Monster Manual
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Monsters
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Aarakocra
Humanoid •
CR 0.25
AC 12
Acolyte
Humanoid •
CR 0.25
AC 10
Animated Armor
Construct •
CR 1
AC 18
Ape
Beast •
CR 0.5
AC 12
Awakened Shrub
Plant •
CR 0
AC 9
Axe Beak
Beast •
CR 0.25
AC 11
Baboon
Beast •
CR 0
AC 12
Badger
Beast •
CR 1
AC 10
Bandit
Humanoid •
CR 0.125
AC 12
Bat
Beast •
CR 0
AC 12
Black Bear
Beast •
CR 0.5
AC 11
Blink Dog
Fey •
CR 0.25
AC 13
Blood Hawk
Beast •
CR 0.125
AC 12
Boar
Beast •
CR 0.25
AC 11
Brass Dragon Wyrmling
Dragon •
CR 1
AC 16
Brown Bear
Beast •
CR 1
AC 11
Bugbear
Humanoid •
CR 1
AC 16
Bullywug
Humanoid •
CR 0.25
AC 15
Camel
Beast •
CR 0.125
AC 9
Cat
Beast •
CR 0
AC 12
Cockatrice
Monstrosity •
CR 0.5
AC 11
Commoner
Humanoid •
CR 0
AC 10
Constrictor Snake
Beast •
CR 0.25
AC 12
Copper Dragon Wyrmling
Dragon •
CR 1
AC 16
Crab
Beast •
CR 0
AC 11
Crawling Claw
Undead •
CR 0
AC 12
Crocodile
Beast •
CR 0.5
AC 12
Cultist
Humanoid •
CR 0.125
AC 12
Darkmantle
Monstrosity •
CR 0.5
AC 11
Death Dog
Monstrosity •
CR 1
AC 12
Deep Gnome(Svirfneblin)
Humanoid •
CR 0.5
AC 15
Deer
Beast •
CR 0
AC 13
Dire Wolf
Beast •
CR 1
AC 14
Draft Horse
Beast •
CR 0.25
AC 10
Dretch
Fiend •
CR 0.25
AC 11
Drow
Humanoid •
CR 0.25
AC 15
Dryad
Fey •
CR 1
AC 11
Duergar
Humanoid •
CR 1
AC 16
Duodrone
Construct •
CR 0.25
AC 15
Dust Mephit
Elemental •
CR 0.5
AC 12
Eagle
Beast •
CR 0
AC 12
Elk
Beast •
CR 0.25
AC 10
Fire Snake
Elemental •
CR 1
AC 14
Flumph
Abberation •
CR 0.125
AC 12
Flying Snake
Beast •
CR 0.125
AC 14
Flying Sword
Construct •
CR 0.25
AC 17
Frog
Beast •
CR 0
AC 11
Gas Spore
Plant •
CR 0.5
AC 5
Ghoul
Undead •
CR 1
AC 12
Giant Badger
Beast •
CR 0.25
AC 10
Giant Bat
Beast •
CR 0.25
AC 13
Giant Centipede
Beast •
CR 0.25
AC 13
Giant Crab
Beast •
CR 0.125
AC 15
Giant Fire Beetle
Beast •
CR 0
AC 13
Giant Frog
Beast •
CR 0.25
AC 11
Giant Goat
Beast •
CR 0.5
AC 11
Giant Hyena
Beast •
CR 1
AC 12
Giant Lizard
Beast •
CR 0.25
AC 12
Giant Octopus
Beast •
CR 1
AC 11
Giant Owl
Beast •
CR 0.25
AC 12
Giant Poisonous Snake
Beast •
CR 0.25
AC 14
Giant Rat
Beast •
CR 0.125
AC 12
Giant Sea Horse
Beast •
CR 0.5
AC 13
Giant Spider
Beast •
CR 1
AC 14
Giant Toad
Beast •
CR 1
AC 11
Giant Vulture
Beast •
CR 1
AC 10
Giant Wasp
Beast •
CR 0.5
AC 12
Giant Weasel
Beast •
CR 0.125
AC 13
Giant Wolf Spider
Beast •
CR 0.25
AC 13
GiantEagle
Beast •
CR 1
AC 13
Gnoll
Humanoid •
CR 0.5
AC 15
Goat
Beast •
CR 0
AC 10
Goblin
Humanoid •
CR 0.25
AC 15
Goblin Boss
Humanoid •
CR 1
AC 17
Gray Ooze
Ooze •
CR 0.5
AC 8
Grimlock
Humanoid •
CR 0.25
AC 11
Guard
Humanoid •
CR 0.125
AC 16
Half-Ogre
Giant •
CR 1
AC 12
Harpy
Monstrosity •
CR 1
AC 11
Hawk
Beast •
CR 0
AC 13
Hippogriff
Monstrosity •
CR 1
AC 11
Hobgoblin
Humanoid •
CR 0.5
AC 18
Homunculus
Construct •
CR 0
AC 13
Hyena
Beast •
CR 0
AC 11
Ice Mephit
Elemental •
CR 0.5
AC 11
Imp
Fiend •
CR 1
AC 13
Jackal
Beast •
CR 0
AC 12
Jackalwere
Humanoid •
CR 0.5
AC 12
Kenku
Humanoid •
CR 0.25
AC 13
Kobold
Humanoid •
CR 0.125
AC 12
Kuo-Toa
Humanoid •
CR 0.25
AC 13
Kuo-Toa Whip
Humanoid •
CR 1
AC 11
Lemure
Fiend •
CR 0
AC 7
Lion
Beast •
CR 1
AC 12
Lizard
Beast •
CR 0
AC 10
Lizardfolk
Humanoid •
CR 0.5
AC 15
Magma Mephit
Elemental •
CR 0.5
AC 11
Magmin
Elemental •
CR 0.5
AC 14
Manes
Fiend •
CR 0.125
AC 9
Mastiff
Beast •
CR 0.125
AC 12
Merfolk
Humanoid •
CR 0.125
AC 11
Monodrone
Construct •
CR 0.125
AC 15
Mud Mephit
Elemental •
CR 0.25
AC 11
Mule
Beast •
CR 0.125
AC 10
Myconid Adult
Plant •
CR 0.5
AC 12
Myconid Sprout
Plant •
CR 0
AC 10
Needle Blight
Plant •
CR 0.25
AC 12
Noble
Humanoid •
CR 0.125
AC 15
Octopus
Beast •
CR 0
AC 12
Orange Faerie Dragon
Dragon •
CR 1
AC 15
Orc
Humanoid •
CR 0.5
AC 13
Owl
Beast •
CR 0
AC 11
Panther
Beast •
CR 0.25
AC 12
Piercer
Monstrosity •
CR 0.5
AC 15
Pixie
Fey •
CR 0.25
AC 15
Poisonous Snake
Beast •
CR 0.125
AC 13
Pony
Beast •
CR 0.125
AC 10
Pseudodragon
Dragon •
CR 0.25
AC 13
Pteranodon
Beast •
CR 0.25
AC 13
Quadrone
Construct •
CR 1
AC 16
Quasit
Fiend •
CR 1
AC 13
Quipper
Beast •
CR 0
AC 13
Rat
Beast •
CR 0
AC 10
Raven
Beast •
CR 0
AC 12
Red Faerie Dragon
Dragon •
CR 1
AC 15
Reef Shark
Beast •
CR 0.5
AC 12
Riding Horse
Beast •
CR 0.25
AC 10
Rust Monster
Monstrosity •
CR 0.5
AC 14
Sahuagin
Humanoid •
CR 0.5
AC 12
Satyr
Fey •
CR 0.5
AC 14
Scarecrow
Construct •
CR 1
AC 11
Scorpion
Beast •
CR 0
AC 11
Scout
Humanoid •
CR 0.5
AC 13
Sea Horse
Beast •
CR 0
AC 11
Shadow
Undead •
CR 0.5
AC 12
Shrieker
Plant •
CR 0
AC 5
Skeleton
Undead •
CR 0.25
AC 13
Slaad Tadpole
Abberation •
CR 0.125
AC 12
Smoke Mephit
Elemental •
CR 0.25
AC 11
Specter
Undead •
CR 1
AC 12
Spider
Beast •
CR 0
AC 12
Sprite
Fey •
CR 0.25
AC 15
Spy
Humanoid •
CR 1
AC 12
Steam Mephit
Elemental •
CR 0.25
AC 10
Stirge
Beast •
CR 0.125
AC 14
Thri-Kreen
Humanoid •
CR 1
AC 15
Thug
Humanoid •
CR 0.5
AC 11
Tiger
Beast •
CR 1
AC 12
Tribal Warrior
Humanoid •
CR 0.125
AC 12
Tridrone
Construct •
CR 0.5
AC 15
Troglodyte
Humanoid •
CR 0.25
AC 11
Twig Blight
Plant •
CR 0.125
AC 13
Vine Blight
Plant •
CR 0.5
AC 12
Violet Fungus
Plant •
CR 0.25
AC 5
Vulture
Beast •
CR 0
AC 10
Warhorse
Beast •
CR 0.5
AC 11
Warhorse Skeleton
Undead •
CR 0.5
AC 13
Weasel
Beast •
CR 0
AC 13
Winged Kobold
Humanoid •
CR 0.25
AC 13
Wolf
Beast •
CR 0.25
AC 13
Worg
Monstrosity •
CR 0.5
AC 13
Yellow Faerie Dragon
Dragon •
CR 1
AC 15
Yuan-Ti Pureblood
Humanoid •
CR 1
AC 11
Zombie
Undead •
CR 0.25
AC 8
Orc
M
Humanoid
• CE
• CR 0.5 (100 XP)
AC: 13
HP: 15
(2-d8-6)
Speed:
30
STR
16
DEX
12
CON
16
INT
7
WIS
11
CHA
10
Skills: Intimidation +2
Senses: darkvision 60 ft., passive Perception 10
Languages: Common, Orc
Description
When an existing territory is depleted of food, an orc tribe divides into roving bands that scout for choice hunting grounds. When each party returns, it brings back trophies and news of targets ripe for attack, the richest of which is chosen. The tribe then sets out en masse to carve a bloody path to its new territory.
On rare occasions, a tribe’s leader chooses to hold onto a particularly defensible lair for decades. The orcs of such a tribe must range far across the countryside to sate their appetites.
Leadership and Might
Orc tribes are mostly patriarchal, flaunting such vivid or grotesque titles as Many-Arrows, Screaming Eye, and Elf Ripper. Occasionally, a powerful war chief unites scattered orc tribes into a single rampaging horde, which runs roughshod over other orc tribes and humanoid settlements from a position of overwhelming strength.
Strength and power are the greatest of orcish virtues, and orcs embrace all manner of mighty creatures in their tribes. They proudly welcome ogres, trolls, half-orcs, and orogs into their ranks. As well, orcs respect and fear the size and power of evil giants, and often serve them as guards and soldiers.
Orc Progeny with Non-Orcs
The offspring of an orc and a non-orc humanoid of similar stature is either an orc or a half-orc. When an orc produces young with an ogre, the child is a half-ogre of intimidating strength and brutish features called an ogrillon.
Abilities
Aggressive
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
Greataxe
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.