🎲 DM Assistant

Monster Manual

Search and browse monsters. Click one to view details.

Back to Characters
Monsters
Click to view
Aarakocra
Humanoid • CR 0.25
AC 12
Acolyte
Humanoid • CR 0.25
AC 10
Animated Armor
Construct • CR 1
AC 18
Ape
Beast • CR 0.5
AC 12
Awakened Shrub
Plant • CR 0
AC 9
Axe Beak
Beast • CR 0.25
AC 11
Baboon
Beast • CR 0
AC 12
Badger
Beast • CR 1
AC 10
Bandit
Humanoid • CR 0.125
AC 12
Bat
Beast • CR 0
AC 12
Black Bear
Beast • CR 0.5
AC 11
Blink Dog
Fey • CR 0.25
AC 13
Blood Hawk
Beast • CR 0.125
AC 12
Boar
Beast • CR 0.25
AC 11
Brass Dragon Wyrmling
Dragon • CR 1
AC 16
Brown Bear
Beast • CR 1
AC 11
Bugbear
Humanoid • CR 1
AC 16
Bullywug
Humanoid • CR 0.25
AC 15
Camel
Beast • CR 0.125
AC 9
Cat
Beast • CR 0
AC 12
Cockatrice
Monstrosity • CR 0.5
AC 11
Commoner
Humanoid • CR 0
AC 10
Constrictor Snake
Beast • CR 0.25
AC 12
Copper Dragon Wyrmling
Dragon • CR 1
AC 16
Crab
Beast • CR 0
AC 11
Crawling Claw
Undead • CR 0
AC 12
Crocodile
Beast • CR 0.5
AC 12
Cultist
Humanoid • CR 0.125
AC 12
Darkmantle
Monstrosity • CR 0.5
AC 11
Death Dog
Monstrosity • CR 1
AC 12
Deep Gnome(Svirfneblin)
Humanoid • CR 0.5
AC 15
Deer
Beast • CR 0
AC 13
Dire Wolf
Beast • CR 1
AC 14
Draft Horse
Beast • CR 0.25
AC 10
Dretch
Fiend • CR 0.25
AC 11
Drow
Humanoid • CR 0.25
AC 15
Dryad
Fey • CR 1
AC 11
Duergar
Humanoid • CR 1
AC 16
Duodrone
Construct • CR 0.25
AC 15
Dust Mephit
Elemental • CR 0.5
AC 12
Eagle
Beast • CR 0
AC 12
Elk
Beast • CR 0.25
AC 10
Fire Snake
Elemental • CR 1
AC 14
Flumph
Abberation • CR 0.125
AC 12
Flying Snake
Beast • CR 0.125
AC 14
Flying Sword
Construct • CR 0.25
AC 17
Frog
Beast • CR 0
AC 11
Gas Spore
Plant • CR 0.5
AC 5
Ghoul
Undead • CR 1
AC 12
Giant Badger
Beast • CR 0.25
AC 10
Giant Bat
Beast • CR 0.25
AC 13
Giant Centipede
Beast • CR 0.25
AC 13
Giant Crab
Beast • CR 0.125
AC 15
Giant Fire Beetle
Beast • CR 0
AC 13
Giant Frog
Beast • CR 0.25
AC 11
Giant Goat
Beast • CR 0.5
AC 11
Giant Hyena
Beast • CR 1
AC 12
Giant Lizard
Beast • CR 0.25
AC 12
Giant Octopus
Beast • CR 1
AC 11
Giant Owl
Beast • CR 0.25
AC 12
Giant Poisonous Snake
Beast • CR 0.25
AC 14
Giant Rat
Beast • CR 0.125
AC 12
Giant Sea Horse
Beast • CR 0.5
AC 13
Giant Spider
Beast • CR 1
AC 14
Giant Toad
Beast • CR 1
AC 11
Giant Vulture
Beast • CR 1
AC 10
Giant Wasp
Beast • CR 0.5
AC 12
Giant Weasel
Beast • CR 0.125
AC 13
Giant Wolf Spider
Beast • CR 0.25
AC 13
GiantEagle
Beast • CR 1
AC 13
Gnoll
Humanoid • CR 0.5
AC 15
Goat
Beast • CR 0
AC 10
Goblin
Humanoid • CR 0.25
AC 15
Goblin Boss
Humanoid • CR 1
AC 17
Gray Ooze
Ooze • CR 0.5
AC 8
Grimlock
Humanoid • CR 0.25
AC 11
Guard
Humanoid • CR 0.125
AC 16
Half-Ogre
Giant • CR 1
AC 12
Harpy
Monstrosity • CR 1
AC 11
Hawk
Beast • CR 0
AC 13
Hippogriff
Monstrosity • CR 1
AC 11
Hobgoblin
Humanoid • CR 0.5
AC 18
Homunculus
Construct • CR 0
AC 13
Hyena
Beast • CR 0
AC 11
Ice Mephit
Elemental • CR 0.5
AC 11
Imp
Fiend • CR 1
AC 13
Jackal
Beast • CR 0
AC 12
Jackalwere
Humanoid • CR 0.5
AC 12
Kenku
Humanoid • CR 0.25
AC 13
Kobold
Humanoid • CR 0.125
AC 12
Kuo-Toa
Humanoid • CR 0.25
AC 13
Kuo-Toa Whip
Humanoid • CR 1
AC 11
Lemure
Fiend • CR 0
AC 7
Lion
Beast • CR 1
AC 12
Lizard
Beast • CR 0
AC 10
Lizardfolk
Humanoid • CR 0.5
AC 15
Magma Mephit
Elemental • CR 0.5
AC 11
Magmin
Elemental • CR 0.5
AC 14
Manes
Fiend • CR 0.125
AC 9
Mastiff
Beast • CR 0.125
AC 12
Merfolk
Humanoid • CR 0.125
AC 11
Monodrone
Construct • CR 0.125
AC 15
Mud Mephit
Elemental • CR 0.25
AC 11
Mule
Beast • CR 0.125
AC 10
Myconid Adult
Plant • CR 0.5
AC 12
Myconid Sprout
Plant • CR 0
AC 10
Needle Blight
Plant • CR 0.25
AC 12
Noble
Humanoid • CR 0.125
AC 15
Octopus
Beast • CR 0
AC 12
Orange Faerie Dragon
Dragon • CR 1
AC 15
Orc
Humanoid • CR 0.5
AC 13
Owl
Beast • CR 0
AC 11
Panther
Beast • CR 0.25
AC 12
Piercer
Monstrosity • CR 0.5
AC 15
Pixie
Fey • CR 0.25
AC 15
Poisonous Snake
Beast • CR 0.125
AC 13
Pony
Beast • CR 0.125
AC 10
Pseudodragon
Dragon • CR 0.25
AC 13
Pteranodon
Beast • CR 0.25
AC 13
Quadrone
Construct • CR 1
AC 16
Quasit
Fiend • CR 1
AC 13
Quipper
Beast • CR 0
AC 13
Rat
Beast • CR 0
AC 10
Raven
Beast • CR 0
AC 12
Red Faerie Dragon
Dragon • CR 1
AC 15
Reef Shark
Beast • CR 0.5
AC 12
Riding Horse
Beast • CR 0.25
AC 10
Rust Monster
Monstrosity • CR 0.5
AC 14
Sahuagin
Humanoid • CR 0.5
AC 12
Satyr
Fey • CR 0.5
AC 14
Scarecrow
Construct • CR 1
AC 11
Scorpion
Beast • CR 0
AC 11
Scout
Humanoid • CR 0.5
AC 13
Sea Horse
Beast • CR 0
AC 11
Shadow
Undead • CR 0.5
AC 12
Shrieker
Plant • CR 0
AC 5
Skeleton
Undead • CR 0.25
AC 13
Slaad Tadpole
Abberation • CR 0.125
AC 12
Smoke Mephit
Elemental • CR 0.25
AC 11
Specter
Undead • CR 1
AC 12
Spider
Beast • CR 0
AC 12
Sprite
Fey • CR 0.25
AC 15
Spy
Humanoid • CR 1
AC 12
Steam Mephit
Elemental • CR 0.25
AC 10
Stirge
Beast • CR 0.125
AC 14
Thri-Kreen
Humanoid • CR 1
AC 15
Thug
Humanoid • CR 0.5
AC 11
Tiger
Beast • CR 1
AC 12
Tribal Warrior
Humanoid • CR 0.125
AC 12
Tridrone
Construct • CR 0.5
AC 15
Troglodyte
Humanoid • CR 0.25
AC 11
Twig Blight
Plant • CR 0.125
AC 13
Vine Blight
Plant • CR 0.5
AC 12
Violet Fungus
Plant • CR 0.25
AC 5
Vulture
Beast • CR 0
AC 10
Warhorse
Beast • CR 0.5
AC 11
Warhorse Skeleton
Undead • CR 0.5
AC 13
Weasel
Beast • CR 0
AC 13
Winged Kobold
Humanoid • CR 0.25
AC 13
Wolf
Beast • CR 0.25
AC 13
Worg
Monstrosity • CR 0.5
AC 13
Yellow Faerie Dragon
Dragon • CR 1
AC 15
Yuan-Ti Pureblood
Humanoid • CR 1
AC 11
Zombie
Undead • CR 0.25
AC 8

Sprite

T Fey • NG • CR 0.25 (50 XP)
AC: 15
HP: 2 (1-d4)
Speed: 10 / 40
STR
3
DEX
18
CON
10
INT
14
WIS
13
CHA
11
Skills: Perception +3, Stealth +8
Senses: passive Perception 13
Languages: Common, Elvish, Sylvan

Description

In secret groves and shaded glens, tiny sprites with dragonfly wings flutter. For all their fey splendor, however, sprites lack warmth and compassion. They are aggressive and hardy warriors, taking severe measures to ward strangers away from their homes. Interlopers that come too close have their moral character judged, then are put to sleep or frightened off.
Forest Protectors
Sprites build little villages in the boughs of trees and willing treants, in verdant glades brightened by moss, wild flowers, and toadstools. Wild nature thrives, and the sprites allow no trespassers. When intruders are spotted, the sprites lead them astray with ominous rustling from the bushes and distant snapping twigs. Creatures foolish enough to persist in intruding on a sprite’s territory are stung with poisoned arrows and lulled into a senseless sleep. While they slumber, the sprites make good their escape, retreating to an even more secluded area of the forest.
Heart Seers
Sprites can sense whether a creature is good or evil by the sound and feeling of its beating heart. Weighing the balance of a creature’s past actions, a sprite can tell whether its heart beats rapidly in love or flags in sorrow, or whether it is darkened by hate or greed. The sprite’s power to perceive the heart always shows the truth, because the heart can’t lie.
Poison Brewers
In their forest domains, sprites brew toxins, unguents, antidotes, and poisons, including the sleep poison with which they coat their arrows. They venture far into the woods to harvest rare flowers, mosses, and fungi, sometimes crossing dangerous territory to do so. If desperate, sprites even steal their ingredients from the gardens of hags.
Good-Hearted
Because they are judges of the heart and favor good creatures, sprites oppose the will of evil fey and pledge to thwart evil archfey at every turn. If they encounter adventurers on a quest to rid their forest of an evil fey creature or goblinoid menace, they will pledge their support and even come to their aid when the adventurers least expect it.
Unlike pixies, sprites rarely indulge in frivolous merriment and fun. They are firm warriors, protectors, and judges, and their stern bent causes other fey to consider them overly dour and serious. However, fey that respect the sprites’ territory find them staunch allies in times of trouble.

Actions

Longsword
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Shortbow
Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Heart Sight
The sprite touches a creature and magically knows the creature’s current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature’s alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility
The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.