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Monster Manual

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Monsters
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Aarakocra
Humanoid • CR 0.25
AC 12
Aboleth
Abberation • CR 10
AC 17
Abominable Yeti
Monstrosity • CR 9
AC 15
Air Elemental
Elemental • CR 5
AC 15
Allosaurus
Beast • CR 2
AC 13
Animated Armor
Construct • CR 1
AC 18
Ankheg
Monstrosity • CR 2
AC 14
Ankylosaurus
Beast • CR 3
AC 15
Ape
Beast • CR 0.5
AC 12
Awakened Shrub
Plant • CR 0
AC 9
Awakened Tree
Plant • CR 2
AC 13
Axe Beak
Beast • CR 0.25
AC 11
Azer
Elemental • CR 2
AC 17
Baboon
Beast • CR 0
AC 12
Badger
Beast • CR 1
AC 10
Banshee
Undead • CR 4
AC 12
Barbed Devil
Fiend • CR 5
AC 15
Barlgura
Fiend • CR 5
AC 15
Basilisk
Monstrosity • CR 3
AC 15
Bat
Beast • CR 0
AC 12
Bearded Devil
Fiend • CR 3
AC 13
Black Bear
Beast • CR 0.5
AC 11
Black Dragon Wyrmling
Dragon • CR 2
AC 17
Black Pudding
Ooze • CR 4
AC 7
Blink Dog
Fey • CR 0.25
AC 13
Blood Hawk
Beast • CR 0.125
AC 12
Blue Dragon Wyrmling
Dragon • CR 3
AC 17
Blue Faerie Dragon
Dragon • CR 2
AC 15
Blue Slaad
Abberation • CR 7
AC 15
Boar
Beast • CR 0.25
AC 11
Bone Devil
Fiend • CR 9
AC 19
Bone Naga
Undead • CR 4
AC 15
Brass Dragon Wyrmling
Dragon • CR 1
AC 16
Bronze Dragon Wyrmling
Dragon • CR 2
AC 17
Brown Bear
Beast • CR 1
AC 11
Bugbear
Humanoid • CR 1
AC 16
Bugbear Chief
Humanoid • CR 3
AC 17
Bulette
Monstrosity • CR 5
AC 17
Bullywug
Humanoid • CR 0.25
AC 15
Cambion
Fiend • CR 5
AC 19
Camel
Beast • CR 0.125
AC 9
Carrion Crawler
Monstrosity • CR 2
AC 13
Cat
Beast • CR 0
AC 12
Centaur
Monstrosity • CR 2
AC 12
Chain Devil
Fiend • CR 8
AC 16
Chasme
Fiend • CR 6
AC 15
Chimera
Monstrosity • CR 6
AC 14
Chuul
Abberation • CR 4
AC 16
Clay Golem
Construct • CR 9
AC 14
Cloaker
Abberation • CR 8
AC 14
Cloud Giant
Giant • CR 9
AC 14
Cockatrice
Monstrosity • CR 0.5
AC 11
Constrictor Snake
Beast • CR 0.25
AC 12
Copper Dragon Wyrmling
Dragon • CR 1
AC 16
Couatl
Celestial • CR 4
AC 19
Crab
Beast • CR 0
AC 11
Crawling Claw
Undead • CR 0
AC 12
Crocodile
Beast • CR 0.5
AC 12
Cyclops
Giant • CR 6
AC 14
Darkmantle
Monstrosity • CR 0.5
AC 11
Death Dog
Monstrosity • CR 1
AC 12
Death Slaad
Abberation • CR 10
AC 18
Deep Gnome(Svirfneblin)
Humanoid • CR 0.5
AC 15
Deer
Beast • CR 0
AC 13
Deva
Celestial • CR 10
AC 17
Dire Wolf
Beast • CR 1
AC 14
Displacer Beast
Monstrosity • CR 3
AC 13
Doppelganger
Monstrosity • CR 3
AC 14
Draft Horse
Beast • CR 0.25
AC 10
Dretch
Fiend • CR 0.25
AC 11
Drider
Monstrosity • CR 6
AC 19
Drow
Humanoid • CR 0.25
AC 15
Drow Elite Warrior
Humanoid • CR 5
AC 18
Drow Mage
Humanoid • CR 7
AC 12
Drow Priestess of Lolth
Humanoid • CR 8
AC 16
Dryad
Fey • CR 1
AC 11
Duergar
Humanoid • CR 1
AC 16
Duodrone
Construct • CR 0.25
AC 15
Dust Mephit
Elemental • CR 0.5
AC 12
Eagle
Beast • CR 0
AC 12
Earth Elemental
Elemental • CR 5
AC 17
Elephant
Beast • CR 4
AC 12
Elk
Beast • CR 0.25
AC 10
Ettercap
Monstrosity • CR 2
AC 13
Ettin
Giant • CR 4
AC 12
Fire Elemental
Elemental • CR 5
AC 13
Fire Giant
Giant • CR 9
AC 18
Fire Snake
Elemental • CR 1
AC 14
Flameskull
Undead • CR 4
AC 13
Flesh Golem
Construct • CR 5
AC 9
Flumph
Abberation • CR 0.125
AC 12
Flying Snake
Beast • CR 0.125
AC 14
Flying Sword
Construct • CR 0.25
AC 17
Fomorian
Giant • CR 8
AC 14
Frog
Beast • CR 0
AC 11
Frost Giant
Ginat • CR 8
AC 15
Galeb Duhr
Elemental • CR 6
AC 16
Gargoyle
Elemental • CR 2
AC 15
Gas Spore
Plant • CR 0.5
AC 5
Gelatinous Cube
Ooze • CR 2
AC 6
Ghast
Undead • CR 2
AC 13
Ghost
Undead • CR 4
AC 11
Ghoul
Undead • CR 1
AC 12
Giant Ape
Beast • CR 7
AC 12
Giant Badger
Beast • CR 0.25
AC 10
Giant Bat
Beast • CR 0.25
AC 13
Giant Boar
Beast • CR 2
AC 12
Giant Centipede
Beast • CR 0.25
AC 13
Giant Constrictor Snake
Beast • CR 2
AC 12
Giant Crab
Beast • CR 0.125
AC 15
Giant Crocodile
Beast • CR 5
AC 14
Giant Elk
Beast • CR 2
AC 14
Giant Fire Beetle
Beast • CR 0
AC 13
Giant Frog
Beast • CR 0.25
AC 11
Giant Goat
Beast • CR 0.5
AC 11
Giant Hyena
Beast • CR 1
AC 12
Giant Lizard
Beast • CR 0.25
AC 12
Giant Octopus
Beast • CR 1
AC 11
GiantEagle
Beast • CR 1
AC 13
Gibbering Mouther
Abberation • CR 2
AC 9
Githyanki Knight
Humanoid • CR 8
AC 18
Githyanki Warrior
Humanoid • CR 3
AC 17
Githzerai Monk
Humanoid • CR 2
AC 14
Githzerai Zerth
Humanoid • CR 6
AC 17
Glabrezu
Fiend • CR 9
AC 17
Gnoll
Humanoid • CR 0.5
AC 15
Gnoll Fang of Yeenoghu
Humanoid • CR 4
AC 14
Gnoll Pack Lord
Humanoid • CR 2
AC 15
Goblin
Humanoid • CR 0.25
AC 15
Goblin Boss
Humanoid • CR 1
AC 17
Gold Dragon Wyrmling
Dragon • CR 3
AC 17
Gorgon
Monstrosity • CR 5
AC 19
Gray Ooze
Ooze • CR 0.5
AC 8
Gray Slaad
Abberation • CR 9
AC 18
Green Dragon Wyrmling
Dragon • CR 2
AC 17
Green Faerie Dragon
Dragon • CR 2
AC 15
Green Hag
Fey • CR 3
AC 17
Green Slaad
Abberation • CR 8
AC 16
Grell
Abberation • CR 3
AC 12
Grick
Monstrosity • CR 2
AC 14
Grick Alpha
Monstrosity • CR 7
AC 18
Griffon
Monstrosity • CR 2
AC 12
Grimlock
Humanoid • CR 0.25
AC 11
Guardian Naga
Monstrosity • CR 10
AC 18
Half-Ogre
Giant • CR 1
AC 12
Harpy
Monstrosity • CR 1
AC 11
Hell Hound
Fiend • CR 3
AC 15
Hemled Horror
Construct • CR 4
AC 20
Hezoru
Fiend • CR 8
AC 16
Hill Giant
Giant • CR 5
AC 13
Hippogriff
Monstrosity • CR 1
AC 11
Hobgoblin
Humanoid • CR 0.5
AC 18
Hobgoblin Captain
Humanoid • CR 3
AC 17
Hobgoblin Warlord
Humanoid • CR 6
AC 20
Homunculus
Construct • CR 0
AC 13
Hook Horror
Monstrosity • CR 3
AC 15
Hydra
Monstrosity • CR 8
AC 15
Ice Mephit
Elemental • CR 0.5
AC 11
Imp
Fiend • CR 1
AC 13
Incubus
Fiend • CR 4
AC 15
Indigo Faerie Dragon
Dragon • CR 2
AC 15
Intellect Devourer
Abberation • CR 2
AC 12
Invisible Stalker
Elemental • CR 6
AC 14
Jackalwere
Humanoid • CR 0.5
AC 12
Kenku
Humanoid • CR 0.25
AC 13
Kobold
Humanoid • CR 0.125
AC 12
Kuo-Toa
Humanoid • CR 0.25
AC 13
Kuo-Toa Archpriest
Humanoid • CR 6
AC 13
Kuo-Toa Whip
Humanoid • CR 1
AC 11
Lamia
Monstrosity • CR 4
AC 13
Lemure
Fiend • CR 0
AC 7
Lizardfold King
Humanoid • CR 4
AC 15
Lizardfold Queen
Humanoid • CR 4
AC 15
Lizardfold Shaman
Humanoid • CR 2
AC 13
Lizardfolk
Humanoid • CR 0.5
AC 15
Magma Mephit
Elemental • CR 0.5
AC 11
Magmin
Elemental • CR 0.5
AC 14
Manes
Fiend • CR 0.125
AC 9
Manticore
Monstrosity • CR 3
AC 14
Medusa
Monstrosity • CR 6
AC 15
Merfolk
Humanoid • CR 0.125
AC 11
Merrow
Monstrosity • CR 2
AC 13
Mezzoloth
Fiend • CR 5
AC 18
Mimic
Monstrosity • CR 2
AC 12
Mind Flayer
Abberation • CR 7
AC 15
Minotaur
Monstrosity • CR 3
AC 14
Minotaur Skeleton
Undead • CR 2
AC 12
Monodrone
Construct • CR 0.125
AC 15
Mud Mephit
Elemental • CR 0.25
AC 11
Mummy
Undead • CR 3
AC 11
Myconid Adult
Plant • CR 0.5
AC 12
Myconid Sovereign
Plant • CR 2
AC 13
Myconid Sprout
Plant • CR 0
AC 10
Needle Blight
Plant • CR 0.25
AC 12
Night Hag
Fiend • CR 5
AC 17
Nightmare
Fiend • CR 3
AC 13
Nothic
Abberation • CR 2
AC 15
Nycaloth
Fiend • CR 9
AC 18
Ochre Ooze
Ooze • CR 2
AC 8
Ogre
Giant • CR 2
AC 11
Oni
Giant • CR 7
AC 16
Orange Faerie Dragon
Dragon • CR 1
AC 15
Orc
Humanoid • CR 0.5
AC 13
Orc Eye of Gruumsh
Humanoid • CR 2
AC 16
Orc War Chief
Humanoid • CR 4
AC 16
Orog
Humanoid • CR 2
AC 18
Otyugh
Abberation • CR 5
AC 14
Owlbear
Monstrosity • CR 3
AC 13
Pegasus
Celestial • CR 2
AC 12
Pentadrone
Construct • CR 2
AC 16
Peryton
Monstrosity • CR 2
AC 13
Piercer
Monstrosity • CR 0.5
AC 15
Pixie
Fey • CR 0.25
AC 15
Plesiosaurus
Beast • CR 2
AC 13
Pseudodragon
Dragon • CR 0.25
AC 13
Pteranodon
Beast • CR 0.25
AC 13
Quadrone
Construct • CR 1
AC 16
Quaggoth
Humanoid • CR 2
AC 13
Quasit
Fiend • CR 1
AC 13
Red Dragon Wyrmling
Dragon • CR 4
AC 17
Red Faerie Dragon
Dragon • CR 1
AC 15
Red Slaad
Abberation • CR 5
AC 14
Revenant
Undead • CR 5
AC 13
Roper
Monstrosity • CR 5
AC 20
Rug of Smothering
Construct • CR 2
AC 12
Rust Monster
Monstrosity • CR 0.5
AC 14
Sahuagin
Humanoid • CR 0.5
AC 12
Sahuagin Baron
Humanoid • CR 5
AC 16
Sahuagin Priestess
Humanoid • CR 2
AC 12
Salamander
Elemental • CR 5
AC 15
Satyr
Fey • CR 0.5
AC 14
Scarecrow
Construct • CR 1
AC 11
Sea Hag
Fey • CR 2
AC 14
Shadow
Undead • CR 0.5
AC 12
Shadow Demon
Fiend • CR 4
AC 13
Shambling Mound
Plant • CR 5
AC 15
Shield Guardian
Construct • CR 7
AC 17
Shrieker
Plant • CR 0
AC 5
Silver Dragon Wyrmling
Dragon • CR 2
AC 17
Skeleton
Undead • CR 0.25
AC 13
Slaad Tadpole
Abberation • CR 0.125
AC 12
Smoke Mephit
Elemental • CR 0.25
AC 11
Spectator
Abberation • CR 3
AC 14
Specter
Undead • CR 1
AC 12
Spined Devil
Fiend • CR 2
AC 13
Spirit Naga
Monstrosity • CR 8
AC 15
Sprite
Fey • CR 0.25
AC 15
Steam Mephit
Elemental • CR 0.25
AC 10
Stirge
Beast • CR 0.125
AC 14
Stone Giant
Giant • CR 7
AC 17
Stone Golem
Construct • CR 10
AC 17
Succubus
Fiend • CR 4
AC 15
Thri-Kreen
Humanoid • CR 1
AC 15
Treant
Plant • CR 9
AC 16
Triceratops
Beast • CR 5
AC 13
Tridrone
Construct • CR 0.5
AC 15
Troglodyte
Humanoid • CR 0.25
AC 11
Troll
Giant • CR 5
AC 15
Twig Blight
Plant • CR 0.125
AC 13
Tyrannosaurus Rex
Beast • CR 8
AC 13
Umber Hulk
Monstrosity • CR 5
AC 18
Unicorn
Celestial • CR 5
AC 12
Vampire Spawn
Undead • CR 5
AC 15
Vine Blight
Plant • CR 0.5
AC 12
Violet Faerie Dragon
Dragon • CR 2
AC 15
Violet Fungus
Plant • CR 0.25
AC 5
Vrock
Fiend • CR 6
AC 15
Warhorse Skeleton
Undead • CR 0.5
AC 13
Water Elemental
Elemental • CR 5
AC 14
Water Weird
Elemental • CR 3
AC 13
Werebear
Humanoid • CR 5
AC
Wereboar
Humanoid • CR 4
AC
Wererat
Humanoid • CR 2
AC 12
Weretiger
Humanoid • CR 4
AC 12
Werewolf
Humanoid • CR 3
AC
White Dragon Wyrmling
Dragon • CR 2
AC 16
Wight
Undead • CR 3
AC 14
Will-o-wisp
Undead • CR 2
AC 19
Winged Kobold
Humanoid • CR 0.25
AC 13
Wraith
Undead • CR 5
AC 13
Wyvern
Dragon • CR 6
AC 13
Xorn
Elemental • CR 5
AC 19
Yellow Faerie Dragon
Dragon • CR 1
AC 15
Yeti
Monstrosity • CR 3
AC 12
Yoghlol
Fiend • CR 10
AC 15
Young Black Dragon
Dragon • CR 7
AC 18
Young Blue Dragon
Dragon • CR 9
AC 18
Young Brass Dragon
Dragon • CR 6
AC 17
Young Bronze Dragon
Dragon • CR 8
AC 18
Young Copper Dragon
Dragon • CR 7
AC 17
Young Gold Dragon
Dragon • CR 10
AC 18
Young Green Dragon
Dragon • CR 8
AC 18
Young Red Dragon
Dragon • CR 10
AC 18
Young Remorhaz
Monstrosity • CR 5
AC 14
Young Silver Dragon
Dragon • CR 9
AC 18
Young White Dragon
Drago • CR 6
AC 17
Yuan-Ti Abomination
Monstrosity • CR 7
AC 15
Yuan-Ti Malison
Monstrosity • CR 3
AC 12
Yuan-Ti Pureblood
Humanoid • CR 1
AC 11
Zombie
Undead • CR 0.25
AC 8

Harpy

M Monstrosity • CE • CR 1 (200 XP)
AC: 11
HP: 38 (7-d8-7)
Speed: 20 / 40
STR
12
DEX
13
CON
12
INT
7
WIS
10
CHA
13
Senses: passive Perception 10
Languages: Common

Description

Taking glee in suffering and death, the sadistic harpy is always on the hunt for prey. Its sweet song has lured countless adventurers to their deaths, drawing them in close for the harpy to kill and then consume.
A harpy combines the body, legs, and wings of a vulture with the torso, arms, and head of a human. Its wicked talons and bone club make it a formidable threat in combat, and its eyes reflect the absolute evil of its soul.
Divine Curse
Long ago, an elf wandering a forest heard birdsong so pure and wholesome that she was moved to tears. Following the music, she came upon a clearing where stood a handsome elf youth who had also paused to hear the bird’s song. This was Fenmarel Mestarine, a reclusive elf god. His divine presence stole her heart as he fled, vanishing into the woods as if he was never there.
Though the elf searched the woods and called for her stranger, she found no sign of his passage. Driven to despair by her longing, she begged the gods to help her. Aerdrie Faenya, elf goddess of the sky, heard the elf’s cries and was moved to her aid. She appeared as the bird whose song had entranced the outcast god, then taught that song of beauty and seduction to the elf.
When her singing failed to draw Fenmarel Mestarine to her side, the elf cursed the gods, invoking a dreadful power and transforming her into the first harpy. The curse worked its magic on the elf’s spirit as well as her body, turning her desire for love into a hunger for flesh, even as her beautiful song continued to draw creatures to her deadly embrace.
Harpy Song
To hear a harpy’s song is to hear music more beautiful than anything else in the world. A traveler that succumbs to the entrancing effect of that singing is compelled to blunder toward its source. A harpy sometimes charms victims before it attacks, but a more effective use of its song is to lure prey over cliffs, into bogs and quicksand, or into deadly pits. Creatures trapped or incapacitated then become easy targets for the harpy’s wrath.
Sadistic Cowards
Harpies haunt bleak coastal cliffs and other places hazardous to non-flying creatures. Harpies have no interest in a fair fight, and they never attack unless they have a clear advantage. If a fight turns against a harpy, it lacks the cunning to adapt and will flee and go hungry rather than risk straight-up combat.
When they attack, harpies play with their food, delighting in the “music” their victims make as they scream. A harpy takes its time dismembering a helpless foe and can spend days torturing a victim before the merciful end.
Gruesome Collectors
Harpies take shiny baubles, valuable objects, and other trophies from their victims, sometimes fighting with each other for the right to claim the choicest prizes. When no valuable objects can be found, a harpy takes hair, bones, or body parts to line its nest. A harpy’s lair is usually hidden in remote ruins, where adventurers can discover valuable treasure and magic hidden beneath foul piles of offal.

Actions

Multiattack
The harpy makes two attacks: one with its claws and one with its club.
Claws
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.
Club
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Luring Song
The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated. While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route. It doesn’t avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature’s saving throw is successful, the effect ends on it. A target that successfully saves is immune to this harpy’s song for the next 24 hours.