Monster Manual
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Monsters
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Aarakocra
Humanoid •
CR 0.25
AC 12
Acolyte
Humanoid •
CR 0.25
AC 10
Animated Armor
Construct •
CR 1
AC 18
Ape
Beast •
CR 0.5
AC 12
Awakened Shrub
Plant •
CR 0
AC 9
Axe Beak
Beast •
CR 0.25
AC 11
Baboon
Beast •
CR 0
AC 12
Badger
Beast •
CR 1
AC 10
Bandit
Humanoid •
CR 0.125
AC 12
Bat
Beast •
CR 0
AC 12
Black Bear
Beast •
CR 0.5
AC 11
Blink Dog
Fey •
CR 0.25
AC 13
Blood Hawk
Beast •
CR 0.125
AC 12
Boar
Beast •
CR 0.25
AC 11
Brass Dragon Wyrmling
Dragon •
CR 1
AC 16
Brown Bear
Beast •
CR 1
AC 11
Bugbear
Humanoid •
CR 1
AC 16
Bullywug
Humanoid •
CR 0.25
AC 15
Camel
Beast •
CR 0.125
AC 9
Cat
Beast •
CR 0
AC 12
Cockatrice
Monstrosity •
CR 0.5
AC 11
Commoner
Humanoid •
CR 0
AC 10
Constrictor Snake
Beast •
CR 0.25
AC 12
Copper Dragon Wyrmling
Dragon •
CR 1
AC 16
Crab
Beast •
CR 0
AC 11
Crawling Claw
Undead •
CR 0
AC 12
Crocodile
Beast •
CR 0.5
AC 12
Cultist
Humanoid •
CR 0.125
AC 12
Darkmantle
Monstrosity •
CR 0.5
AC 11
Death Dog
Monstrosity •
CR 1
AC 12
Deep Gnome(Svirfneblin)
Humanoid •
CR 0.5
AC 15
Deer
Beast •
CR 0
AC 13
Dire Wolf
Beast •
CR 1
AC 14
Draft Horse
Beast •
CR 0.25
AC 10
Dretch
Fiend •
CR 0.25
AC 11
Drow
Humanoid •
CR 0.25
AC 15
Dryad
Fey •
CR 1
AC 11
Duergar
Humanoid •
CR 1
AC 16
Duodrone
Construct •
CR 0.25
AC 15
Dust Mephit
Elemental •
CR 0.5
AC 12
Eagle
Beast •
CR 0
AC 12
Elk
Beast •
CR 0.25
AC 10
Fire Snake
Elemental •
CR 1
AC 14
Flumph
Abberation •
CR 0.125
AC 12
Flying Snake
Beast •
CR 0.125
AC 14
Flying Sword
Construct •
CR 0.25
AC 17
Frog
Beast •
CR 0
AC 11
Gas Spore
Plant •
CR 0.5
AC 5
Ghoul
Undead •
CR 1
AC 12
Giant Badger
Beast •
CR 0.25
AC 10
Giant Bat
Beast •
CR 0.25
AC 13
Giant Centipede
Beast •
CR 0.25
AC 13
Giant Crab
Beast •
CR 0.125
AC 15
Giant Fire Beetle
Beast •
CR 0
AC 13
Giant Frog
Beast •
CR 0.25
AC 11
Giant Goat
Beast •
CR 0.5
AC 11
Giant Hyena
Beast •
CR 1
AC 12
Giant Lizard
Beast •
CR 0.25
AC 12
Giant Octopus
Beast •
CR 1
AC 11
Giant Owl
Beast •
CR 0.25
AC 12
Giant Poisonous Snake
Beast •
CR 0.25
AC 14
Giant Rat
Beast •
CR 0.125
AC 12
Giant Sea Horse
Beast •
CR 0.5
AC 13
Giant Spider
Beast •
CR 1
AC 14
Giant Toad
Beast •
CR 1
AC 11
Giant Vulture
Beast •
CR 1
AC 10
Giant Wasp
Beast •
CR 0.5
AC 12
Giant Weasel
Beast •
CR 0.125
AC 13
Giant Wolf Spider
Beast •
CR 0.25
AC 13
GiantEagle
Beast •
CR 1
AC 13
Gnoll
Humanoid •
CR 0.5
AC 15
Goat
Beast •
CR 0
AC 10
Goblin
Humanoid •
CR 0.25
AC 15
Goblin Boss
Humanoid •
CR 1
AC 17
Gray Ooze
Ooze •
CR 0.5
AC 8
Grimlock
Humanoid •
CR 0.25
AC 11
Guard
Humanoid •
CR 0.125
AC 16
Half-Ogre
Giant •
CR 1
AC 12
Harpy
Monstrosity •
CR 1
AC 11
Hawk
Beast •
CR 0
AC 13
Hippogriff
Monstrosity •
CR 1
AC 11
Hobgoblin
Humanoid •
CR 0.5
AC 18
Homunculus
Construct •
CR 0
AC 13
Hyena
Beast •
CR 0
AC 11
Ice Mephit
Elemental •
CR 0.5
AC 11
Imp
Fiend •
CR 1
AC 13
Jackal
Beast •
CR 0
AC 12
Jackalwere
Humanoid •
CR 0.5
AC 12
Kenku
Humanoid •
CR 0.25
AC 13
Kobold
Humanoid •
CR 0.125
AC 12
Kuo-Toa
Humanoid •
CR 0.25
AC 13
Kuo-Toa Whip
Humanoid •
CR 1
AC 11
Lemure
Fiend •
CR 0
AC 7
Lion
Beast •
CR 1
AC 12
Lizard
Beast •
CR 0
AC 10
Lizardfolk
Humanoid •
CR 0.5
AC 15
Magma Mephit
Elemental •
CR 0.5
AC 11
Magmin
Elemental •
CR 0.5
AC 14
Manes
Fiend •
CR 0.125
AC 9
Mastiff
Beast •
CR 0.125
AC 12
Merfolk
Humanoid •
CR 0.125
AC 11
Monodrone
Construct •
CR 0.125
AC 15
Mud Mephit
Elemental •
CR 0.25
AC 11
Mule
Beast •
CR 0.125
AC 10
Myconid Adult
Plant •
CR 0.5
AC 12
Myconid Sprout
Plant •
CR 0
AC 10
Needle Blight
Plant •
CR 0.25
AC 12
Noble
Humanoid •
CR 0.125
AC 15
Octopus
Beast •
CR 0
AC 12
Orange Faerie Dragon
Dragon •
CR 1
AC 15
Orc
Humanoid •
CR 0.5
AC 13
Owl
Beast •
CR 0
AC 11
Panther
Beast •
CR 0.25
AC 12
Piercer
Monstrosity •
CR 0.5
AC 15
Pixie
Fey •
CR 0.25
AC 15
Poisonous Snake
Beast •
CR 0.125
AC 13
Pony
Beast •
CR 0.125
AC 10
Pseudodragon
Dragon •
CR 0.25
AC 13
Pteranodon
Beast •
CR 0.25
AC 13
Quadrone
Construct •
CR 1
AC 16
Quasit
Fiend •
CR 1
AC 13
Quipper
Beast •
CR 0
AC 13
Rat
Beast •
CR 0
AC 10
Raven
Beast •
CR 0
AC 12
Red Faerie Dragon
Dragon •
CR 1
AC 15
Reef Shark
Beast •
CR 0.5
AC 12
Riding Horse
Beast •
CR 0.25
AC 10
Rust Monster
Monstrosity •
CR 0.5
AC 14
Sahuagin
Humanoid •
CR 0.5
AC 12
Satyr
Fey •
CR 0.5
AC 14
Scarecrow
Construct •
CR 1
AC 11
Scorpion
Beast •
CR 0
AC 11
Scout
Humanoid •
CR 0.5
AC 13
Sea Horse
Beast •
CR 0
AC 11
Shadow
Undead •
CR 0.5
AC 12
Shrieker
Plant •
CR 0
AC 5
Skeleton
Undead •
CR 0.25
AC 13
Slaad Tadpole
Abberation •
CR 0.125
AC 12
Smoke Mephit
Elemental •
CR 0.25
AC 11
Specter
Undead •
CR 1
AC 12
Spider
Beast •
CR 0
AC 12
Sprite
Fey •
CR 0.25
AC 15
Spy
Humanoid •
CR 1
AC 12
Steam Mephit
Elemental •
CR 0.25
AC 10
Stirge
Beast •
CR 0.125
AC 14
Thri-Kreen
Humanoid •
CR 1
AC 15
Thug
Humanoid •
CR 0.5
AC 11
Tiger
Beast •
CR 1
AC 12
Tribal Warrior
Humanoid •
CR 0.125
AC 12
Tridrone
Construct •
CR 0.5
AC 15
Troglodyte
Humanoid •
CR 0.25
AC 11
Twig Blight
Plant •
CR 0.125
AC 13
Vine Blight
Plant •
CR 0.5
AC 12
Violet Fungus
Plant •
CR 0.25
AC 5
Vulture
Beast •
CR 0
AC 10
Warhorse
Beast •
CR 0.5
AC 11
Warhorse Skeleton
Undead •
CR 0.5
AC 13
Weasel
Beast •
CR 0
AC 13
Winged Kobold
Humanoid •
CR 0.25
AC 13
Wolf
Beast •
CR 0.25
AC 13
Worg
Monstrosity •
CR 0.5
AC 13
Yellow Faerie Dragon
Dragon •
CR 1
AC 15
Yuan-Ti Pureblood
Humanoid •
CR 1
AC 11
Zombie
Undead •
CR 0.25
AC 8
Magmin
S
Elemental
• CN
• CR 0.5 (100 XP)
AC: 14
HP: 9
(2-d6-2)
Speed:
30
STR
7
DEX
15
CON
12
INT
8
WIS
11
CHA
12
Senses: darkvision 60 ft., passive Perception 10
Languages: Ignan
Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Description
A grinning, mischievous magmin resembles a stumpy humanoid sculpted from a black shell of magma. Even when it isn’t ablaze and radiating heat like a bonfire, small jets of flame erupt from its porous skin.
Summoned Pyromaniacs
Magmins are fire elemental spirits bound into physical forms by magic, and they appear in the Material Plane only when summoned. They view flammable objects as kindling for a grand conflagration, and only the magical control exerted by their summoners keeps them from setting everything they touch ablaze. Their propensity for fire and havoc makes them ideal for spreading chaos and destruction. A mob of magmins summoned inside a castle can reduce it to a burning shell within minutes.
Fiery Destruction
Although its flame is potent, the magmin’s hard magma shell prevents it from instantly igniting everything it comes into contact with. However, like the fires inside them, magmins are capricious and unpredictable. Moreover, as simple elemental creations, they are oblivious to the harm their native element causes creatures of the Material Plane.
If it has the opportunity while in service to its master, a magmin seeks out areas of great heat, such as forest fires or the bubbling magma of an active volcano. At other times, a magmin compulsively looses fire from its fingertips, delighting in setting objects ablaze.
Abilities
Death Burst
When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren’t being worn or carried in that area are ignited.
Ignited Illumination
As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Touch
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the creature takes 3 (1d6) fire damage at the end of each of its turns.