Monster Manual
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Monsters
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Aarakocra
Humanoid •
CR 0.25
AC 12
Acolyte
Humanoid •
CR 0.25
AC 10
Animated Armor
Construct •
CR 1
AC 18
Ape
Beast •
CR 0.5
AC 12
Awakened Shrub
Plant •
CR 0
AC 9
Axe Beak
Beast •
CR 0.25
AC 11
Baboon
Beast •
CR 0
AC 12
Badger
Beast •
CR 1
AC 10
Bandit
Humanoid •
CR 0.125
AC 12
Bat
Beast •
CR 0
AC 12
Black Bear
Beast •
CR 0.5
AC 11
Blink Dog
Fey •
CR 0.25
AC 13
Blood Hawk
Beast •
CR 0.125
AC 12
Boar
Beast •
CR 0.25
AC 11
Brass Dragon Wyrmling
Dragon •
CR 1
AC 16
Brown Bear
Beast •
CR 1
AC 11
Bugbear
Humanoid •
CR 1
AC 16
Bullywug
Humanoid •
CR 0.25
AC 15
Camel
Beast •
CR 0.125
AC 9
Cat
Beast •
CR 0
AC 12
Cockatrice
Monstrosity •
CR 0.5
AC 11
Commoner
Humanoid •
CR 0
AC 10
Constrictor Snake
Beast •
CR 0.25
AC 12
Copper Dragon Wyrmling
Dragon •
CR 1
AC 16
Crab
Beast •
CR 0
AC 11
Crawling Claw
Undead •
CR 0
AC 12
Crocodile
Beast •
CR 0.5
AC 12
Cultist
Humanoid •
CR 0.125
AC 12
Darkmantle
Monstrosity •
CR 0.5
AC 11
Death Dog
Monstrosity •
CR 1
AC 12
Deep Gnome(Svirfneblin)
Humanoid •
CR 0.5
AC 15
Deer
Beast •
CR 0
AC 13
Dire Wolf
Beast •
CR 1
AC 14
Draft Horse
Beast •
CR 0.25
AC 10
Dretch
Fiend •
CR 0.25
AC 11
Drow
Humanoid •
CR 0.25
AC 15
Dryad
Fey •
CR 1
AC 11
Duergar
Humanoid •
CR 1
AC 16
Duodrone
Construct •
CR 0.25
AC 15
Dust Mephit
Elemental •
CR 0.5
AC 12
Eagle
Beast •
CR 0
AC 12
Elk
Beast •
CR 0.25
AC 10
Fire Snake
Elemental •
CR 1
AC 14
Flumph
Abberation •
CR 0.125
AC 12
Flying Snake
Beast •
CR 0.125
AC 14
Flying Sword
Construct •
CR 0.25
AC 17
Frog
Beast •
CR 0
AC 11
Gas Spore
Plant •
CR 0.5
AC 5
Ghoul
Undead •
CR 1
AC 12
Giant Badger
Beast •
CR 0.25
AC 10
Giant Bat
Beast •
CR 0.25
AC 13
Giant Centipede
Beast •
CR 0.25
AC 13
Giant Crab
Beast •
CR 0.125
AC 15
Giant Fire Beetle
Beast •
CR 0
AC 13
Giant Frog
Beast •
CR 0.25
AC 11
Giant Goat
Beast •
CR 0.5
AC 11
Giant Hyena
Beast •
CR 1
AC 12
Giant Lizard
Beast •
CR 0.25
AC 12
Giant Octopus
Beast •
CR 1
AC 11
Giant Owl
Beast •
CR 0.25
AC 12
Giant Poisonous Snake
Beast •
CR 0.25
AC 14
Giant Rat
Beast •
CR 0.125
AC 12
Giant Sea Horse
Beast •
CR 0.5
AC 13
Giant Spider
Beast •
CR 1
AC 14
Giant Toad
Beast •
CR 1
AC 11
Giant Vulture
Beast •
CR 1
AC 10
Giant Wasp
Beast •
CR 0.5
AC 12
Giant Weasel
Beast •
CR 0.125
AC 13
Giant Wolf Spider
Beast •
CR 0.25
AC 13
GiantEagle
Beast •
CR 1
AC 13
Gnoll
Humanoid •
CR 0.5
AC 15
Goat
Beast •
CR 0
AC 10
Goblin
Humanoid •
CR 0.25
AC 15
Goblin Boss
Humanoid •
CR 1
AC 17
Gray Ooze
Ooze •
CR 0.5
AC 8
Grimlock
Humanoid •
CR 0.25
AC 11
Guard
Humanoid •
CR 0.125
AC 16
Half-Ogre
Giant •
CR 1
AC 12
Harpy
Monstrosity •
CR 1
AC 11
Hawk
Beast •
CR 0
AC 13
Hippogriff
Monstrosity •
CR 1
AC 11
Hobgoblin
Humanoid •
CR 0.5
AC 18
Homunculus
Construct •
CR 0
AC 13
Hyena
Beast •
CR 0
AC 11
Ice Mephit
Elemental •
CR 0.5
AC 11
Imp
Fiend •
CR 1
AC 13
Jackal
Beast •
CR 0
AC 12
Jackalwere
Humanoid •
CR 0.5
AC 12
Kenku
Humanoid •
CR 0.25
AC 13
Kobold
Humanoid •
CR 0.125
AC 12
Kuo-Toa
Humanoid •
CR 0.25
AC 13
Kuo-Toa Whip
Humanoid •
CR 1
AC 11
Lemure
Fiend •
CR 0
AC 7
Lion
Beast •
CR 1
AC 12
Lizard
Beast •
CR 0
AC 10
Lizardfolk
Humanoid •
CR 0.5
AC 15
Magma Mephit
Elemental •
CR 0.5
AC 11
Magmin
Elemental •
CR 0.5
AC 14
Manes
Fiend •
CR 0.125
AC 9
Mastiff
Beast •
CR 0.125
AC 12
Merfolk
Humanoid •
CR 0.125
AC 11
Monodrone
Construct •
CR 0.125
AC 15
Mud Mephit
Elemental •
CR 0.25
AC 11
Mule
Beast •
CR 0.125
AC 10
Myconid Adult
Plant •
CR 0.5
AC 12
Myconid Sprout
Plant •
CR 0
AC 10
Needle Blight
Plant •
CR 0.25
AC 12
Noble
Humanoid •
CR 0.125
AC 15
Octopus
Beast •
CR 0
AC 12
Orange Faerie Dragon
Dragon •
CR 1
AC 15
Orc
Humanoid •
CR 0.5
AC 13
Owl
Beast •
CR 0
AC 11
Panther
Beast •
CR 0.25
AC 12
Piercer
Monstrosity •
CR 0.5
AC 15
Pixie
Fey •
CR 0.25
AC 15
Poisonous Snake
Beast •
CR 0.125
AC 13
Pony
Beast •
CR 0.125
AC 10
Pseudodragon
Dragon •
CR 0.25
AC 13
Pteranodon
Beast •
CR 0.25
AC 13
Quadrone
Construct •
CR 1
AC 16
Quasit
Fiend •
CR 1
AC 13
Quipper
Beast •
CR 0
AC 13
Rat
Beast •
CR 0
AC 10
Raven
Beast •
CR 0
AC 12
Red Faerie Dragon
Dragon •
CR 1
AC 15
Reef Shark
Beast •
CR 0.5
AC 12
Riding Horse
Beast •
CR 0.25
AC 10
Rust Monster
Monstrosity •
CR 0.5
AC 14
Sahuagin
Humanoid •
CR 0.5
AC 12
Satyr
Fey •
CR 0.5
AC 14
Scarecrow
Construct •
CR 1
AC 11
Scorpion
Beast •
CR 0
AC 11
Scout
Humanoid •
CR 0.5
AC 13
Sea Horse
Beast •
CR 0
AC 11
Shadow
Undead •
CR 0.5
AC 12
Shrieker
Plant •
CR 0
AC 5
Skeleton
Undead •
CR 0.25
AC 13
Slaad Tadpole
Abberation •
CR 0.125
AC 12
Smoke Mephit
Elemental •
CR 0.25
AC 11
Specter
Undead •
CR 1
AC 12
Spider
Beast •
CR 0
AC 12
Sprite
Fey •
CR 0.25
AC 15
Spy
Humanoid •
CR 1
AC 12
Steam Mephit
Elemental •
CR 0.25
AC 10
Stirge
Beast •
CR 0.125
AC 14
Thri-Kreen
Humanoid •
CR 1
AC 15
Thug
Humanoid •
CR 0.5
AC 11
Tiger
Beast •
CR 1
AC 12
Tribal Warrior
Humanoid •
CR 0.125
AC 12
Tridrone
Construct •
CR 0.5
AC 15
Troglodyte
Humanoid •
CR 0.25
AC 11
Twig Blight
Plant •
CR 0.125
AC 13
Vine Blight
Plant •
CR 0.5
AC 12
Violet Fungus
Plant •
CR 0.25
AC 5
Vulture
Beast •
CR 0
AC 10
Warhorse
Beast •
CR 0.5
AC 11
Warhorse Skeleton
Undead •
CR 0.5
AC 13
Weasel
Beast •
CR 0
AC 13
Winged Kobold
Humanoid •
CR 0.25
AC 13
Wolf
Beast •
CR 0.25
AC 13
Worg
Monstrosity •
CR 0.5
AC 13
Yellow Faerie Dragon
Dragon •
CR 1
AC 15
Yuan-Ti Pureblood
Humanoid •
CR 1
AC 11
Zombie
Undead •
CR 0.25
AC 8
Darkmantle
S
Monstrosity
•
• CR 0.5 (100 XP)
AC: 11
HP: 22
(5-d6-5)
Speed:
10 / 30
STR
16
DEX
12
CON
13
INT
2
WIS
10
CHA
5
Skills: Stealth +3
Senses: blindsight 60 ft.-passive Perception 10
Description
A darkmantle clings to cavern ceilings, remaining perfectly still as it waits for creatures to pass beneath it. From a distance, it can pass itself off as a stalactite or a lump of stone. Then it drops from the ceiling and unfurls, surrounding itself with magical darkness as it engulfs and crushes its prey.
Darkmantles are found throughout the Underdark, but they are equally common on the Shadowfell. Thriving in that dark realm, they fill an ecological niche similar to bats on the Material Plane. Intelligent creatures of the Shadowfell sometimes train darkmantles as guardians or companions.
Abilities
Echolocation
The darkmantle can’t use its blindsight while deafened.
False Appearance
While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite.
Actions
Crush
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target’s head, and the target is also blinded and unable to breathe while the darkmantle is attached in this way. While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle’s speed also becomes 0, it can’t benefit from any bonus to its speed, and it moves with the target. A creature can detach the darkmantle by making a successful DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement.
Darkness Aura (1/Day)
A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can’t penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.