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Monster Manual

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Monsters
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Aarakocra
Humanoid • CR 0.25
AC 12
Acolyte
Humanoid • CR 0.25
AC 10
Animated Armor
Construct • CR 1
AC 18
Ape
Beast • CR 0.5
AC 12
Awakened Shrub
Plant • CR 0
AC 9
Axe Beak
Beast • CR 0.25
AC 11
Baboon
Beast • CR 0
AC 12
Badger
Beast • CR 1
AC 10
Bandit
Humanoid • CR 0.125
AC 12
Bat
Beast • CR 0
AC 12
Black Bear
Beast • CR 0.5
AC 11
Blink Dog
Fey • CR 0.25
AC 13
Blood Hawk
Beast • CR 0.125
AC 12
Boar
Beast • CR 0.25
AC 11
Brass Dragon Wyrmling
Dragon • CR 1
AC 16
Brown Bear
Beast • CR 1
AC 11
Bugbear
Humanoid • CR 1
AC 16
Bullywug
Humanoid • CR 0.25
AC 15
Camel
Beast • CR 0.125
AC 9
Cat
Beast • CR 0
AC 12
Cockatrice
Monstrosity • CR 0.5
AC 11
Commoner
Humanoid • CR 0
AC 10
Constrictor Snake
Beast • CR 0.25
AC 12
Copper Dragon Wyrmling
Dragon • CR 1
AC 16
Crab
Beast • CR 0
AC 11
Crawling Claw
Undead • CR 0
AC 12
Crocodile
Beast • CR 0.5
AC 12
Cultist
Humanoid • CR 0.125
AC 12
Darkmantle
Monstrosity • CR 0.5
AC 11
Death Dog
Monstrosity • CR 1
AC 12
Deep Gnome(Svirfneblin)
Humanoid • CR 0.5
AC 15
Deer
Beast • CR 0
AC 13
Dire Wolf
Beast • CR 1
AC 14
Draft Horse
Beast • CR 0.25
AC 10
Dretch
Fiend • CR 0.25
AC 11
Drow
Humanoid • CR 0.25
AC 15
Dryad
Fey • CR 1
AC 11
Duergar
Humanoid • CR 1
AC 16
Duodrone
Construct • CR 0.25
AC 15
Dust Mephit
Elemental • CR 0.5
AC 12
Eagle
Beast • CR 0
AC 12
Elk
Beast • CR 0.25
AC 10
Fire Snake
Elemental • CR 1
AC 14
Flumph
Abberation • CR 0.125
AC 12
Flying Snake
Beast • CR 0.125
AC 14
Flying Sword
Construct • CR 0.25
AC 17
Frog
Beast • CR 0
AC 11
Gas Spore
Plant • CR 0.5
AC 5
Ghoul
Undead • CR 1
AC 12
Giant Badger
Beast • CR 0.25
AC 10
Giant Bat
Beast • CR 0.25
AC 13
Giant Centipede
Beast • CR 0.25
AC 13
Giant Crab
Beast • CR 0.125
AC 15
Giant Fire Beetle
Beast • CR 0
AC 13
Giant Frog
Beast • CR 0.25
AC 11
Giant Goat
Beast • CR 0.5
AC 11
Giant Hyena
Beast • CR 1
AC 12
Giant Lizard
Beast • CR 0.25
AC 12
Giant Octopus
Beast • CR 1
AC 11
Giant Owl
Beast • CR 0.25
AC 12
Giant Poisonous Snake
Beast • CR 0.25
AC 14
Giant Rat
Beast • CR 0.125
AC 12
Giant Sea Horse
Beast • CR 0.5
AC 13
Giant Spider
Beast • CR 1
AC 14
Giant Toad
Beast • CR 1
AC 11
Giant Vulture
Beast • CR 1
AC 10
Giant Wasp
Beast • CR 0.5
AC 12
Giant Weasel
Beast • CR 0.125
AC 13
Giant Wolf Spider
Beast • CR 0.25
AC 13
GiantEagle
Beast • CR 1
AC 13
Gnoll
Humanoid • CR 0.5
AC 15
Goat
Beast • CR 0
AC 10
Goblin
Humanoid • CR 0.25
AC 15
Goblin Boss
Humanoid • CR 1
AC 17
Gray Ooze
Ooze • CR 0.5
AC 8
Grimlock
Humanoid • CR 0.25
AC 11
Guard
Humanoid • CR 0.125
AC 16
Half-Ogre
Giant • CR 1
AC 12
Harpy
Monstrosity • CR 1
AC 11
Hawk
Beast • CR 0
AC 13
Hippogriff
Monstrosity • CR 1
AC 11
Hobgoblin
Humanoid • CR 0.5
AC 18
Homunculus
Construct • CR 0
AC 13
Hyena
Beast • CR 0
AC 11
Ice Mephit
Elemental • CR 0.5
AC 11
Imp
Fiend • CR 1
AC 13
Jackal
Beast • CR 0
AC 12
Jackalwere
Humanoid • CR 0.5
AC 12
Kenku
Humanoid • CR 0.25
AC 13
Kobold
Humanoid • CR 0.125
AC 12
Kuo-Toa
Humanoid • CR 0.25
AC 13
Kuo-Toa Whip
Humanoid • CR 1
AC 11
Lemure
Fiend • CR 0
AC 7
Lion
Beast • CR 1
AC 12
Lizard
Beast • CR 0
AC 10
Lizardfolk
Humanoid • CR 0.5
AC 15
Magma Mephit
Elemental • CR 0.5
AC 11
Magmin
Elemental • CR 0.5
AC 14
Manes
Fiend • CR 0.125
AC 9
Mastiff
Beast • CR 0.125
AC 12
Merfolk
Humanoid • CR 0.125
AC 11
Monodrone
Construct • CR 0.125
AC 15
Mud Mephit
Elemental • CR 0.25
AC 11
Mule
Beast • CR 0.125
AC 10
Myconid Adult
Plant • CR 0.5
AC 12
Myconid Sprout
Plant • CR 0
AC 10
Needle Blight
Plant • CR 0.25
AC 12
Noble
Humanoid • CR 0.125
AC 15
Octopus
Beast • CR 0
AC 12
Orange Faerie Dragon
Dragon • CR 1
AC 15
Orc
Humanoid • CR 0.5
AC 13
Owl
Beast • CR 0
AC 11
Panther
Beast • CR 0.25
AC 12
Piercer
Monstrosity • CR 0.5
AC 15
Pixie
Fey • CR 0.25
AC 15
Poisonous Snake
Beast • CR 0.125
AC 13
Pony
Beast • CR 0.125
AC 10
Pseudodragon
Dragon • CR 0.25
AC 13
Pteranodon
Beast • CR 0.25
AC 13
Quadrone
Construct • CR 1
AC 16
Quasit
Fiend • CR 1
AC 13
Quipper
Beast • CR 0
AC 13
Rat
Beast • CR 0
AC 10
Raven
Beast • CR 0
AC 12
Red Faerie Dragon
Dragon • CR 1
AC 15
Reef Shark
Beast • CR 0.5
AC 12
Riding Horse
Beast • CR 0.25
AC 10
Rust Monster
Monstrosity • CR 0.5
AC 14
Sahuagin
Humanoid • CR 0.5
AC 12
Satyr
Fey • CR 0.5
AC 14
Scarecrow
Construct • CR 1
AC 11
Scorpion
Beast • CR 0
AC 11
Scout
Humanoid • CR 0.5
AC 13
Sea Horse
Beast • CR 0
AC 11
Shadow
Undead • CR 0.5
AC 12
Shrieker
Plant • CR 0
AC 5
Skeleton
Undead • CR 0.25
AC 13
Slaad Tadpole
Abberation • CR 0.125
AC 12
Smoke Mephit
Elemental • CR 0.25
AC 11
Specter
Undead • CR 1
AC 12
Spider
Beast • CR 0
AC 12
Sprite
Fey • CR 0.25
AC 15
Spy
Humanoid • CR 1
AC 12
Steam Mephit
Elemental • CR 0.25
AC 10
Stirge
Beast • CR 0.125
AC 14
Thri-Kreen
Humanoid • CR 1
AC 15
Thug
Humanoid • CR 0.5
AC 11
Tiger
Beast • CR 1
AC 12
Tribal Warrior
Humanoid • CR 0.125
AC 12
Tridrone
Construct • CR 0.5
AC 15
Troglodyte
Humanoid • CR 0.25
AC 11
Twig Blight
Plant • CR 0.125
AC 13
Vine Blight
Plant • CR 0.5
AC 12
Violet Fungus
Plant • CR 0.25
AC 5
Vulture
Beast • CR 0
AC 10
Warhorse
Beast • CR 0.5
AC 11
Warhorse Skeleton
Undead • CR 0.5
AC 13
Weasel
Beast • CR 0
AC 13
Winged Kobold
Humanoid • CR 0.25
AC 13
Wolf
Beast • CR 0.25
AC 13
Worg
Monstrosity • CR 0.5
AC 13
Yellow Faerie Dragon
Dragon • CR 1
AC 15
Yuan-Ti Pureblood
Humanoid • CR 1
AC 11
Zombie
Undead • CR 0.25
AC 8

Dryad

M Fey • N • CR 1 (200 XP)
AC: 11
HP: 22 (5-d8)
Speed: 30
STR
10
DEX
12
CON
11
INT
14
WIS
15
CHA
18
Skills: Perception +4, Stealth +5
Senses: darkvision 60 ft., passive Perception 14
Languages: Elvish, Sylvan

Description

Travelers entering a forest might catch a glimpse of a feminine form flitting through the trees. Warm laughter hangs on the air, drawing those who hear it deeper into the emerald shadows.
Treebound
Powerful fey will sometimes bind lesser fey spirits to trees, transforming them into dryads. This is sometimes done as a punishment when the fey spirit falls in love with a mortal and that love is forbidden.
A dryad can emerge from the tree and travel the lands around it, but the tree remains her home and roots her to the world. As long as the tree remains healthy and unharmed, the dryad stays forever youthful and alluring. If the tree is harmed, she suffers. If the tree is ever destroyed, the dryad descends into madness.
Reclusive Fey
Dryads act as guardians of their woodland demesnes. Shy and reclusive, they watch interlopers from the trees. A dryad struck by the beauty of a stranger might investigate more closely, perhaps even try to lure the individual away to be charmed.
Dryads work with other sylvan creatures to defend their forests. Unicorns, treants, and satyrs live alongside them, in addition to druids that share the dryads’ devotion to the woods they call home.
Woodland Magic
Dryads can speak with plants and animals. They can teleport from one tree to another, luring interlopers away from their groves. If pressed, a dryad can beguile humanoids with her enchantments, turning enemies into friends. They also know a handful of useful spells.

Abilities

Innate Spellcasting
The dryad’s innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:
Magic Resistance
The dryad has advantage on saving throws against spells and other magical effects.
Speak with Beasts and Plants
The dryad can communicate with beasts and plants as if they shared a language.
Tree Stride
Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger

Actions

Club
Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.
Fey Charm
The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn’t under the dryad’s control, it takes the dryad’s requests or actions in the most favorable way it can. Each time the dryad or her allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target’s saving throw is successful, the target is immune to the dryad’s Fey Charm for the next 24 hours.The dryad can have no more than one humanoid and up to three beasts charmed at a time.