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Monster Manual

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Monsters
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Aarakocra
Humanoid • CR 0.25
AC 12
Acolyte
Humanoid • CR 0.25
AC 10
Animated Armor
Construct • CR 1
AC 18
Ape
Beast • CR 0.5
AC 12
Awakened Shrub
Plant • CR 0
AC 9
Axe Beak
Beast • CR 0.25
AC 11
Baboon
Beast • CR 0
AC 12
Badger
Beast • CR 1
AC 10
Bandit
Humanoid • CR 0.125
AC 12
Bat
Beast • CR 0
AC 12
Black Bear
Beast • CR 0.5
AC 11
Blink Dog
Fey • CR 0.25
AC 13
Blood Hawk
Beast • CR 0.125
AC 12
Boar
Beast • CR 0.25
AC 11
Brass Dragon Wyrmling
Dragon • CR 1
AC 16
Brown Bear
Beast • CR 1
AC 11
Bugbear
Humanoid • CR 1
AC 16
Bullywug
Humanoid • CR 0.25
AC 15
Camel
Beast • CR 0.125
AC 9
Cat
Beast • CR 0
AC 12
Cockatrice
Monstrosity • CR 0.5
AC 11
Commoner
Humanoid • CR 0
AC 10
Constrictor Snake
Beast • CR 0.25
AC 12
Copper Dragon Wyrmling
Dragon • CR 1
AC 16
Crab
Beast • CR 0
AC 11
Crawling Claw
Undead • CR 0
AC 12
Crocodile
Beast • CR 0.5
AC 12
Cultist
Humanoid • CR 0.125
AC 12
Darkmantle
Monstrosity • CR 0.5
AC 11
Death Dog
Monstrosity • CR 1
AC 12
Deep Gnome(Svirfneblin)
Humanoid • CR 0.5
AC 15
Deer
Beast • CR 0
AC 13
Dire Wolf
Beast • CR 1
AC 14
Draft Horse
Beast • CR 0.25
AC 10
Dretch
Fiend • CR 0.25
AC 11
Drow
Humanoid • CR 0.25
AC 15
Dryad
Fey • CR 1
AC 11
Duergar
Humanoid • CR 1
AC 16
Duodrone
Construct • CR 0.25
AC 15
Dust Mephit
Elemental • CR 0.5
AC 12
Eagle
Beast • CR 0
AC 12
Elk
Beast • CR 0.25
AC 10
Fire Snake
Elemental • CR 1
AC 14
Flumph
Abberation • CR 0.125
AC 12
Flying Snake
Beast • CR 0.125
AC 14
Flying Sword
Construct • CR 0.25
AC 17
Frog
Beast • CR 0
AC 11
Gas Spore
Plant • CR 0.5
AC 5
Ghoul
Undead • CR 1
AC 12
Giant Badger
Beast • CR 0.25
AC 10
Giant Bat
Beast • CR 0.25
AC 13
Giant Centipede
Beast • CR 0.25
AC 13
Giant Crab
Beast • CR 0.125
AC 15
Giant Fire Beetle
Beast • CR 0
AC 13
Giant Frog
Beast • CR 0.25
AC 11
Giant Goat
Beast • CR 0.5
AC 11
Giant Hyena
Beast • CR 1
AC 12
Giant Lizard
Beast • CR 0.25
AC 12
Giant Octopus
Beast • CR 1
AC 11
Giant Owl
Beast • CR 0.25
AC 12
Giant Poisonous Snake
Beast • CR 0.25
AC 14
Giant Rat
Beast • CR 0.125
AC 12
Giant Sea Horse
Beast • CR 0.5
AC 13
Giant Spider
Beast • CR 1
AC 14
Giant Toad
Beast • CR 1
AC 11
Giant Vulture
Beast • CR 1
AC 10
Giant Wasp
Beast • CR 0.5
AC 12
Giant Weasel
Beast • CR 0.125
AC 13
Giant Wolf Spider
Beast • CR 0.25
AC 13
GiantEagle
Beast • CR 1
AC 13
Gnoll
Humanoid • CR 0.5
AC 15
Goat
Beast • CR 0
AC 10
Goblin
Humanoid • CR 0.25
AC 15
Goblin Boss
Humanoid • CR 1
AC 17
Gray Ooze
Ooze • CR 0.5
AC 8
Grimlock
Humanoid • CR 0.25
AC 11
Guard
Humanoid • CR 0.125
AC 16
Half-Ogre
Giant • CR 1
AC 12
Harpy
Monstrosity • CR 1
AC 11
Hawk
Beast • CR 0
AC 13
Hippogriff
Monstrosity • CR 1
AC 11
Hobgoblin
Humanoid • CR 0.5
AC 18
Homunculus
Construct • CR 0
AC 13
Hyena
Beast • CR 0
AC 11
Ice Mephit
Elemental • CR 0.5
AC 11
Imp
Fiend • CR 1
AC 13
Jackal
Beast • CR 0
AC 12
Jackalwere
Humanoid • CR 0.5
AC 12
Kenku
Humanoid • CR 0.25
AC 13
Kobold
Humanoid • CR 0.125
AC 12
Kuo-Toa
Humanoid • CR 0.25
AC 13
Kuo-Toa Whip
Humanoid • CR 1
AC 11
Lemure
Fiend • CR 0
AC 7
Lion
Beast • CR 1
AC 12
Lizard
Beast • CR 0
AC 10
Lizardfolk
Humanoid • CR 0.5
AC 15
Magma Mephit
Elemental • CR 0.5
AC 11
Magmin
Elemental • CR 0.5
AC 14
Manes
Fiend • CR 0.125
AC 9
Mastiff
Beast • CR 0.125
AC 12
Merfolk
Humanoid • CR 0.125
AC 11
Monodrone
Construct • CR 0.125
AC 15
Mud Mephit
Elemental • CR 0.25
AC 11
Mule
Beast • CR 0.125
AC 10
Myconid Adult
Plant • CR 0.5
AC 12
Myconid Sprout
Plant • CR 0
AC 10
Needle Blight
Plant • CR 0.25
AC 12
Noble
Humanoid • CR 0.125
AC 15
Octopus
Beast • CR 0
AC 12
Orange Faerie Dragon
Dragon • CR 1
AC 15
Orc
Humanoid • CR 0.5
AC 13
Owl
Beast • CR 0
AC 11
Panther
Beast • CR 0.25
AC 12
Piercer
Monstrosity • CR 0.5
AC 15
Pixie
Fey • CR 0.25
AC 15
Poisonous Snake
Beast • CR 0.125
AC 13
Pony
Beast • CR 0.125
AC 10
Pseudodragon
Dragon • CR 0.25
AC 13
Pteranodon
Beast • CR 0.25
AC 13
Quadrone
Construct • CR 1
AC 16
Quasit
Fiend • CR 1
AC 13
Quipper
Beast • CR 0
AC 13
Rat
Beast • CR 0
AC 10
Raven
Beast • CR 0
AC 12
Red Faerie Dragon
Dragon • CR 1
AC 15
Reef Shark
Beast • CR 0.5
AC 12
Riding Horse
Beast • CR 0.25
AC 10
Rust Monster
Monstrosity • CR 0.5
AC 14
Sahuagin
Humanoid • CR 0.5
AC 12
Satyr
Fey • CR 0.5
AC 14
Scarecrow
Construct • CR 1
AC 11
Scorpion
Beast • CR 0
AC 11
Scout
Humanoid • CR 0.5
AC 13
Sea Horse
Beast • CR 0
AC 11
Shadow
Undead • CR 0.5
AC 12
Shrieker
Plant • CR 0
AC 5
Skeleton
Undead • CR 0.25
AC 13
Slaad Tadpole
Abberation • CR 0.125
AC 12
Smoke Mephit
Elemental • CR 0.25
AC 11
Specter
Undead • CR 1
AC 12
Spider
Beast • CR 0
AC 12
Sprite
Fey • CR 0.25
AC 15
Spy
Humanoid • CR 1
AC 12
Steam Mephit
Elemental • CR 0.25
AC 10
Stirge
Beast • CR 0.125
AC 14
Thri-Kreen
Humanoid • CR 1
AC 15
Thug
Humanoid • CR 0.5
AC 11
Tiger
Beast • CR 1
AC 12
Tribal Warrior
Humanoid • CR 0.125
AC 12
Tridrone
Construct • CR 0.5
AC 15
Troglodyte
Humanoid • CR 0.25
AC 11
Twig Blight
Plant • CR 0.125
AC 13
Vine Blight
Plant • CR 0.5
AC 12
Violet Fungus
Plant • CR 0.25
AC 5
Vulture
Beast • CR 0
AC 10
Warhorse
Beast • CR 0.5
AC 11
Warhorse Skeleton
Undead • CR 0.5
AC 13
Weasel
Beast • CR 0
AC 13
Winged Kobold
Humanoid • CR 0.25
AC 13
Wolf
Beast • CR 0.25
AC 13
Worg
Monstrosity • CR 0.5
AC 13
Yellow Faerie Dragon
Dragon • CR 1
AC 15
Yuan-Ti Pureblood
Humanoid • CR 1
AC 11
Zombie
Undead • CR 0.25
AC 8

Specter

M Undead • CE • CR 1 (200 XP)
AC: 12
HP: 22 (5-d8)
Speed: 0 / 50
STR
1
DEX
14
CON
11
INT
10
WIS
10
CHA
11
Senses: darkvision 60 ft., passive Perception 10
Languages: understands all languages it knew in life but can’t speak
Resistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities: charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Description

A specter is the angry, unfettered spirit of a humanoid that has been prevented from passing to the afterlife. Specters no longer possess connections to who or what they were, yet are condemned to walk the world forever. Some are spawned when dark magic or the touch of a wraith rips a soul from a living body.
Beyond Redemption
When a ghost’s unfinished business is completed, it can rest at last. No such rest or redemption awaits a specter. It is doomed to the Material Plane, its only end the oblivion that comes with the destruction of its soul. Until then, it bears out its lonely life in forlorn places, carrying on forgotten through the ages of the world.
Undying Hatred
Living creatures remind the specter that life is beyond its grasp. The mere sight of the living overwhelms a specter with sorrow and wrath, which can be abated only by destroying said life. A specter kills quickly and mercilessly, for only by depriving others of life can it gain the slightest satisfaction. However, no matter how many lives it extinguishes, a specter always succumbs to its hatred and sorrow.
Dwellers in Darkness
Sunlight represents a source of life that no specter can ever hope to douse, and it pains them. When night falls, they leave their final resting places in search of living creatures to slay, knowing that few weapons can harm them in return. At the first light of dawn, they retreat back into the darkness, where they remain until night falls again.
Undead Nature
A specter doesn’t require air, food, drink, or sleep.

Abilities

Incorporeal Movement
The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity
While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Life Drain
Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.