR 0.125
AC 15
Giant Crocodile
Beast CR 5
AC 14
Giant Elk
Beast CR 2
AC 14
Giant Fire Beetle
Beast CR 0
AC 13
Giant Frog
Beast CR 0.25
AC 11
Giant Goat
Beast CR 0.5
AC 11
Giant Hyena
Beast CR 1
AC 12
Giant Lizard
Beast CR 0.25
AC 12
Giant Octopus
Beast CR 1
AC 11
GiantEagle
Beast CR 1
AC 13
Gibbering Mouther
Abberation CR 2
AC 9
Githyanki Knight
Humanoid CR 8
AC 18
Githyanki Warrior
Humanoid CR 3
AC 17
Githzerai Monk
Humanoid CR 2
AC 14
Githzerai Zerth
Humanoid CR 6
AC 17
Glabrezu
Fiend CR 9
AC 17
Gnoll
Humanoid CR 0.5
AC 15
Gnoll Fang of Yeenoghu
Humanoid CR 4
AC 14
Gnoll Pack Lord
Humanoid CR 2
AC 15
Goblin
Humanoid CR 0.25
AC 15
Goblin Boss
Humanoid CR 1
AC 17
Gold Dragon Wyrmling
Dragon CR 3
AC 17
Gorgon
Monstrosity CR 5
AC 19
Gray Ooze
Ooze CR 0.5
AC 8
Gray Slaad
Abberation CR 9
AC 18
Green Dragon Wyrmling
Dragon CR 2
AC 17
Green Faerie Dragon
Dragon CR 2
AC 15
Green Hag
Fey CR 3
AC 17
Green Slaad
Abberation CR 8
AC 16
Grell
Abberation CR 3
AC 12
Grick
Monstrosity CR 2
AC 14
Grick Alpha
Monstrosity CR 7
AC 18
Griffon
Monstrosity CR 2
AC 12
Grimlock
Humanoid CR 0.25
AC 11
Guardian Naga
Monstrosity CR 10
AC 18
Half-Ogre
Giant CR 1
AC 12
Harpy
Monstrosity CR 1
AC 11
Hell Hound
Fiend CR 3
AC 15
Hemled Horror
Construct CR 4
AC 20
Hezoru
Fiend CR 8
AC 16
Hill Giant
Giant CR 5
AC 13
Hippogriff
Monstrosity CR 1
AC 11
Hobgoblin
Humanoid CR 0.5
AC 18
Hobgoblin Captain
Humanoid CR 3
AC 17
Hobgoblin Warlord
Humanoid CR 6
AC 20
Homunculus
Construct CR 0
AC 13
Hook Horror
Monstrosity CR 3
AC 15
Hydra
Monstrosity CR 8
AC 15
Ice Mephit
Elemental CR 0.5
AC 11
Imp
Fiend CR 1
AC 13
Incubus
Fiend CR 4
AC 15
Indigo Faerie Dragon
Dragon CR 2
AC 15
Intellect Devourer
Abberation CR 2
AC 12
Invisible Stalker
Elemental CR 6
AC 14
Jackalwere
Humanoid CR 0.5
AC 12
Kenku
Humanoid CR 0.25
AC 13
Kobold
Humanoid CR 0.125
AC 12
Kuo-Toa
Humanoid CR 0.25
AC 13
Kuo-Toa Archpriest
Humanoid CR 6
AC 13
Kuo-Toa Whip
Humanoid CR 1
AC 11
Lamia
Monstrosity CR 4
AC 13
Lemure
Fiend CR 0
AC 7
Lizardfold King
Humanoid CR 4
AC 15
Lizardfold Queen
Humanoid CR 4
AC 15
Lizardfold Shaman
Humanoid CR 2
AC 13
Lizardfolk
Humanoid CR 0.5
AC 15
Magma Mephit
Elemental CR 0.5
AC 11
Magmin
Elemental CR 0.5
AC 14
Manes
Fiend CR 0.125
AC 9
Manticore
Monstrosity CR 3
AC 14
Medusa
Monstrosity CR 6
AC 15
Merfolk
Humanoid CR 0.125
AC 11
Merrow
Monstrosity CR 2
AC 13
Mezzoloth
Fiend CR 5
AC 18
Mimic
Monstrosity CR 2
AC 12
Mind Flayer
Abberation CR 7
AC 15
Minotaur
Monstrosity CR 3
AC 14
Minotaur Skeleton
Undead CR 2
AC 12
Monodrone
Construct CR 0.125
AC 15
Mud Mephit
Elemental CR 0.25
AC 11
Mummy
Undead CR 3
AC 11
Myconid Adult
Plant CR 0.5
AC 12
Myconid Sovereign
Plant CR 2
AC 13
Myconid Sprout
Plant CR 0
AC 10
Needle Blight
Plant CR 0.25
AC 12
Night Hag
Fiend CR 5
AC 17
Nightmare
Fiend CR 3
AC 13
Nothic
Abberation CR 2
AC 15
Nycaloth
Fiend CR 9
AC 18
Ochre Ooze
Ooze CR 2
AC 8
Ogre
Giant CR 2
AC 11
Oni
Giant CR 7
AC 16
Orange Faerie Dragon
Dragon CR 1
AC 15
Orc
Humanoid CR 0.5
AC 13
Orc Eye of Gruumsh
Humanoid CR 2
AC 16
Orc War Chief
Humanoid CR 4
AC 16
Orog
Humanoid CR 2
AC 18
Otyugh
Abberation CR 5
AC 14
Owlbear
Monstrosity CR 3
AC 13
Pegasus
Celestial CR 2
AC 12
Pentadrone
Construct CR 2
AC 16
Peryton
Monstrosity CR 2
AC 13
Piercer
Monstrosity CR 0.5
AC 15
Pixie
Fey CR 0.25
AC 15
Plesiosaurus
Beast CR 2
AC 13
Pseudodragon
Dragon CR 0.25
AC 13
Pteranodon
Beast CR 0.25
AC 13
Quadrone
Construct CR 1
AC 16
Quaggoth
Humanoid CR 2
AC 13
Quasit
Fiend CR 1
AC 13
Red Dragon Wyrmling
Dragon CR 4
AC 17
Red Faerie Dragon
Dragon CR 1
AC 15
Red Slaad
Abberation CR 5
AC 14
Revenant
Undead CR 5
AC 13
Roper
Monstrosity CR 5
AC 20
Rug of Smothering
Construct CR 2
AC 12
Rust Monster
Monstrosity CR 0.5
AC 14
Sahuagin
Humanoid CR 0.5
AC 12
Sahuagin Baron
Humanoid CR 5
AC 16
Sahuagin Priestess
Humanoid CR 2
AC 12
Salamander
Elemental CR 5
AC 15
Satyr
Fey CR 0.5
AC 14
Scarecrow
Construct CR 1
AC 11
Sea Hag
Fey CR 2
AC 14
Shadow
Undead CR 0.5
AC 12
Shadow Demon
Fiend CR 4
AC 13
Shambling Mound
Plant CR 5
AC 15
Shield Guardian
Construct CR 7
AC 17
Shrieker
Plant CR 0
AC 5
Silver Dragon Wyrmling
Dragon CR 2
AC 17
Skeleton
Undead CR 0.25
AC 13
Slaad Tadpole
Abberation CR 0.125
AC 12
Smoke Mephit
Elemental CR 0.25
AC 11
Spectator
Abberation CR 3
AC 14
Specter
Undead CR 1
AC 12
Spined Devil
Fiend CR 2
AC 13
Spirit Naga
Monstrosity CR 8
AC 15
Sprite
Fey CR 0.25
AC 15
Steam Mephit
Elemental CR 0.25
AC 10
Stirge
Beast CR 0.125
AC 14
Stone Giant
Giant CR 7
AC 17
Stone Golem
Construct CR 10
AC 17
Succubus
Fiend CR 4
AC 15
Thri-Kreen
Humanoid CR 1
AC 15
Treant
Plant CR 9
AC 16
Triceratops
Beast CR 5
AC 13
Tridrone
Construct CR 0.5
AC 15
Troglodyte
Humanoid CR 0.25
AC 11
Troll
Giant CR 5
AC 15
Twig Blight
Plant CR 0.125
AC 13
Tyrannosaurus Rex
Beast CR 8
AC 13
Umber Hulk
Monstrosity CR 5
AC 18
Unicorn
Celestial CR 5
AC 12
Vampire Spawn
Undead CR 5
AC 15
Vine Blight
Plant CR 0.5
AC 12
Violet Faerie Dragon
Dragon CR 2
AC 15
Violet Fungus
Plant CR 0.25
AC 5
Vrock
Fiend CR 6
AC 15
Warhorse Skeleton
Undead CR 0.5
AC 13
Water Elemental
Elemental CR 5
AC 14
Water Weird
Elemental CR 3
AC 13
Werebear
Humanoid CR 5
AC
Wereboar
Humanoid CR 4
AC
Wererat
Humanoid CR 2
AC 12
Weretiger
Humanoid CR 4
AC 12
Werewolf
Humanoid CR 3
AC
White Dragon Wyrmling
Dragon CR 2
AC 16
Wight
Undead CR 3
AC 14
Will-o-wisp
Undead CR 2
AC 19
Winged Kobold
Humanoid CR 0.25
AC 13
Wraith
Undead CR 5
AC 13
Wyvern
Dragon CR 6
AC 13
Xorn
Elemental CR 5
AC 19
Yellow Faerie Dragon
Dragon CR 1
AC 15
Yeti
Monstrosity CR 3
AC 12
Yoghlol
Fiend CR 10
AC 15
Young Black Dragon
Dragon CR 7
AC 18
Young Blue Dragon
Dragon CR 9
AC 18
Young Brass Dragon
Dragon CR 6
AC 17
Young Bronze Dragon
Dragon CR 8
AC 18
Young Copper Dragon
Dragon CR 7
AC 17
Young Gold Dragon
Dragon CR 10
AC 18
Young Green Dragon
Dragon CR 8
AC 18
Young Red Dragon
Dragon CR 10
AC 18
Young Remorhaz
Monstrosity CR 5
AC 14
Young Silver Dragon
Dragon CR 9
AC 18
Young White Dragon
Drago CR 6
AC 17
Yuan-Ti Abomination
Monstrosity CR 7
AC 15
Yuan-Ti Malison
Monstrosity CR 3
AC 12
Yuan-Ti Pureblood
Humanoid CR 1
AC 11
Zombie
Undead CR 0.25
AC 8
Undead CR 3

Wight

M Undead • NE • 700 XP
AC
14
HP
45
Speed
30

Ability Scores

STR
15
DEX
14
CON
16
INT
10
WIS
13
CHA
15
Skills Perception +3, Stealth +4
Senses darkvision 60 ft., passive Perception 13
Languages the languages it knew in life
Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Condition Immunities exhaustion, poisoned

Lore

Description

The word “wight” meant “person” in days of yore, but the name now refers to evil undead who were once mortals driven by dark desire and great vanity. When death stills such a creature’s heart and snuffs its living breath, its spirit cries out to the demon lord Orcus or some vile god of the underworld for a reprieve: undeath in return for eternal war on the living. If a dark power answers the call, the spirit is granted undeath so that it can pursue its own malevolent agenda.
Wights possess the memories and drives of their formerly living selves. They will heed the call of whatever dark entity transformed them into undead, swearing oaths to appease their new lord while retaining their autonomy. Never tiring, a wight can pursue its goals relentlessly and without distraction.
Life Eaters
Neither dead nor alive, a wight exists in a transitional state between one world and the next. The bright spark it possessed in life is gone, and in its place is a yearning to consume that spark in all living things. When a wight attacks, this life essence glows like white-hot embers to its dark eyes, and the wight’s cold touch can drain the spark through flesh, clothing, and armor.
Shadow of the Grave
Wights flee from the world by day, away from the light of the sun, which they hate. They retreat to barrow mounds, crypts, and tombs where they dwell. Their lairs are silent, desolate places, surrounded by dead plants, noticeably blackened, and avoided by bird and beast.
Humanoids slain by a wight can rise as zombies under its control. Motivated by hunger for living souls and driven by the same desire for power that awakened them in undeath, some wights serve as shock troops for evil leaders, including wraiths. As soldiers, they are able to plan but seldom do so, relying on their hunger for destruction to overwhelm any creature that stands before them.
Undead Nature
A wight doesn’t require air, food, drink, or sleep.

Traits

Abilities

Sunlight Sensitivity
While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Combat

Actions

Multiattack
The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.
Life Drain
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.
Longsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
Longbow
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.