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Monster Manual

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Monsters
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Aarakocra
Humanoid • CR 0.25
AC 12
Aboleth
Abberation • CR 10
AC 17
Abominable Yeti
Monstrosity • CR 9
AC 15
Air Elemental
Elemental • CR 5
AC 15
Allosaurus
Beast • CR 2
AC 13
Animated Armor
Construct • CR 1
AC 18
Ankheg
Monstrosity • CR 2
AC 14
Ankylosaurus
Beast • CR 3
AC 15
Ape
Beast • CR 0.5
AC 12
Awakened Shrub
Plant • CR 0
AC 9
Awakened Tree
Plant • CR 2
AC 13
Axe Beak
Beast • CR 0.25
AC 11
Azer
Elemental • CR 2
AC 17
Baboon
Beast • CR 0
AC 12
Badger
Beast • CR 1
AC 10
Banshee
Undead • CR 4
AC 12
Barbed Devil
Fiend • CR 5
AC 15
Barlgura
Fiend • CR 5
AC 15
Basilisk
Monstrosity • CR 3
AC 15
Bat
Beast • CR 0
AC 12
Bearded Devil
Fiend • CR 3
AC 13
Black Bear
Beast • CR 0.5
AC 11
Black Dragon Wyrmling
Dragon • CR 2
AC 17
Black Pudding
Ooze • CR 4
AC 7
Blink Dog
Fey • CR 0.25
AC 13
Blood Hawk
Beast • CR 0.125
AC 12
Blue Dragon Wyrmling
Dragon • CR 3
AC 17
Blue Faerie Dragon
Dragon • CR 2
AC 15
Blue Slaad
Abberation • CR 7
AC 15
Boar
Beast • CR 0.25
AC 11
Bone Devil
Fiend • CR 9
AC 19
Bone Naga
Undead • CR 4
AC 15
Brass Dragon Wyrmling
Dragon • CR 1
AC 16
Bronze Dragon Wyrmling
Dragon • CR 2
AC 17
Brown Bear
Beast • CR 1
AC 11
Bugbear
Humanoid • CR 1
AC 16
Bugbear Chief
Humanoid • CR 3
AC 17
Bulette
Monstrosity • CR 5
AC 17
Bullywug
Humanoid • CR 0.25
AC 15
Cambion
Fiend • CR 5
AC 19
Camel
Beast • CR 0.125
AC 9
Carrion Crawler
Monstrosity • CR 2
AC 13
Cat
Beast • CR 0
AC 12
Centaur
Monstrosity • CR 2
AC 12
Chain Devil
Fiend • CR 8
AC 16
Chasme
Fiend • CR 6
AC 15
Chimera
Monstrosity • CR 6
AC 14
Chuul
Abberation • CR 4
AC 16
Clay Golem
Construct • CR 9
AC 14
Cloaker
Abberation • CR 8
AC 14
Cloud Giant
Giant • CR 9
AC 14
Cockatrice
Monstrosity • CR 0.5
AC 11
Constrictor Snake
Beast • CR 0.25
AC 12
Copper Dragon Wyrmling
Dragon • CR 1
AC 16
Couatl
Celestial • CR 4
AC 19
Crab
Beast • CR 0
AC 11
Crawling Claw
Undead • CR 0
AC 12
Crocodile
Beast • CR 0.5
AC 12
Cyclops
Giant • CR 6
AC 14
Darkmantle
Monstrosity • CR 0.5
AC 11
Death Dog
Monstrosity • CR 1
AC 12
Death Slaad
Abberation • CR 10
AC 18
Deep Gnome(Svirfneblin)
Humanoid • CR 0.5
AC 15
Deer
Beast • CR 0
AC 13
Deva
Celestial • CR 10
AC 17
Dire Wolf
Beast • CR 1
AC 14
Displacer Beast
Monstrosity • CR 3
AC 13
Doppelganger
Monstrosity • CR 3
AC 14
Draft Horse
Beast • CR 0.25
AC 10
Dretch
Fiend • CR 0.25
AC 11
Drider
Monstrosity • CR 6
AC 19
Drow
Humanoid • CR 0.25
AC 15
Drow Elite Warrior
Humanoid • CR 5
AC 18
Drow Mage
Humanoid • CR 7
AC 12
Drow Priestess of Lolth
Humanoid • CR 8
AC 16
Dryad
Fey • CR 1
AC 11
Duergar
Humanoid • CR 1
AC 16
Duodrone
Construct • CR 0.25
AC 15
Dust Mephit
Elemental • CR 0.5
AC 12
Eagle
Beast • CR 0
AC 12
Earth Elemental
Elemental • CR 5
AC 17
Elephant
Beast • CR 4
AC 12
Elk
Beast • CR 0.25
AC 10
Ettercap
Monstrosity • CR 2
AC 13
Ettin
Giant • CR 4
AC 12
Fire Elemental
Elemental • CR 5
AC 13
Fire Giant
Giant • CR 9
AC 18
Fire Snake
Elemental • CR 1
AC 14
Flameskull
Undead • CR 4
AC 13
Flesh Golem
Construct • CR 5
AC 9
Flumph
Abberation • CR 0.125
AC 12
Flying Snake
Beast • CR 0.125
AC 14
Flying Sword
Construct • CR 0.25
AC 17
Fomorian
Giant • CR 8
AC 14
Frog
Beast • CR 0
AC 11
Frost Giant
Ginat • CR 8
AC 15
Galeb Duhr
Elemental • CR 6
AC 16
Gargoyle
Elemental • CR 2
AC 15
Gas Spore
Plant • CR 0.5
AC 5
Gelatinous Cube
Ooze • CR 2
AC 6
Ghast
Undead • CR 2
AC 13
Ghost
Undead • CR 4
AC 11
Ghoul
Undead • CR 1
AC 12
Giant Ape
Beast • CR 7
AC 12
Giant Badger
Beast • CR 0.25
AC 10
Giant Bat
Beast • CR 0.25
AC 13
Giant Boar
Beast • CR 2
AC 12
Giant Centipede
Beast • CR 0.25
AC 13
Giant Constrictor Snake
Beast • CR 2
AC 12
Giant Crab
Beast • CR 0.125
AC 15
Giant Crocodile
Beast • CR 5
AC 14
Giant Elk
Beast • CR 2
AC 14
Giant Fire Beetle
Beast • CR 0
AC 13
Giant Frog
Beast • CR 0.25
AC 11
Giant Goat
Beast • CR 0.5
AC 11
Giant Hyena
Beast • CR 1
AC 12
Giant Lizard
Beast • CR 0.25
AC 12
Giant Octopus
Beast • CR 1
AC 11
GiantEagle
Beast • CR 1
AC 13
Gibbering Mouther
Abberation • CR 2
AC 9
Githyanki Knight
Humanoid • CR 8
AC 18
Githyanki Warrior
Humanoid • CR 3
AC 17
Githzerai Monk
Humanoid • CR 2
AC 14
Githzerai Zerth
Humanoid • CR 6
AC 17
Glabrezu
Fiend • CR 9
AC 17
Gnoll
Humanoid • CR 0.5
AC 15
Gnoll Fang of Yeenoghu
Humanoid • CR 4
AC 14
Gnoll Pack Lord
Humanoid • CR 2
AC 15
Goblin
Humanoid • CR 0.25
AC 15
Goblin Boss
Humanoid • CR 1
AC 17
Gold Dragon Wyrmling
Dragon • CR 3
AC 17
Gorgon
Monstrosity • CR 5
AC 19
Gray Ooze
Ooze • CR 0.5
AC 8
Gray Slaad
Abberation • CR 9
AC 18
Green Dragon Wyrmling
Dragon • CR 2
AC 17
Green Faerie Dragon
Dragon • CR 2
AC 15
Green Hag
Fey • CR 3
AC 17
Green Slaad
Abberation • CR 8
AC 16
Grell
Abberation • CR 3
AC 12
Grick
Monstrosity • CR 2
AC 14
Grick Alpha
Monstrosity • CR 7
AC 18
Griffon
Monstrosity • CR 2
AC 12
Grimlock
Humanoid • CR 0.25
AC 11
Guardian Naga
Monstrosity • CR 10
AC 18
Half-Ogre
Giant • CR 1
AC 12
Harpy
Monstrosity • CR 1
AC 11
Hell Hound
Fiend • CR 3
AC 15
Hemled Horror
Construct • CR 4
AC 20
Hezoru
Fiend • CR 8
AC 16
Hill Giant
Giant • CR 5
AC 13
Hippogriff
Monstrosity • CR 1
AC 11
Hobgoblin
Humanoid • CR 0.5
AC 18
Hobgoblin Captain
Humanoid • CR 3
AC 17
Hobgoblin Warlord
Humanoid • CR 6
AC 20
Homunculus
Construct • CR 0
AC 13
Hook Horror
Monstrosity • CR 3
AC 15
Hydra
Monstrosity • CR 8
AC 15
Ice Mephit
Elemental • CR 0.5
AC 11
Imp
Fiend • CR 1
AC 13
Incubus
Fiend • CR 4
AC 15
Indigo Faerie Dragon
Dragon • CR 2
AC 15
Intellect Devourer
Abberation • CR 2
AC 12
Invisible Stalker
Elemental • CR 6
AC 14
Jackalwere
Humanoid • CR 0.5
AC 12
Kenku
Humanoid • CR 0.25
AC 13
Kobold
Humanoid • CR 0.125
AC 12
Kuo-Toa
Humanoid • CR 0.25
AC 13
Kuo-Toa Archpriest
Humanoid • CR 6
AC 13
Kuo-Toa Whip
Humanoid • CR 1
AC 11
Lamia
Monstrosity • CR 4
AC 13
Lemure
Fiend • CR 0
AC 7
Lizardfold King
Humanoid • CR 4
AC 15
Lizardfold Queen
Humanoid • CR 4
AC 15
Lizardfold Shaman
Humanoid • CR 2
AC 13
Lizardfolk
Humanoid • CR 0.5
AC 15
Magma Mephit
Elemental • CR 0.5
AC 11
Magmin
Elemental • CR 0.5
AC 14
Manes
Fiend • CR 0.125
AC 9
Manticore
Monstrosity • CR 3
AC 14
Medusa
Monstrosity • CR 6
AC 15
Merfolk
Humanoid • CR 0.125
AC 11
Merrow
Monstrosity • CR 2
AC 13
Mezzoloth
Fiend • CR 5
AC 18
Mimic
Monstrosity • CR 2
AC 12
Mind Flayer
Abberation • CR 7
AC 15
Minotaur
Monstrosity • CR 3
AC 14
Minotaur Skeleton
Undead • CR 2
AC 12
Monodrone
Construct • CR 0.125
AC 15
Mud Mephit
Elemental • CR 0.25
AC 11
Mummy
Undead • CR 3
AC 11
Myconid Adult
Plant • CR 0.5
AC 12
Myconid Sovereign
Plant • CR 2
AC 13
Myconid Sprout
Plant • CR 0
AC 10
Needle Blight
Plant • CR 0.25
AC 12
Night Hag
Fiend • CR 5
AC 17
Nightmare
Fiend • CR 3
AC 13
Nothic
Abberation • CR 2
AC 15
Nycaloth
Fiend • CR 9
AC 18
Ochre Ooze
Ooze • CR 2
AC 8
Ogre
Giant • CR 2
AC 11
Oni
Giant • CR 7
AC 16
Orange Faerie Dragon
Dragon • CR 1
AC 15
Orc
Humanoid • CR 0.5
AC 13
Orc Eye of Gruumsh
Humanoid • CR 2
AC 16
Orc War Chief
Humanoid • CR 4
AC 16
Orog
Humanoid • CR 2
AC 18
Otyugh
Abberation • CR 5
AC 14
Owlbear
Monstrosity • CR 3
AC 13
Pegasus
Celestial • CR 2
AC 12
Pentadrone
Construct • CR 2
AC 16
Peryton
Monstrosity • CR 2
AC 13
Piercer
Monstrosity • CR 0.5
AC 15
Pixie
Fey • CR 0.25
AC 15
Plesiosaurus
Beast • CR 2
AC 13
Pseudodragon
Dragon • CR 0.25
AC 13
Pteranodon
Beast • CR 0.25
AC 13
Quadrone
Construct • CR 1
AC 16
Quaggoth
Humanoid • CR 2
AC 13
Quasit
Fiend • CR 1
AC 13
Red Dragon Wyrmling
Dragon • CR 4
AC 17
Red Faerie Dragon
Dragon • CR 1
AC 15
Red Slaad
Abberation • CR 5
AC 14
Revenant
Undead • CR 5
AC 13
Roper
Monstrosity • CR 5
AC 20
Rug of Smothering
Construct • CR 2
AC 12
Rust Monster
Monstrosity • CR 0.5
AC 14
Sahuagin
Humanoid • CR 0.5
AC 12
Sahuagin Baron
Humanoid • CR 5
AC 16
Sahuagin Priestess
Humanoid • CR 2
AC 12
Salamander
Elemental • CR 5
AC 15
Satyr
Fey • CR 0.5
AC 14
Scarecrow
Construct • CR 1
AC 11
Sea Hag
Fey • CR 2
AC 14
Shadow
Undead • CR 0.5
AC 12
Shadow Demon
Fiend • CR 4
AC 13
Shambling Mound
Plant • CR 5
AC 15
Shield Guardian
Construct • CR 7
AC 17
Shrieker
Plant • CR 0
AC 5
Silver Dragon Wyrmling
Dragon • CR 2
AC 17
Skeleton
Undead • CR 0.25
AC 13
Slaad Tadpole
Abberation • CR 0.125
AC 12
Smoke Mephit
Elemental • CR 0.25
AC 11
Spectator
Abberation • CR 3
AC 14
Specter
Undead • CR 1
AC 12
Spined Devil
Fiend • CR 2
AC 13
Spirit Naga
Monstrosity • CR 8
AC 15
Sprite
Fey • CR 0.25
AC 15
Steam Mephit
Elemental • CR 0.25
AC 10
Stirge
Beast • CR 0.125
AC 14
Stone Giant
Giant • CR 7
AC 17
Stone Golem
Construct • CR 10
AC 17
Succubus
Fiend • CR 4
AC 15
Thri-Kreen
Humanoid • CR 1
AC 15
Treant
Plant • CR 9
AC 16
Triceratops
Beast • CR 5
AC 13
Tridrone
Construct • CR 0.5
AC 15
Troglodyte
Humanoid • CR 0.25
AC 11
Troll
Giant • CR 5
AC 15
Twig Blight
Plant • CR 0.125
AC 13
Tyrannosaurus Rex
Beast • CR 8
AC 13
Umber Hulk
Monstrosity • CR 5
AC 18
Unicorn
Celestial • CR 5
AC 12
Vampire Spawn
Undead • CR 5
AC 15
Vine Blight
Plant • CR 0.5
AC 12
Violet Faerie Dragon
Dragon • CR 2
AC 15
Violet Fungus
Plant • CR 0.25
AC 5
Vrock
Fiend • CR 6
AC 15
Warhorse Skeleton
Undead • CR 0.5
AC 13
Water Elemental
Elemental • CR 5
AC 14
Water Weird
Elemental • CR 3
AC 13
Werebear
Humanoid • CR 5
AC
Wereboar
Humanoid • CR 4
AC
Wererat
Humanoid • CR 2
AC 12
Weretiger
Humanoid • CR 4
AC 12
Werewolf
Humanoid • CR 3
AC
White Dragon Wyrmling
Dragon • CR 2
AC 16
Wight
Undead • CR 3
AC 14
Will-o-wisp
Undead • CR 2
AC 19
Winged Kobold
Humanoid • CR 0.25
AC 13
Wraith
Undead • CR 5
AC 13
Wyvern
Dragon • CR 6
AC 13
Xorn
Elemental • CR 5
AC 19
Yellow Faerie Dragon
Dragon • CR 1
AC 15
Yeti
Monstrosity • CR 3
AC 12
Yoghlol
Fiend • CR 10
AC 15
Young Black Dragon
Dragon • CR 7
AC 18
Young Blue Dragon
Dragon • CR 9
AC 18
Young Brass Dragon
Dragon • CR 6
AC 17
Young Bronze Dragon
Dragon • CR 8
AC 18
Young Copper Dragon
Dragon • CR 7
AC 17
Young Gold Dragon
Dragon • CR 10
AC 18
Young Green Dragon
Dragon • CR 8
AC 18
Young Red Dragon
Dragon • CR 10
AC 18
Young Remorhaz
Monstrosity • CR 5
AC 14
Young Silver Dragon
Dragon • CR 9
AC 18
Young White Dragon
Drago • CR 6
AC 17
Yuan-Ti Abomination
Monstrosity • CR 7
AC 15
Yuan-Ti Malison
Monstrosity • CR 3
AC 12
Yuan-Ti Pureblood
Humanoid • CR 1
AC 11
Zombie
Undead • CR 0.25
AC 8

Hobgoblin

M Humanoid • LE • CR 0.5 (100 XP)
AC: 18
HP: 11 (2-d8-2)
Speed: 30
STR
13
DEX
12
CON
12
INT
10
WIS
10
CHA
9
Senses: darkvision 60 ft., passive Perception 10
Languages: Common, Goblin

Description

Military Legions
Hobgoblins organize themselves into tribal bands known as legions. In their martial society, every hobgoblin has a rank, from the powerful leaders and champions, to the rank-and-file foot soldiers, to the goblins that find themselves driven into the front lines at spear point. A legion is headed by a warlord with several captains serving under its command. A hobgoblin warlord is a ruthless tyrant more interested in strategy, victory, glory, reputation, and dominion than leading troops into battle.
As loyal and disciplined as hobgoblins are in their own legion, rival legions compete constantly for reputation and status. Meetings between legions erupt in violence if troops aren’t restrained, and only exceptionally powerful leaders can force legions to cooperate on the battlefield.
Strategic Thinkers
Hobgoblins have a strong grasp of tactics and discipline, and can carry out sophisticated battle plans under the direction of a strategically minded leader. However, they hate elves and attack them first in battle over any other opponents, even if doing so would be a tactical error.
Legions often supplement their ranks with less reliable and more expendable troops, including goblins, bugbears, orcs, evil humans, ogres, and giants.
Beast Trainers
Hobgoblins have a long history of training animals to service. Like the more civilized races, they use oxen and horses to transport goods and weaponry over long distances. They communicate with each other using trained ravens, and keep vicious wolves to guard prisoners and protect hobgoblin camps. Hobgoblin cavalry use trained worgs as steeds, in the same way that goblins ride wolves. Some tribes even keep carnivorous apes as fighting beasts.
Conquer and Control
Hobgoblins claim lands with abundant resources, and they can be found in forests and mountains, near mines and humanoid settlements, and anywhere else that wood, metal, and potential slaves can be found. They build and conquer strongholds in strategically advantageous locations, which they then use as staging areas to expand their territory.
Hobgoblin warlords never tire of combat, but they don’t take up arms lightly. Before they attack, hobgoblins conduct thorough reconnaissance to gauge the strengths and weaknesses of their foes. When assaulting a stronghold, they surround it first to cut off escape routes and supply lines, then slowly starve their enemies out.
Hobgoblins fortify their own holdings, bolstering existing defenses with innovations of their own. Whether they lair in cavern complexes, dungeons, ruins, or forests, they protect their strongholds with ditches, fences, gates, guard towers, pit traps, and crude catapults or ballistae.
Legion of Maglubiyet
Hobgoblins worship Maglubiyet the Mighty One, the greater god of goblinoids. As terrifying as this figure is, hobgoblins don’t fear death, believing that when they die in battle, their spirits join the honored ranks of Maglubiyet’s army on the plane of Acheron.

Abilities

Martial Advantage
Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn’t incapacitated.

Actions

Longsword
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Longbow
Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.