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Monster Manual
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Bestiary
Monsters
Aarakocra
Humanoid
CR 0.25
AC 12
Acolyte
Humanoid
CR 0.25
AC 10
Animated Armor
Construct
CR 1
AC 18
Ape
Beast
CR 0.5
AC 12
Awakened Shrub
Plant
CR 0
AC 9
Axe Beak
Beast
CR 0.25
AC 11
Baboon
Beast
CR 0
AC 12
Badger
Beast
CR 1
AC 10
Bandit
Humanoid
CR 0.125
AC 12
Bat
Beast
CR 0
AC 12
Black Bear
Beast
CR 0.5
AC 11
Blink Dog
Fey
CR 0.25
AC 13
Blood Hawk
Beast
CR 0.125
AC 12
Boar
Beast
CR 0.25
AC 11
Brass Dragon Wyrmling
Dragon
CR 1
AC 16
Brown Bear
Beast
CR 1
AC 11
Bugbear
Humanoid
CR 1
AC 16
Bullywug
Humanoid
CR 0.25
AC 15
Camel
Beast
CR 0.125
AC 9
Cat
Beast
CR 0
AC 12
Cockatrice
Monstrosity
CR 0.5
AC 11
Commoner
Humanoid
CR 0
AC 10
Constrictor Snake
Beast
CR 0.25
AC 12
Copper Dragon Wyrmling
Dragon
CR 1
AC 16
Crab
Beast
CR 0
AC 11
Crawling Claw
Undead
CR 0
AC 12
Crocodile
Beast
CR 0.5
AC 12
Cultist
Humanoid
CR 0.125
AC 12
Darkmantle
Monstrosity
CR 0.5
AC 11
Death Dog
Monstrosity
CR 1
AC 12
Deep Gnome(Svirfneblin)
Humanoid
CR 0.5
AC 15
Deer
Beast
CR 0
AC 13
Dire Wolf
Beast
CR 1
AC 14
Draft Horse
Beast
CR 0.25
AC 10
Dretch
Fiend
CR 0.25
AC 11
Drow
Humanoid
CR 0.25
AC 15
Dryad
Fey
CR 1
AC 11
Duergar
Humanoid
CR 1
AC 16
Duodrone
Construct
CR 0.25
AC 15
Dust Mephit
Elemental
CR 0.5
AC 12
Eagle
Beast
CR 0
AC 12
Elk
Beast
CR 0.25
AC 10
Fire Snake
Elemental
CR 1
AC 14
Flumph
Abberation
CR 0.125
AC 12
Flying Snake
Beast
CR 0.125
AC 14
Flying Sword
Construct
CR 0.25
AC 17
Frog
Beast
CR 0
AC 11
Gas Spore
Plant
CR 0.5
AC 5
Ghoul
Undead
CR 1
AC 12
Giant Badger
Beast
CR 0.25
AC 10
Giant Bat
Beast
CR 0.25
AC 13
Giant Centipede
Beast
CR 0.25
AC 13
Giant Crab
Beast
CR 0.125
AC 15
Giant Fire Beetle
Beast
CR 0
AC 13
Giant Frog
Beast
CR 0.25
AC 11
Giant Goat
Beast
CR 0.5
AC 11
Giant Hyena
Beast
CR 1
AC 12
Giant Lizard
Beast
CR 0.25
AC 12
Giant Octopus
Beast
CR 1
AC 11
Giant Owl
Beast
CR 0.25
AC 12
Giant Poisonous Snake
Beast
CR 0.25
AC 14
Giant Rat
Beast
CR 0.125
AC 12
Giant Sea Horse
Beast
CR 0.5
AC 13
Giant Spider
Beast
CR 1
AC 14
Giant Toad
Beast
CR 1
AC 11
Giant Vulture
Beast
CR 1
AC 10
Giant Wasp
Beast
CR 0.5
AC 12
Giant Weasel
Beast
CR 0.125
AC 13
Giant Wolf Spider
Beast
CR 0.25
AC 13
GiantEagle
Beast
CR 1
AC 13
Gnoll
Humanoid
CR 0.5
AC 15
Goat
Beast
CR 0
AC 10
Goblin
Humanoid
CR 0.25
AC 15
Goblin Boss
Humanoid
CR 1
AC 17
Gray Ooze
Ooze
CR 0.5
AC 8
Grimlock
Humanoid
CR 0.25
AC 11
Guard
Humanoid
CR 0.125
AC 16
Half-Ogre
Giant
CR 1
AC 12
Harpy
Monstrosity
CR 1
AC 11
Hawk
Beast
CR 0
AC 13
Hippogriff
Monstrosity
CR 1
AC 11
Hobgoblin
Humanoid
CR 0.5
AC 18
Homunculus
Construct
CR 0
AC 13
Hyena
Beast
CR 0
AC 11
Ice Mephit
Elemental
CR 0.5
AC 11
Imp
Fiend
CR 1
AC 13
Jackal
Beast
CR 0
AC 12
Jackalwere
Humanoid
CR 0.5
AC 12
Kenku
Humanoid
CR 0.25
AC 13
Kobold
Humanoid
CR 0.125
AC 12
Kuo-Toa
Humanoid
CR 0.25
AC 13
Kuo-Toa Whip
Humanoid
CR 1
AC 11
Lemure
Fiend
CR 0
AC 7
Lion
Beast
CR 1
AC 12
Lizard
Beast
CR 0
AC 10
Lizardfolk
Humanoid
CR 0.5
AC 15
Magma Mephit
Elemental
CR 0.5
AC 11
Magmin
Elemental
CR 0.5
AC 14
Manes
Fiend
CR 0.125
AC 9
Mastiff
Beast
CR 0.125
AC 12
Merfolk
Humanoid
CR 0.125
AC 11
Monodrone
Construct
CR 0.125
AC 15
Mud Mephit
Elemental
CR 0.25
AC 11
Mule
Beast
CR 0.125
AC 10
Myconid Adult
Plant
CR 0.5
AC 12
Myconid Sprout
Plant
CR 0
AC 10
Needle Blight
Plant
CR 0.25
AC 12
Noble
Humanoid
CR 0.125
AC 15
Octopus
Beast
CR 0
AC 12
Orange Faerie Dragon
Dragon
CR 1
AC 15
Orc
Humanoid
CR 0.5
AC 13
Owl
Beast
CR 0
AC 11
Panther
Beast
CR 0.25
AC 12
Piercer
Monstrosity
CR 0.5
AC 15
Pixie
Fey
CR 0.25
AC 15
Poisonous Snake
Beast
CR 0.125
AC 13
Pony
Beast
CR 0.125
AC 10
Pseudodragon
Dragon
CR 0.25
AC 13
Pteranodon
Beast
CR 0.25
AC 13
Quadrone
Construct
CR 1
AC 16
Quasit
Fiend
CR 1
AC 13
Quipper
Beast
CR 0
AC 13
Rat
Beast
CR 0
AC 10
Raven
Beast
CR 0
AC 12
Red Faerie Dragon
Dragon
CR 1
AC 15
Reef Shark
Beast
CR 0.5
AC 12
Riding Horse
Beast
CR 0.25
AC 10
Rust Monster
Monstrosity
CR 0.5
AC 14
Sahuagin
Humanoid
CR 0.5
AC 12
Satyr
Fey
CR 0.5
AC 14
Scarecrow
Construct
CR 1
AC 11
Scorpion
Beast
CR 0
AC 11
Scout
Humanoid
CR 0.5
AC 13
Sea Horse
Beast
CR 0
AC 11
Shadow
Undead
CR 0.5
AC 12
Shrieker
Plant
CR 0
AC 5
Skeleton
Undead
CR 0.25
AC 13
Slaad Tadpole
Abberation
CR 0.125
AC 12
Smoke Mephit
Elemental
CR 0.25
AC 11
Specter
Undead
CR 1
AC 12
Spider
Beast
CR 0
AC 12
Sprite
Fey
CR 0.25
AC 15
Spy
Humanoid
CR 1
AC 12
Steam Mephit
Elemental
CR 0.25
AC 10
Stirge
Beast
CR 0.125
AC 14
Thri-Kreen
Humanoid
CR 1
AC 15
Thug
Humanoid
CR 0.5
AC 11
Tiger
Beast
CR 1
AC 12
Tribal Warrior
Humanoid
CR 0.125
AC 12
Tridrone
Construct
CR 0.5
AC 15
Troglodyte
Humanoid
CR 0.25
AC 11
Twig Blight
Plant
CR 0.125
AC 13
Vine Blight
Plant
CR 0.5
AC 12
Violet Fungus
Plant
CR 0.25
AC 5
Vulture
Beast
CR 0
AC 10
Warhorse
Beast
CR 0.5
AC 11
Warhorse Skeleton
Undead
CR 0.5
AC 13
Weasel
Beast
CR 0
AC 13
Winged Kobold
Humanoid
CR 0.25
AC 13
Wolf
Beast
CR 0.25
AC 13
Worg
Monstrosity
CR 0.5
AC 13
Yellow Faerie Dragon
Dragon
CR 1
AC 15
Yuan-Ti Pureblood
Humanoid
CR 1
AC 11
Zombie
Undead
CR 0.25
AC 8
Monstrosity
CR 1
Harpy
M
Monstrosity
•
CE
•
200 XP
AC
11
HP
38
Speed
20
Additional movement:
40
Ability Scores
STR
12
DEX
13
CON
12
INT
7
WIS
10
CHA
13
Senses
passive Perception 10
Languages
Common
Lore
Description
Taking glee in suffering and death, the sadistic harpy is always on the hunt for prey. Its sweet song has lured countless adventurers to their deaths, drawing them in close for the harpy to kill and then consume.
A harpy combines the body, legs, and wings of a vulture with the torso, arms, and head of a human. Its wicked talons and bone club make it a formidable threat in combat, and its eyes reflect the absolute evil of its soul.
Divine Curse
Long ago, an elf wandering a forest heard birdsong so pure and wholesome that she was moved to tears. Following the music, she came upon a clearing where stood a handsome elf youth who had also paused to hear the bird’s song. This was Fenmarel Mestarine, a reclusive elf god. His divine presence stole her heart as he fled, vanishing into the woods as if he was never there.
Though the elf searched the woods and called for her stranger, she found no sign of his passage. Driven to despair by her longing, she begged the gods to help her. Aerdrie Faenya, elf goddess of the sky, heard the elf’s cries and was moved to her aid. She appeared as the bird whose song had entranced the outcast god, then taught that song of beauty and seduction to the elf.
When her singing failed to draw Fenmarel Mestarine to her side, the elf cursed the gods, invoking a dreadful power and transforming her into the first harpy. The curse worked its magic on the elf’s spirit as well as her body, turning her desire for love into a hunger for flesh, even as her beautiful song continued to draw creatures to her deadly embrace.
Harpy Song
To hear a harpy’s song is to hear music more beautiful than anything else in the world. A traveler that succumbs to the entrancing effect of that singing is compelled to blunder toward its source. A harpy sometimes charms victims before it attacks, but a more effective use of its song is to lure prey over cliffs, into bogs and quicksand, or into deadly pits. Creatures trapped or incapacitated then become easy targets for the harpy’s wrath.
Sadistic Cowards
Harpies haunt bleak coastal cliffs and other places hazardous to non-flying creatures. Harpies have no interest in a fair fight, and they never attack unless they have a clear advantage. If a fight turns against a harpy, it lacks the cunning to adapt and will flee and go hungry rather than risk straight-up combat.
When they attack, harpies play with their food, delighting in the “music” their victims make as they scream. A harpy takes its time dismembering a helpless foe and can spend days torturing a victim before the merciful end.
Gruesome Collectors
Harpies take shiny baubles, valuable objects, and other trophies from their victims, sometimes fighting with each other for the right to claim the choicest prizes. When no valuable objects can be found, a harpy takes hair, bones, or body parts to line its nest. A harpy’s lair is usually hidden in remote ruins, where adventurers can discover valuable treasure and magic hidden beneath foul piles of offal.
Combat
Actions
Multiattack
The harpy makes two attacks: one with its claws and one with its club.
Claws
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.
Club
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Luring Song
The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated. While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route. It doesn’t avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature’s saving throw is successful, the effect ends on it. A target that successfully saves is immune to this harpy’s song for the next 24 hours.