Monster Manual
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Monsters
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Aarakocra
Humanoid •
CR 0.25
AC 12
Acolyte
Humanoid •
CR 0.25
AC 10
Animated Armor
Construct •
CR 1
AC 18
Ape
Beast •
CR 0.5
AC 12
Awakened Shrub
Plant •
CR 0
AC 9
Axe Beak
Beast •
CR 0.25
AC 11
Baboon
Beast •
CR 0
AC 12
Badger
Beast •
CR 1
AC 10
Bandit
Humanoid •
CR 0.125
AC 12
Bat
Beast •
CR 0
AC 12
Black Bear
Beast •
CR 0.5
AC 11
Blink Dog
Fey •
CR 0.25
AC 13
Blood Hawk
Beast •
CR 0.125
AC 12
Boar
Beast •
CR 0.25
AC 11
Brass Dragon Wyrmling
Dragon •
CR 1
AC 16
Brown Bear
Beast •
CR 1
AC 11
Bugbear
Humanoid •
CR 1
AC 16
Bullywug
Humanoid •
CR 0.25
AC 15
Camel
Beast •
CR 0.125
AC 9
Cat
Beast •
CR 0
AC 12
Cockatrice
Monstrosity •
CR 0.5
AC 11
Commoner
Humanoid •
CR 0
AC 10
Constrictor Snake
Beast •
CR 0.25
AC 12
Copper Dragon Wyrmling
Dragon •
CR 1
AC 16
Crab
Beast •
CR 0
AC 11
Crawling Claw
Undead •
CR 0
AC 12
Crocodile
Beast •
CR 0.5
AC 12
Cultist
Humanoid •
CR 0.125
AC 12
Darkmantle
Monstrosity •
CR 0.5
AC 11
Death Dog
Monstrosity •
CR 1
AC 12
Deep Gnome(Svirfneblin)
Humanoid •
CR 0.5
AC 15
Deer
Beast •
CR 0
AC 13
Dire Wolf
Beast •
CR 1
AC 14
Draft Horse
Beast •
CR 0.25
AC 10
Dretch
Fiend •
CR 0.25
AC 11
Drow
Humanoid •
CR 0.25
AC 15
Dryad
Fey •
CR 1
AC 11
Duergar
Humanoid •
CR 1
AC 16
Duodrone
Construct •
CR 0.25
AC 15
Dust Mephit
Elemental •
CR 0.5
AC 12
Eagle
Beast •
CR 0
AC 12
Elk
Beast •
CR 0.25
AC 10
Fire Snake
Elemental •
CR 1
AC 14
Flumph
Abberation •
CR 0.125
AC 12
Flying Snake
Beast •
CR 0.125
AC 14
Flying Sword
Construct •
CR 0.25
AC 17
Frog
Beast •
CR 0
AC 11
Gas Spore
Plant •
CR 0.5
AC 5
Ghoul
Undead •
CR 1
AC 12
Giant Badger
Beast •
CR 0.25
AC 10
Giant Bat
Beast •
CR 0.25
AC 13
Giant Centipede
Beast •
CR 0.25
AC 13
Giant Crab
Beast •
CR 0.125
AC 15
Giant Fire Beetle
Beast •
CR 0
AC 13
Giant Frog
Beast •
CR 0.25
AC 11
Giant Goat
Beast •
CR 0.5
AC 11
Giant Hyena
Beast •
CR 1
AC 12
Giant Lizard
Beast •
CR 0.25
AC 12
Giant Octopus
Beast •
CR 1
AC 11
Giant Owl
Beast •
CR 0.25
AC 12
Giant Poisonous Snake
Beast •
CR 0.25
AC 14
Giant Rat
Beast •
CR 0.125
AC 12
Giant Sea Horse
Beast •
CR 0.5
AC 13
Giant Spider
Beast •
CR 1
AC 14
Giant Toad
Beast •
CR 1
AC 11
Giant Vulture
Beast •
CR 1
AC 10
Giant Wasp
Beast •
CR 0.5
AC 12
Giant Weasel
Beast •
CR 0.125
AC 13
Giant Wolf Spider
Beast •
CR 0.25
AC 13
GiantEagle
Beast •
CR 1
AC 13
Gnoll
Humanoid •
CR 0.5
AC 15
Goat
Beast •
CR 0
AC 10
Goblin
Humanoid •
CR 0.25
AC 15
Goblin Boss
Humanoid •
CR 1
AC 17
Gray Ooze
Ooze •
CR 0.5
AC 8
Grimlock
Humanoid •
CR 0.25
AC 11
Guard
Humanoid •
CR 0.125
AC 16
Half-Ogre
Giant •
CR 1
AC 12
Harpy
Monstrosity •
CR 1
AC 11
Hawk
Beast •
CR 0
AC 13
Hippogriff
Monstrosity •
CR 1
AC 11
Hobgoblin
Humanoid •
CR 0.5
AC 18
Homunculus
Construct •
CR 0
AC 13
Hyena
Beast •
CR 0
AC 11
Ice Mephit
Elemental •
CR 0.5
AC 11
Imp
Fiend •
CR 1
AC 13
Jackal
Beast •
CR 0
AC 12
Jackalwere
Humanoid •
CR 0.5
AC 12
Kenku
Humanoid •
CR 0.25
AC 13
Kobold
Humanoid •
CR 0.125
AC 12
Kuo-Toa
Humanoid •
CR 0.25
AC 13
Kuo-Toa Whip
Humanoid •
CR 1
AC 11
Lemure
Fiend •
CR 0
AC 7
Lion
Beast •
CR 1
AC 12
Lizard
Beast •
CR 0
AC 10
Lizardfolk
Humanoid •
CR 0.5
AC 15
Magma Mephit
Elemental •
CR 0.5
AC 11
Magmin
Elemental •
CR 0.5
AC 14
Manes
Fiend •
CR 0.125
AC 9
Mastiff
Beast •
CR 0.125
AC 12
Merfolk
Humanoid •
CR 0.125
AC 11
Monodrone
Construct •
CR 0.125
AC 15
Mud Mephit
Elemental •
CR 0.25
AC 11
Mule
Beast •
CR 0.125
AC 10
Myconid Adult
Plant •
CR 0.5
AC 12
Myconid Sprout
Plant •
CR 0
AC 10
Needle Blight
Plant •
CR 0.25
AC 12
Noble
Humanoid •
CR 0.125
AC 15
Octopus
Beast •
CR 0
AC 12
Orange Faerie Dragon
Dragon •
CR 1
AC 15
Orc
Humanoid •
CR 0.5
AC 13
Owl
Beast •
CR 0
AC 11
Panther
Beast •
CR 0.25
AC 12
Piercer
Monstrosity •
CR 0.5
AC 15
Pixie
Fey •
CR 0.25
AC 15
Poisonous Snake
Beast •
CR 0.125
AC 13
Pony
Beast •
CR 0.125
AC 10
Pseudodragon
Dragon •
CR 0.25
AC 13
Pteranodon
Beast •
CR 0.25
AC 13
Quadrone
Construct •
CR 1
AC 16
Quasit
Fiend •
CR 1
AC 13
Quipper
Beast •
CR 0
AC 13
Rat
Beast •
CR 0
AC 10
Raven
Beast •
CR 0
AC 12
Red Faerie Dragon
Dragon •
CR 1
AC 15
Reef Shark
Beast •
CR 0.5
AC 12
Riding Horse
Beast •
CR 0.25
AC 10
Rust Monster
Monstrosity •
CR 0.5
AC 14
Sahuagin
Humanoid •
CR 0.5
AC 12
Satyr
Fey •
CR 0.5
AC 14
Scarecrow
Construct •
CR 1
AC 11
Scorpion
Beast •
CR 0
AC 11
Scout
Humanoid •
CR 0.5
AC 13
Sea Horse
Beast •
CR 0
AC 11
Shadow
Undead •
CR 0.5
AC 12
Shrieker
Plant •
CR 0
AC 5
Skeleton
Undead •
CR 0.25
AC 13
Slaad Tadpole
Abberation •
CR 0.125
AC 12
Smoke Mephit
Elemental •
CR 0.25
AC 11
Specter
Undead •
CR 1
AC 12
Spider
Beast •
CR 0
AC 12
Sprite
Fey •
CR 0.25
AC 15
Spy
Humanoid •
CR 1
AC 12
Steam Mephit
Elemental •
CR 0.25
AC 10
Stirge
Beast •
CR 0.125
AC 14
Thri-Kreen
Humanoid •
CR 1
AC 15
Thug
Humanoid •
CR 0.5
AC 11
Tiger
Beast •
CR 1
AC 12
Tribal Warrior
Humanoid •
CR 0.125
AC 12
Tridrone
Construct •
CR 0.5
AC 15
Troglodyte
Humanoid •
CR 0.25
AC 11
Twig Blight
Plant •
CR 0.125
AC 13
Vine Blight
Plant •
CR 0.5
AC 12
Violet Fungus
Plant •
CR 0.25
AC 5
Vulture
Beast •
CR 0
AC 10
Warhorse
Beast •
CR 0.5
AC 11
Warhorse Skeleton
Undead •
CR 0.5
AC 13
Weasel
Beast •
CR 0
AC 13
Winged Kobold
Humanoid •
CR 0.25
AC 13
Wolf
Beast •
CR 0.25
AC 13
Worg
Monstrosity •
CR 0.5
AC 13
Yellow Faerie Dragon
Dragon •
CR 1
AC 15
Yuan-Ti Pureblood
Humanoid •
CR 1
AC 11
Zombie
Undead •
CR 0.25
AC 8
Pseudodragon
T
Dragon
• NG
• CR 0.25 (50 XP)
AC: 13
HP: 7
(2-d4-2)
Speed:
15 / 60
STR
6
DEX
15
CON
13
INT
10
WIS
12
CHA
10
Skills: Perception +3, Stealth +4
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages: understands Common and Draconic but can’t speak
Description
The elusive pseudodragon dwells in the quiet places of the world, making its home in the hollows of trees and small caves. With its red-brown scales, horns, and a maw filled with sharp teeth, a pseudodragon resembles a tiny red dragon but its disposition is playful.
Quiet and Defensive
Pseudodragons have little interest in other creatures, and they avoid them whenever possible. If it is attacked, a pseudodragon fights back using the poisonous stinger at the tip of its tail, one jab of which can put a creature into a catatonic state that can last for hours.
Draconic Familiars
Mages often seek out pseudodragons, whose agreeable disposition, telepathic ability, and resistance to magic make them superior familiars. Pseudodragons are selective when it comes to choosing companions, but they can sometimes be won over with gifts of food or treasure. When a pseudodragon finds an agreeable companion, it bonds with that person as long as it is treated fairly. A pseudodragon puts up with no ill treatment, and it abandons a manipulative or abusive companion without warning.
Language of Emotion
Pseudodragons can’t speak, but they communicate using a limited form of telepathy that allows them to share basic ideas such as hunger, curiosity, or affection. When it bonds with a companion, a pseudodragon can communicate what it sees and hears even over long distances.
A pseudodragon often vocalizes animal noises. A rasping purr indicates pleasure, while a hiss means unpleasant surprise. A bird-like chirping represents desire, and a growl always means anger or discontent.
Abilities
Keen Senses
The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance
The pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy
The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sting
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.