Monster Manual
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Monsters
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Aarakocra
Humanoid •
CR 0.25
AC 12
Aboleth
Abberation •
CR 10
AC 17
Abominable Yeti
Monstrosity •
CR 9
AC 15
Air Elemental
Elemental •
CR 5
AC 15
Allosaurus
Beast •
CR 2
AC 13
Animated Armor
Construct •
CR 1
AC 18
Ankheg
Monstrosity •
CR 2
AC 14
Ankylosaurus
Beast •
CR 3
AC 15
Ape
Beast •
CR 0.5
AC 12
Awakened Shrub
Plant •
CR 0
AC 9
Awakened Tree
Plant •
CR 2
AC 13
Axe Beak
Beast •
CR 0.25
AC 11
Azer
Elemental •
CR 2
AC 17
Baboon
Beast •
CR 0
AC 12
Badger
Beast •
CR 1
AC 10
Banshee
Undead •
CR 4
AC 12
Barbed Devil
Fiend •
CR 5
AC 15
Barlgura
Fiend •
CR 5
AC 15
Basilisk
Monstrosity •
CR 3
AC 15
Bat
Beast •
CR 0
AC 12
Bearded Devil
Fiend •
CR 3
AC 13
Black Bear
Beast •
CR 0.5
AC 11
Black Dragon Wyrmling
Dragon •
CR 2
AC 17
Black Pudding
Ooze •
CR 4
AC 7
Blink Dog
Fey •
CR 0.25
AC 13
Blood Hawk
Beast •
CR 0.125
AC 12
Blue Dragon Wyrmling
Dragon •
CR 3
AC 17
Blue Faerie Dragon
Dragon •
CR 2
AC 15
Blue Slaad
Abberation •
CR 7
AC 15
Boar
Beast •
CR 0.25
AC 11
Bone Devil
Fiend •
CR 9
AC 19
Bone Naga
Undead •
CR 4
AC 15
Brass Dragon Wyrmling
Dragon •
CR 1
AC 16
Bronze Dragon Wyrmling
Dragon •
CR 2
AC 17
Brown Bear
Beast •
CR 1
AC 11
Bugbear
Humanoid •
CR 1
AC 16
Bugbear Chief
Humanoid •
CR 3
AC 17
Bulette
Monstrosity •
CR 5
AC 17
Bullywug
Humanoid •
CR 0.25
AC 15
Cambion
Fiend •
CR 5
AC 19
Camel
Beast •
CR 0.125
AC 9
Carrion Crawler
Monstrosity •
CR 2
AC 13
Cat
Beast •
CR 0
AC 12
Centaur
Monstrosity •
CR 2
AC 12
Chain Devil
Fiend •
CR 8
AC 16
Chasme
Fiend •
CR 6
AC 15
Chimera
Monstrosity •
CR 6
AC 14
Chuul
Abberation •
CR 4
AC 16
Clay Golem
Construct •
CR 9
AC 14
Cloaker
Abberation •
CR 8
AC 14
Cloud Giant
Giant •
CR 9
AC 14
Cockatrice
Monstrosity •
CR 0.5
AC 11
Constrictor Snake
Beast •
CR 0.25
AC 12
Copper Dragon Wyrmling
Dragon •
CR 1
AC 16
Couatl
Celestial •
CR 4
AC 19
Crab
Beast •
CR 0
AC 11
Crawling Claw
Undead •
CR 0
AC 12
Crocodile
Beast •
CR 0.5
AC 12
Cyclops
Giant •
CR 6
AC 14
Darkmantle
Monstrosity •
CR 0.5
AC 11
Death Dog
Monstrosity •
CR 1
AC 12
Death Slaad
Abberation •
CR 10
AC 18
Deep Gnome(Svirfneblin)
Humanoid •
CR 0.5
AC 15
Deer
Beast •
CR 0
AC 13
Deva
Celestial •
CR 10
AC 17
Dire Wolf
Beast •
CR 1
AC 14
Displacer Beast
Monstrosity •
CR 3
AC 13
Doppelganger
Monstrosity •
CR 3
AC 14
Draft Horse
Beast •
CR 0.25
AC 10
Dretch
Fiend •
CR 0.25
AC 11
Drider
Monstrosity •
CR 6
AC 19
Drow
Humanoid •
CR 0.25
AC 15
Drow Elite Warrior
Humanoid •
CR 5
AC 18
Drow Mage
Humanoid •
CR 7
AC 12
Drow Priestess of Lolth
Humanoid •
CR 8
AC 16
Dryad
Fey •
CR 1
AC 11
Duergar
Humanoid •
CR 1
AC 16
Duodrone
Construct •
CR 0.25
AC 15
Dust Mephit
Elemental •
CR 0.5
AC 12
Eagle
Beast •
CR 0
AC 12
Earth Elemental
Elemental •
CR 5
AC 17
Elephant
Beast •
CR 4
AC 12
Elk
Beast •
CR 0.25
AC 10
Ettercap
Monstrosity •
CR 2
AC 13
Ettin
Giant •
CR 4
AC 12
Fire Elemental
Elemental •
CR 5
AC 13
Fire Giant
Giant •
CR 9
AC 18
Fire Snake
Elemental •
CR 1
AC 14
Flameskull
Undead •
CR 4
AC 13
Flesh Golem
Construct •
CR 5
AC 9
Flumph
Abberation •
CR 0.125
AC 12
Flying Snake
Beast •
CR 0.125
AC 14
Flying Sword
Construct •
CR 0.25
AC 17
Fomorian
Giant •
CR 8
AC 14
Frog
Beast •
CR 0
AC 11
Frost Giant
Ginat •
CR 8
AC 15
Galeb Duhr
Elemental •
CR 6
AC 16
Gargoyle
Elemental •
CR 2
AC 15
Gas Spore
Plant •
CR 0.5
AC 5
Gelatinous Cube
Ooze •
CR 2
AC 6
Ghast
Undead •
CR 2
AC 13
Ghost
Undead •
CR 4
AC 11
Ghoul
Undead •
CR 1
AC 12
Giant Ape
Beast •
CR 7
AC 12
Giant Badger
Beast •
CR 0.25
AC 10
Giant Bat
Beast •
CR 0.25
AC 13
Giant Boar
Beast •
CR 2
AC 12
Giant Centipede
Beast •
CR 0.25
AC 13
Giant Constrictor Snake
Beast •
CR 2
AC 12
Giant Crab
Beast •
CR 0.125
AC 15
Giant Crocodile
Beast •
CR 5
AC 14
Giant Elk
Beast •
CR 2
AC 14
Giant Fire Beetle
Beast •
CR 0
AC 13
Giant Frog
Beast •
CR 0.25
AC 11
Giant Goat
Beast •
CR 0.5
AC 11
Giant Hyena
Beast •
CR 1
AC 12
Giant Lizard
Beast •
CR 0.25
AC 12
Giant Octopus
Beast •
CR 1
AC 11
GiantEagle
Beast •
CR 1
AC 13
Gibbering Mouther
Abberation •
CR 2
AC 9
Githyanki Knight
Humanoid •
CR 8
AC 18
Githyanki Warrior
Humanoid •
CR 3
AC 17
Githzerai Monk
Humanoid •
CR 2
AC 14
Githzerai Zerth
Humanoid •
CR 6
AC 17
Glabrezu
Fiend •
CR 9
AC 17
Gnoll
Humanoid •
CR 0.5
AC 15
Gnoll Fang of Yeenoghu
Humanoid •
CR 4
AC 14
Gnoll Pack Lord
Humanoid •
CR 2
AC 15
Goblin
Humanoid •
CR 0.25
AC 15
Goblin Boss
Humanoid •
CR 1
AC 17
Gold Dragon Wyrmling
Dragon •
CR 3
AC 17
Gorgon
Monstrosity •
CR 5
AC 19
Gray Ooze
Ooze •
CR 0.5
AC 8
Gray Slaad
Abberation •
CR 9
AC 18
Green Dragon Wyrmling
Dragon •
CR 2
AC 17
Green Faerie Dragon
Dragon •
CR 2
AC 15
Green Hag
Fey •
CR 3
AC 17
Green Slaad
Abberation •
CR 8
AC 16
Grell
Abberation •
CR 3
AC 12
Grick
Monstrosity •
CR 2
AC 14
Grick Alpha
Monstrosity •
CR 7
AC 18
Griffon
Monstrosity •
CR 2
AC 12
Grimlock
Humanoid •
CR 0.25
AC 11
Guardian Naga
Monstrosity •
CR 10
AC 18
Half-Ogre
Giant •
CR 1
AC 12
Harpy
Monstrosity •
CR 1
AC 11
Hell Hound
Fiend •
CR 3
AC 15
Hemled Horror
Construct •
CR 4
AC 20
Hezoru
Fiend •
CR 8
AC 16
Hill Giant
Giant •
CR 5
AC 13
Hippogriff
Monstrosity •
CR 1
AC 11
Hobgoblin
Humanoid •
CR 0.5
AC 18
Hobgoblin Captain
Humanoid •
CR 3
AC 17
Hobgoblin Warlord
Humanoid •
CR 6
AC 20
Homunculus
Construct •
CR 0
AC 13
Hook Horror
Monstrosity •
CR 3
AC 15
Hydra
Monstrosity •
CR 8
AC 15
Ice Mephit
Elemental •
CR 0.5
AC 11
Imp
Fiend •
CR 1
AC 13
Incubus
Fiend •
CR 4
AC 15
Indigo Faerie Dragon
Dragon •
CR 2
AC 15
Intellect Devourer
Abberation •
CR 2
AC 12
Invisible Stalker
Elemental •
CR 6
AC 14
Jackalwere
Humanoid •
CR 0.5
AC 12
Kenku
Humanoid •
CR 0.25
AC 13
Kobold
Humanoid •
CR 0.125
AC 12
Kuo-Toa
Humanoid •
CR 0.25
AC 13
Kuo-Toa Archpriest
Humanoid •
CR 6
AC 13
Kuo-Toa Whip
Humanoid •
CR 1
AC 11
Lamia
Monstrosity •
CR 4
AC 13
Lemure
Fiend •
CR 0
AC 7
Lizardfold King
Humanoid •
CR 4
AC 15
Lizardfold Queen
Humanoid •
CR 4
AC 15
Lizardfold Shaman
Humanoid •
CR 2
AC 13
Lizardfolk
Humanoid •
CR 0.5
AC 15
Magma Mephit
Elemental •
CR 0.5
AC 11
Magmin
Elemental •
CR 0.5
AC 14
Manes
Fiend •
CR 0.125
AC 9
Manticore
Monstrosity •
CR 3
AC 14
Medusa
Monstrosity •
CR 6
AC 15
Merfolk
Humanoid •
CR 0.125
AC 11
Merrow
Monstrosity •
CR 2
AC 13
Mezzoloth
Fiend •
CR 5
AC 18
Mimic
Monstrosity •
CR 2
AC 12
Mind Flayer
Abberation •
CR 7
AC 15
Minotaur
Monstrosity •
CR 3
AC 14
Minotaur Skeleton
Undead •
CR 2
AC 12
Monodrone
Construct •
CR 0.125
AC 15
Mud Mephit
Elemental •
CR 0.25
AC 11
Mummy
Undead •
CR 3
AC 11
Myconid Adult
Plant •
CR 0.5
AC 12
Myconid Sovereign
Plant •
CR 2
AC 13
Myconid Sprout
Plant •
CR 0
AC 10
Needle Blight
Plant •
CR 0.25
AC 12
Night Hag
Fiend •
CR 5
AC 17
Nightmare
Fiend •
CR 3
AC 13
Nothic
Abberation •
CR 2
AC 15
Nycaloth
Fiend •
CR 9
AC 18
Ochre Ooze
Ooze •
CR 2
AC 8
Ogre
Giant •
CR 2
AC 11
Oni
Giant •
CR 7
AC 16
Orange Faerie Dragon
Dragon •
CR 1
AC 15
Orc
Humanoid •
CR 0.5
AC 13
Orc Eye of Gruumsh
Humanoid •
CR 2
AC 16
Orc War Chief
Humanoid •
CR 4
AC 16
Orog
Humanoid •
CR 2
AC 18
Otyugh
Abberation •
CR 5
AC 14
Owlbear
Monstrosity •
CR 3
AC 13
Pegasus
Celestial •
CR 2
AC 12
Pentadrone
Construct •
CR 2
AC 16
Peryton
Monstrosity •
CR 2
AC 13
Piercer
Monstrosity •
CR 0.5
AC 15
Pixie
Fey •
CR 0.25
AC 15
Plesiosaurus
Beast •
CR 2
AC 13
Pseudodragon
Dragon •
CR 0.25
AC 13
Pteranodon
Beast •
CR 0.25
AC 13
Quadrone
Construct •
CR 1
AC 16
Quaggoth
Humanoid •
CR 2
AC 13
Quasit
Fiend •
CR 1
AC 13
Red Dragon Wyrmling
Dragon •
CR 4
AC 17
Red Faerie Dragon
Dragon •
CR 1
AC 15
Red Slaad
Abberation •
CR 5
AC 14
Revenant
Undead •
CR 5
AC 13
Roper
Monstrosity •
CR 5
AC 20
Rug of Smothering
Construct •
CR 2
AC 12
Rust Monster
Monstrosity •
CR 0.5
AC 14
Sahuagin
Humanoid •
CR 0.5
AC 12
Sahuagin Baron
Humanoid •
CR 5
AC 16
Sahuagin Priestess
Humanoid •
CR 2
AC 12
Salamander
Elemental •
CR 5
AC 15
Satyr
Fey •
CR 0.5
AC 14
Scarecrow
Construct •
CR 1
AC 11
Sea Hag
Fey •
CR 2
AC 14
Shadow
Undead •
CR 0.5
AC 12
Shadow Demon
Fiend •
CR 4
AC 13
Shambling Mound
Plant •
CR 5
AC 15
Shield Guardian
Construct •
CR 7
AC 17
Shrieker
Plant •
CR 0
AC 5
Silver Dragon Wyrmling
Dragon •
CR 2
AC 17
Skeleton
Undead •
CR 0.25
AC 13
Slaad Tadpole
Abberation •
CR 0.125
AC 12
Smoke Mephit
Elemental •
CR 0.25
AC 11
Spectator
Abberation •
CR 3
AC 14
Specter
Undead •
CR 1
AC 12
Spined Devil
Fiend •
CR 2
AC 13
Spirit Naga
Monstrosity •
CR 8
AC 15
Sprite
Fey •
CR 0.25
AC 15
Steam Mephit
Elemental •
CR 0.25
AC 10
Stirge
Beast •
CR 0.125
AC 14
Stone Giant
Giant •
CR 7
AC 17
Stone Golem
Construct •
CR 10
AC 17
Succubus
Fiend •
CR 4
AC 15
Thri-Kreen
Humanoid •
CR 1
AC 15
Treant
Plant •
CR 9
AC 16
Triceratops
Beast •
CR 5
AC 13
Tridrone
Construct •
CR 0.5
AC 15
Troglodyte
Humanoid •
CR 0.25
AC 11
Troll
Giant •
CR 5
AC 15
Twig Blight
Plant •
CR 0.125
AC 13
Tyrannosaurus Rex
Beast •
CR 8
AC 13
Umber Hulk
Monstrosity •
CR 5
AC 18
Unicorn
Celestial •
CR 5
AC 12
Vampire Spawn
Undead •
CR 5
AC 15
Vine Blight
Plant •
CR 0.5
AC 12
Violet Faerie Dragon
Dragon •
CR 2
AC 15
Violet Fungus
Plant •
CR 0.25
AC 5
Vrock
Fiend •
CR 6
AC 15
Warhorse Skeleton
Undead •
CR 0.5
AC 13
Water Elemental
Elemental •
CR 5
AC 14
Water Weird
Elemental •
CR 3
AC 13
Werebear
Humanoid •
CR 5
AC
Wereboar
Humanoid •
CR 4
AC
Wererat
Humanoid •
CR 2
AC 12
Weretiger
Humanoid •
CR 4
AC 12
Werewolf
Humanoid •
CR 3
AC
White Dragon Wyrmling
Dragon •
CR 2
AC 16
Wight
Undead •
CR 3
AC 14
Will-o-wisp
Undead •
CR 2
AC 19
Winged Kobold
Humanoid •
CR 0.25
AC 13
Wraith
Undead •
CR 5
AC 13
Wyvern
Dragon •
CR 6
AC 13
Xorn
Elemental •
CR 5
AC 19
Yellow Faerie Dragon
Dragon •
CR 1
AC 15
Yeti
Monstrosity •
CR 3
AC 12
Yoghlol
Fiend •
CR 10
AC 15
Young Black Dragon
Dragon •
CR 7
AC 18
Young Blue Dragon
Dragon •
CR 9
AC 18
Young Brass Dragon
Dragon •
CR 6
AC 17
Young Bronze Dragon
Dragon •
CR 8
AC 18
Young Copper Dragon
Dragon •
CR 7
AC 17
Young Gold Dragon
Dragon •
CR 10
AC 18
Young Green Dragon
Dragon •
CR 8
AC 18
Young Red Dragon
Dragon •
CR 10
AC 18
Young Remorhaz
Monstrosity •
CR 5
AC 14
Young Silver Dragon
Dragon •
CR 9
AC 18
Young White Dragon
Drago •
CR 6
AC 17
Yuan-Ti Abomination
Monstrosity •
CR 7
AC 15
Yuan-Ti Malison
Monstrosity •
CR 3
AC 12
Yuan-Ti Pureblood
Humanoid •
CR 1
AC 11
Zombie
Undead •
CR 0.25
AC 8
Aboleth
L
Abberation
• LE
• CR 10 (5900 XP)
AC: 17
HP: 135
(18-d10-36)
Speed:
10 / 40
STR
21
DEX
9
CON
15
INT
18
WIS
15
CHA
18
Skills: History +12-Perception +10
Senses: Darkvision 120 ft.-passive Perception 20
Languages: Deep Speech-Telepathy 120 ft.
Description
Before the coming of the gods, aboleths lurked in primordial oceans and underground lakes. They reached out with their minds and seized control of the burgeoning life-forms of the mortal realm. Their dominance made them like gods. Then the true gods appeared, smashing the aboleths’ empire.
Aboleths have never forgotten.
Eternal Memories
Aboleths have flawless memories. They pass on their knowledge and experience from generation to generation. Thus, the injury of their defeat by the gods remains perfectly preserved in their minds.
Aboleths’ minds are treasure troves of ancient lore, recalling moments from prehistory with perfect clarity. They plot patiently and intricately across eons. Few creatures can conceive of the extent of an aboleth’s plan.
Gods in the Lake
Aboleths dwell in watery environments, including ocean abysses, deep lakes, and the Elemental Plane of Water. In these domains and the lands that adjoin them, aboleths are like gods, demanding worship and obedience from their subjects. When they consume other creatures, aboleths add the knowledge and experiences of their prey to their eternal memories.
Aboleths use their telepathic powers to read the minds of creatures and know their desires. An aboleth uses this knowledge to gain a creature’s loyalty, promising to fulfill such wants in exchange for obedience. Within its lair, the aboleth can further use its powers to override senses, granting creatures, such as its followers, the illusion of promised rewards.
Enemies of the Gods
The aboleths’ fall from power is written in stark clarity on their flawless memories, for aboleths never truly die. If an aboleth’s body is destroyed, its spirit returns to the Elemental Plane of Water, where a new body coalesces for it over days or months.
Ultimately, aboleths dream of overthrowing the gods and regaining control of the world. Aboleths have had untold eons to plot and to prepare their plans for perfect execution.
Abilities
Amphibious
The aboleth can breathe air and water.
Mucous Cloud
While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater.
Probing Telepathy
If a creature communicates telepathically with the aboleth, the aboleth learns the creature’s greatest desires if the aboleth can see the creature.
Actions
Multiattack
The aboleth makes three tentacle attacks.
Tentacle
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature’s skin becomes translucent and slimy, the creature can’t regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.
Tail
Melee Weapon Attack: +9 to hit, reach 10 ft. one target. Hit: 15 (3d6 + 5) bludgeoning damage.
Roll: 3-d6-5
Enslave (3/Day)
The aboleth targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth’s control and can’t take reactions, and the aboleth and the target can communicate telepathically with each other over any distance.Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth.