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Monster Manual

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Aarakocra
Humanoid β€’ CR 0.25
AC 12
Acolyte
Humanoid β€’ CR 0.25
AC 10
Animated Armor
Construct β€’ CR 1
AC 18
Ape
Beast β€’ CR 0.5
AC 12
Awakened Shrub
Plant β€’ CR 0
AC 9
Axe Beak
Beast β€’ CR 0.25
AC 11
Baboon
Beast β€’ CR 0
AC 12
Badger
Beast β€’ CR 1
AC 10
Bandit
Humanoid β€’ CR 0.125
AC 12
Bat
Beast β€’ CR 0
AC 12
Black Bear
Beast β€’ CR 0.5
AC 11
Blink Dog
Fey β€’ CR 0.25
AC 13
Blood Hawk
Beast β€’ CR 0.125
AC 12
Boar
Beast β€’ CR 0.25
AC 11
Brass Dragon Wyrmling
Dragon β€’ CR 1
AC 16
Brown Bear
Beast β€’ CR 1
AC 11
Bugbear
Humanoid β€’ CR 1
AC 16
Bullywug
Humanoid β€’ CR 0.25
AC 15
Camel
Beast β€’ CR 0.125
AC 9
Cat
Beast β€’ CR 0
AC 12
Cockatrice
Monstrosity β€’ CR 0.5
AC 11
Commoner
Humanoid β€’ CR 0
AC 10
Constrictor Snake
Beast β€’ CR 0.25
AC 12
Copper Dragon Wyrmling
Dragon β€’ CR 1
AC 16
Crab
Beast β€’ CR 0
AC 11
Crawling Claw
Undead β€’ CR 0
AC 12
Crocodile
Beast β€’ CR 0.5
AC 12
Cultist
Humanoid β€’ CR 0.125
AC 12
Darkmantle
Monstrosity β€’ CR 0.5
AC 11
Death Dog
Monstrosity β€’ CR 1
AC 12
Deep Gnome(Svirfneblin)
Humanoid β€’ CR 0.5
AC 15
Deer
Beast β€’ CR 0
AC 13
Dire Wolf
Beast β€’ CR 1
AC 14
Draft Horse
Beast β€’ CR 0.25
AC 10
Dretch
Fiend β€’ CR 0.25
AC 11
Drow
Humanoid β€’ CR 0.25
AC 15
Dryad
Fey β€’ CR 1
AC 11
Duergar
Humanoid β€’ CR 1
AC 16
Duodrone
Construct β€’ CR 0.25
AC 15
Dust Mephit
Elemental β€’ CR 0.5
AC 12
Eagle
Beast β€’ CR 0
AC 12
Elk
Beast β€’ CR 0.25
AC 10
Fire Snake
Elemental β€’ CR 1
AC 14
Flumph
Abberation β€’ CR 0.125
AC 12
Flying Snake
Beast β€’ CR 0.125
AC 14
Flying Sword
Construct β€’ CR 0.25
AC 17
Frog
Beast β€’ CR 0
AC 11
Gas Spore
Plant β€’ CR 0.5
AC 5
Ghoul
Undead β€’ CR 1
AC 12
Giant Badger
Beast β€’ CR 0.25
AC 10
Giant Bat
Beast β€’ CR 0.25
AC 13
Giant Centipede
Beast β€’ CR 0.25
AC 13
Giant Crab
Beast β€’ CR 0.125
AC 15
Giant Fire Beetle
Beast β€’ CR 0
AC 13
Giant Frog
Beast β€’ CR 0.25
AC 11
Giant Goat
Beast β€’ CR 0.5
AC 11
Giant Hyena
Beast β€’ CR 1
AC 12
Giant Lizard
Beast β€’ CR 0.25
AC 12
Giant Octopus
Beast β€’ CR 1
AC 11
Giant Owl
Beast β€’ CR 0.25
AC 12
Giant Poisonous Snake
Beast β€’ CR 0.25
AC 14
Giant Rat
Beast β€’ CR 0.125
AC 12
Giant Sea Horse
Beast β€’ CR 0.5
AC 13
Giant Spider
Beast β€’ CR 1
AC 14
Giant Toad
Beast β€’ CR 1
AC 11
Giant Vulture
Beast β€’ CR 1
AC 10
Giant Wasp
Beast β€’ CR 0.5
AC 12
Giant Weasel
Beast β€’ CR 0.125
AC 13
Giant Wolf Spider
Beast β€’ CR 0.25
AC 13
GiantEagle
Beast β€’ CR 1
AC 13
Gnoll
Humanoid β€’ CR 0.5
AC 15
Goat
Beast β€’ CR 0
AC 10
Goblin
Humanoid β€’ CR 0.25
AC 15
Goblin Boss
Humanoid β€’ CR 1
AC 17
Gray Ooze
Ooze β€’ CR 0.5
AC 8
Grimlock
Humanoid β€’ CR 0.25
AC 11
Guard
Humanoid β€’ CR 0.125
AC 16
Half-Ogre
Giant β€’ CR 1
AC 12
Harpy
Monstrosity β€’ CR 1
AC 11
Hawk
Beast β€’ CR 0
AC 13
Hippogriff
Monstrosity β€’ CR 1
AC 11
Hobgoblin
Humanoid β€’ CR 0.5
AC 18
Homunculus
Construct β€’ CR 0
AC 13
Hyena
Beast β€’ CR 0
AC 11
Ice Mephit
Elemental β€’ CR 0.5
AC 11
Imp
Fiend β€’ CR 1
AC 13
Jackal
Beast β€’ CR 0
AC 12
Jackalwere
Humanoid β€’ CR 0.5
AC 12
Kenku
Humanoid β€’ CR 0.25
AC 13
Kobold
Humanoid β€’ CR 0.125
AC 12
Kuo-Toa
Humanoid β€’ CR 0.25
AC 13
Kuo-Toa Whip
Humanoid β€’ CR 1
AC 11
Lemure
Fiend β€’ CR 0
AC 7
Lion
Beast β€’ CR 1
AC 12
Lizard
Beast β€’ CR 0
AC 10
Lizardfolk
Humanoid β€’ CR 0.5
AC 15
Magma Mephit
Elemental β€’ CR 0.5
AC 11
Magmin
Elemental β€’ CR 0.5
AC 14
Manes
Fiend β€’ CR 0.125
AC 9
Mastiff
Beast β€’ CR 0.125
AC 12
Merfolk
Humanoid β€’ CR 0.125
AC 11
Monodrone
Construct β€’ CR 0.125
AC 15
Mud Mephit
Elemental β€’ CR 0.25
AC 11
Mule
Beast β€’ CR 0.125
AC 10
Myconid Adult
Plant β€’ CR 0.5
AC 12
Myconid Sprout
Plant β€’ CR 0
AC 10
Needle Blight
Plant β€’ CR 0.25
AC 12
Noble
Humanoid β€’ CR 0.125
AC 15
Octopus
Beast β€’ CR 0
AC 12
Orange Faerie Dragon
Dragon β€’ CR 1
AC 15
Orc
Humanoid β€’ CR 0.5
AC 13
Owl
Beast β€’ CR 0
AC 11
Panther
Beast β€’ CR 0.25
AC 12
Piercer
Monstrosity β€’ CR 0.5
AC 15
Pixie
Fey β€’ CR 0.25
AC 15
Poisonous Snake
Beast β€’ CR 0.125
AC 13
Pony
Beast β€’ CR 0.125
AC 10
Pseudodragon
Dragon β€’ CR 0.25
AC 13
Pteranodon
Beast β€’ CR 0.25
AC 13
Quadrone
Construct β€’ CR 1
AC 16
Quasit
Fiend β€’ CR 1
AC 13
Quipper
Beast β€’ CR 0
AC 13
Rat
Beast β€’ CR 0
AC 10
Raven
Beast β€’ CR 0
AC 12
Red Faerie Dragon
Dragon β€’ CR 1
AC 15
Reef Shark
Beast β€’ CR 0.5
AC 12
Riding Horse
Beast β€’ CR 0.25
AC 10
Rust Monster
Monstrosity β€’ CR 0.5
AC 14
Sahuagin
Humanoid β€’ CR 0.5
AC 12
Satyr
Fey β€’ CR 0.5
AC 14
Scarecrow
Construct β€’ CR 1
AC 11
Scorpion
Beast β€’ CR 0
AC 11
Scout
Humanoid β€’ CR 0.5
AC 13
Sea Horse
Beast β€’ CR 0
AC 11
Shadow
Undead β€’ CR 0.5
AC 12
Shrieker
Plant β€’ CR 0
AC 5
Skeleton
Undead β€’ CR 0.25
AC 13
Slaad Tadpole
Abberation β€’ CR 0.125
AC 12
Smoke Mephit
Elemental β€’ CR 0.25
AC 11
Specter
Undead β€’ CR 1
AC 12
Spider
Beast β€’ CR 0
AC 12
Sprite
Fey β€’ CR 0.25
AC 15
Spy
Humanoid β€’ CR 1
AC 12
Steam Mephit
Elemental β€’ CR 0.25
AC 10
Stirge
Beast β€’ CR 0.125
AC 14
Thri-Kreen
Humanoid β€’ CR 1
AC 15
Thug
Humanoid β€’ CR 0.5
AC 11
Tiger
Beast β€’ CR 1
AC 12
Tribal Warrior
Humanoid β€’ CR 0.125
AC 12
Tridrone
Construct β€’ CR 0.5
AC 15
Troglodyte
Humanoid β€’ CR 0.25
AC 11
Twig Blight
Plant β€’ CR 0.125
AC 13
Vine Blight
Plant β€’ CR 0.5
AC 12
Violet Fungus
Plant β€’ CR 0.25
AC 5
Vulture
Beast β€’ CR 0
AC 10
Warhorse
Beast β€’ CR 0.5
AC 11
Warhorse Skeleton
Undead β€’ CR 0.5
AC 13
Weasel
Beast β€’ CR 0
AC 13
Winged Kobold
Humanoid β€’ CR 0.25
AC 13
Wolf
Beast β€’ CR 0.25
AC 13
Worg
Monstrosity β€’ CR 0.5
AC 13
Yellow Faerie Dragon
Dragon β€’ CR 1
AC 15
Yuan-Ti Pureblood
Humanoid β€’ CR 1
AC 11
Zombie
Undead β€’ CR 0.25
AC 8

Giant Octopus

L Beast β€’ U β€’ CR 1 (200 XP)
AC: 11
HP: 52 (8-d10-8)
Speed: 10 / 60
STR
17
DEX
13
CON
13
INT
4
WIS
10
CHA
4
Skills: Perception +4, Stealth +5
Senses: darkvision 60 ft., passive Perception 14

Abilities

Hold Breath
While out of water, the octopus can hold its breath for 1 hour.
Underwater Camouflage
The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing
The octopus can breathe only underwater.

Actions

Tentacles
Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can’t use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest)
A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.