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Monsters
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Aarakocra
Humanoid • CR 0.25
AC 12
Acolyte
Humanoid • CR 0.25
AC 10
Animated Armor
Construct • CR 1
AC 18
Ape
Beast • CR 0.5
AC 12
Awakened Shrub
Plant • CR 0
AC 9
Axe Beak
Beast • CR 0.25
AC 11
Baboon
Beast • CR 0
AC 12
Badger
Beast • CR 1
AC 10
Bandit
Humanoid • CR 0.125
AC 12
Bat
Beast • CR 0
AC 12
Black Bear
Beast • CR 0.5
AC 11
Blink Dog
Fey • CR 0.25
AC 13
Blood Hawk
Beast • CR 0.125
AC 12
Boar
Beast • CR 0.25
AC 11
Brass Dragon Wyrmling
Dragon • CR 1
AC 16
Brown Bear
Beast • CR 1
AC 11
Bugbear
Humanoid • CR 1
AC 16
Bullywug
Humanoid • CR 0.25
AC 15
Camel
Beast • CR 0.125
AC 9
Cat
Beast • CR 0
AC 12
Cockatrice
Monstrosity • CR 0.5
AC 11
Commoner
Humanoid • CR 0
AC 10
Constrictor Snake
Beast • CR 0.25
AC 12
Copper Dragon Wyrmling
Dragon • CR 1
AC 16
Crab
Beast • CR 0
AC 11
Crawling Claw
Undead • CR 0
AC 12
Crocodile
Beast • CR 0.5
AC 12
Cultist
Humanoid • CR 0.125
AC 12
Darkmantle
Monstrosity • CR 0.5
AC 11
Death Dog
Monstrosity • CR 1
AC 12
Deep Gnome(Svirfneblin)
Humanoid • CR 0.5
AC 15
Deer
Beast • CR 0
AC 13
Dire Wolf
Beast • CR 1
AC 14
Draft Horse
Beast • CR 0.25
AC 10
Dretch
Fiend • CR 0.25
AC 11
Drow
Humanoid • CR 0.25
AC 15
Dryad
Fey • CR 1
AC 11
Duergar
Humanoid • CR 1
AC 16
Duodrone
Construct • CR 0.25
AC 15
Dust Mephit
Elemental • CR 0.5
AC 12
Eagle
Beast • CR 0
AC 12
Elk
Beast • CR 0.25
AC 10
Fire Snake
Elemental • CR 1
AC 14
Flumph
Abberation • CR 0.125
AC 12
Flying Snake
Beast • CR 0.125
AC 14
Flying Sword
Construct • CR 0.25
AC 17
Frog
Beast • CR 0
AC 11
Gas Spore
Plant • CR 0.5
AC 5
Ghoul
Undead • CR 1
AC 12
Giant Badger
Beast • CR 0.25
AC 10
Giant Bat
Beast • CR 0.25
AC 13
Giant Centipede
Beast • CR 0.25
AC 13
Giant Crab
Beast • CR 0.125
AC 15
Giant Fire Beetle
Beast • CR 0
AC 13
Giant Frog
Beast • CR 0.25
AC 11
Giant Goat
Beast • CR 0.5
AC 11
Giant Hyena
Beast • CR 1
AC 12
Giant Lizard
Beast • CR 0.25
AC 12
Giant Octopus
Beast • CR 1
AC 11
Giant Owl
Beast • CR 0.25
AC 12
Giant Poisonous Snake
Beast • CR 0.25
AC 14
Giant Rat
Beast • CR 0.125
AC 12
Giant Sea Horse
Beast • CR 0.5
AC 13
Giant Spider
Beast • CR 1
AC 14
Giant Toad
Beast • CR 1
AC 11
Giant Vulture
Beast • CR 1
AC 10
Giant Wasp
Beast • CR 0.5
AC 12
Giant Weasel
Beast • CR 0.125
AC 13
Giant Wolf Spider
Beast • CR 0.25
AC 13
GiantEagle
Beast • CR 1
AC 13
Gnoll
Humanoid • CR 0.5
AC 15
Goat
Beast • CR 0
AC 10
Goblin
Humanoid • CR 0.25
AC 15
Goblin Boss
Humanoid • CR 1
AC 17
Gray Ooze
Ooze • CR 0.5
AC 8
Grimlock
Humanoid • CR 0.25
AC 11
Guard
Humanoid • CR 0.125
AC 16
Half-Ogre
Giant • CR 1
AC 12
Harpy
Monstrosity • CR 1
AC 11
Hawk
Beast • CR 0
AC 13
Hippogriff
Monstrosity • CR 1
AC 11
Hobgoblin
Humanoid • CR 0.5
AC 18
Homunculus
Construct • CR 0
AC 13
Hyena
Beast • CR 0
AC 11
Ice Mephit
Elemental • CR 0.5
AC 11
Imp
Fiend • CR 1
AC 13
Jackal
Beast • CR 0
AC 12
Jackalwere
Humanoid • CR 0.5
AC 12
Kenku
Humanoid • CR 0.25
AC 13
Kobold
Humanoid • CR 0.125
AC 12
Kuo-Toa
Humanoid • CR 0.25
AC 13
Kuo-Toa Whip
Humanoid • CR 1
AC 11
Lemure
Fiend • CR 0
AC 7
Lion
Beast • CR 1
AC 12
Lizard
Beast • CR 0
AC 10
Lizardfolk
Humanoid • CR 0.5
AC 15
Magma Mephit
Elemental • CR 0.5
AC 11
Magmin
Elemental • CR 0.5
AC 14
Manes
Fiend • CR 0.125
AC 9
Mastiff
Beast • CR 0.125
AC 12
Merfolk
Humanoid • CR 0.125
AC 11
Monodrone
Construct • CR 0.125
AC 15
Mud Mephit
Elemental • CR 0.25
AC 11
Mule
Beast • CR 0.125
AC 10
Myconid Adult
Plant • CR 0.5
AC 12
Myconid Sprout
Plant • CR 0
AC 10
Needle Blight
Plant • CR 0.25
AC 12
Noble
Humanoid • CR 0.125
AC 15
Octopus
Beast • CR 0
AC 12
Orange Faerie Dragon
Dragon • CR 1
AC 15
Orc
Humanoid • CR 0.5
AC 13
Owl
Beast • CR 0
AC 11
Panther
Beast • CR 0.25
AC 12
Piercer
Monstrosity • CR 0.5
AC 15
Pixie
Fey • CR 0.25
AC 15
Poisonous Snake
Beast • CR 0.125
AC 13
Pony
Beast • CR 0.125
AC 10
Pseudodragon
Dragon • CR 0.25
AC 13
Pteranodon
Beast • CR 0.25
AC 13
Quadrone
Construct • CR 1
AC 16
Quasit
Fiend • CR 1
AC 13
Quipper
Beast • CR 0
AC 13
Rat
Beast • CR 0
AC 10
Raven
Beast • CR 0
AC 12
Red Faerie Dragon
Dragon • CR 1
AC 15
Reef Shark
Beast • CR 0.5
AC 12
Riding Horse
Beast • CR 0.25
AC 10
Rust Monster
Monstrosity • CR 0.5
AC 14
Sahuagin
Humanoid • CR 0.5
AC 12
Satyr
Fey • CR 0.5
AC 14
Scarecrow
Construct • CR 1
AC 11
Scorpion
Beast • CR 0
AC 11
Scout
Humanoid • CR 0.5
AC 13
Sea Horse
Beast • CR 0
AC 11
Shadow
Undead • CR 0.5
AC 12
Shrieker
Plant • CR 0
AC 5
Skeleton
Undead • CR 0.25
AC 13
Slaad Tadpole
Abberation • CR 0.125
AC 12
Smoke Mephit
Elemental • CR 0.25
AC 11
Specter
Undead • CR 1
AC 12
Spider
Beast • CR 0
AC 12
Sprite
Fey • CR 0.25
AC 15
Spy
Humanoid • CR 1
AC 12
Steam Mephit
Elemental • CR 0.25
AC 10
Stirge
Beast • CR 0.125
AC 14
Thri-Kreen
Humanoid • CR 1
AC 15
Thug
Humanoid • CR 0.5
AC 11
Tiger
Beast • CR 1
AC 12
Tribal Warrior
Humanoid • CR 0.125
AC 12
Tridrone
Construct • CR 0.5
AC 15
Troglodyte
Humanoid • CR 0.25
AC 11
Twig Blight
Plant • CR 0.125
AC 13
Vine Blight
Plant • CR 0.5
AC 12
Violet Fungus
Plant • CR 0.25
AC 5
Vulture
Beast • CR 0
AC 10
Warhorse
Beast • CR 0.5
AC 11
Warhorse Skeleton
Undead • CR 0.5
AC 13
Weasel
Beast • CR 0
AC 13
Winged Kobold
Humanoid • CR 0.25
AC 13
Wolf
Beast • CR 0.25
AC 13
Worg
Monstrosity • CR 0.5
AC 13
Yellow Faerie Dragon
Dragon • CR 1
AC 15
Yuan-Ti Pureblood
Humanoid • CR 1
AC 11
Zombie
Undead • CR 0.25
AC 8

Kobold

S Humanoid • LE • CR 0.125 (25 XP)
AC: 12
HP: 5 (2-d6-m2)
Speed: 30
STR
7
DEX
15
CON
9
INT
8
WIS
7
CHA
8
Senses: darkvision 60 ft., passive Perception 8
Languages: Common, Draconic

Description

Strength in Numbers
Kobolds are egg-laying creatures. They mature quickly and can live to be “great wyrms” more than a century old. However, many kobolds perish before they reach the end of their first decade. Physically weak, they are easy prey for predators. This vulnerability forces them to band together. Their superior numbers can win battles against powerful adversaries, but often with massive casualties on the kobold side.
Tunnelers and Builders
Kobolds make up for their physical ineptitude with a cleverness for trap making and tunneling. Their lairs consist of low tunnels through which they move easily but which hinder larger humanoids. Kobolds also riddle their lairs with traps. The most insidious kobold traps make use of natural hazards and other creatures. A trip wire might connect to a spring-loaded trap that hurls clay pots of flesh-eating green slime or flings crates of venomous giant centipedes at intruders.
The Lost God
In addition to the dragons they revere, kobolds worship a lesser god named Kurtulmak. Legends speak of how Kurtulmak served as Tiamat’s vassal in the Nine Hells until Garl Glittergold, the god of gnomes, stole a trinket from the Dragon Queen’s hoard. Tiamat sent Kurtulmak to retrieve the trinket, but Garl Glittergold played a trick on him, collapsing the earth and trapping the kobold god in an underground maze for eternity. For this reason, kobolds hate gnomes and pranks of any kind. Kurtulmak’s most devoted worshipers dedicate themselves to finding and releasing their lost god from his prison-maze.

Abilities

Sunlight Sensitivity
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics
The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Dagger
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sling
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.