Creature Repository

Monster Manual

Browse creatures by name, type, and challenge rating, then inspect complete combat statistics, lore, abilities, and actions.

Creature Database Challenge Rating Full Stat Blocks

Search the Manual

Find a creature

Search directly or narrow results by creature type and challenge rating.

Bestiary

Monsters

Select to inspect
Aarakocra
Humanoid CR 0.25
AC 12
Acolyte
Humanoid CR 0.25
AC 10
Animated Armor
Construct CR 1
AC 18
Ape
Beast CR 0.5
AC 12
Awakened Shrub
Plant CR 0
AC 9
Axe Beak
Beast CR 0.25
AC 11
Baboon
Beast CR 0
AC 12
Badger
Beast CR 1
AC 10
Bandit
Humanoid CR 0.125
AC 12
Bat
Beast CR 0
AC 12
Black Bear
Beast CR 0.5
AC 11
Blink Dog
Fey CR 0.25
AC 13
Blood Hawk
Beast CR 0.125
AC 12
Boar
Beast CR 0.25
AC 11
Brass Dragon Wyrmling
Dragon CR 1
AC 16
Brown Bear
Beast CR 1
AC 11
Bugbear
Humanoid CR 1
AC 16
Bullywug
Humanoid CR 0.25
AC 15
Camel
Beast CR 0.125
AC 9
Cat
Beast CR 0
AC 12
Cockatrice
Monstrosity CR 0.5
AC 11
Commoner
Humanoid CR 0
AC 10
Constrictor Snake
Beast CR 0.25
AC 12
Copper Dragon Wyrmling
Dragon CR 1
AC 16
Crab
Beast CR 0
AC 11
Crawling Claw
Undead CR 0
AC 12
Crocodile
Beast CR 0.5
AC 12
Cultist
Humanoid CR 0.125
AC 12
Darkmantle
Monstrosity CR 0.5
AC 11
Death Dog
Monstrosity CR 1
AC 12
Deep Gnome(Svirfneblin)
Humanoid CR 0.5
AC 15
Deer
Beast CR 0
AC 13
Dire Wolf
Beast CR 1
AC 14
Draft Horse
Beast CR 0.25
AC 10
Dretch
Fiend CR 0.25
AC 11
Drow
Humanoid CR 0.25
AC 15
Dryad
Fey CR 1
AC 11
Duergar
Humanoid CR 1
AC 16
Duodrone
Construct CR 0.25
AC 15
Dust Mephit
Elemental CR 0.5
AC 12
Eagle
Beast CR 0
AC 12
Elk
Beast CR 0.25
AC 10
Fire Snake
Elemental CR 1
AC 14
Flumph
Abberation CR 0.125
AC 12
Flying Snake
Beast CR 0.125
AC 14
Flying Sword
Construct CR 0.25
AC 17
Frog
Beast CR 0
AC 11
Gas Spore
Plant CR 0.5
AC 5
Ghoul
Undead CR 1
AC 12
Giant Badger
Beast CR 0.25
AC 10
Giant Bat
Beast CR 0.25
AC 13
Giant Centipede
Beast CR 0.25
AC 13
Giant Crab
Beast CR 0.125
AC 15
Giant Fire Beetle
Beast CR 0
AC 13
Giant Frog
Beast CR 0.25
AC 11
Giant Goat
Beast CR 0.5
AC 11
Giant Hyena
Beast CR 1
AC 12
Giant Lizard
Beast CR 0.25
AC 12
Giant Octopus
Beast CR 1
AC 11
Giant Owl
Beast CR 0.25
AC 12
Giant Poisonous Snake
Beast CR 0.25
AC 14
Giant Rat
Beast CR 0.125
AC 12
Giant Sea Horse
Beast CR 0.5
AC 13
Giant Spider
Beast CR 1
AC 14
Giant Toad
Beast CR 1
AC 11
Giant Vulture
Beast CR 1
AC 10
Giant Wasp
Beast CR 0.5
AC 12
Giant Weasel
Beast CR 0.125
AC 13
Giant Wolf Spider
Beast CR 0.25
AC 13
GiantEagle
Beast CR 1
AC 13
Gnoll
Humanoid CR 0.5
AC 15
Goat
Beast CR 0
AC 10
Goblin
Humanoid CR 0.25
AC 15
Goblin Boss
Humanoid CR 1
AC 17
Gray Ooze
Ooze CR 0.5
AC 8
Grimlock
Humanoid CR 0.25
AC 11
Guard
Humanoid CR 0.125
AC 16
Half-Ogre
Giant CR 1
AC 12
Harpy
Monstrosity CR 1
AC 11
Hawk
Beast CR 0
AC 13
Hippogriff
Monstrosity CR 1
AC 11
Hobgoblin
Humanoid CR 0.5
AC 18
Homunculus
Construct CR 0
AC 13
Hyena
Beast CR 0
AC 11
Ice Mephit
Elemental CR 0.5
AC 11
Imp
Fiend CR 1
AC 13
Jackal
Beast CR 0
AC 12
Jackalwere
Humanoid CR 0.5
AC 12
Kenku
Humanoid CR 0.25
AC 13
Kobold
Humanoid CR 0.125
AC 12
Kuo-Toa
Humanoid CR 0.25
AC 13
Kuo-Toa Whip
Humanoid CR 1
AC 11
Lemure
Fiend CR 0
AC 7
Lion
Beast CR 1
AC 12
Lizard
Beast CR 0
AC 10
Lizardfolk
Humanoid CR 0.5
AC 15
Magma Mephit
Elemental CR 0.5
AC 11
Magmin
Elemental CR 0.5
AC 14
Manes
Fiend CR 0.125
AC 9
Mastiff
Beast CR 0.125
AC 12
Merfolk
Humanoid CR 0.125
AC 11
Monodrone
Construct CR 0.125
AC 15
Mud Mephit
Elemental CR 0.25
AC 11
Mule
Beast CR 0.125
AC 10
Myconid Adult
Plant CR 0.5
AC 12
Myconid Sprout
Plant CR 0
AC 10
Needle Blight
Plant CR 0.25
AC 12
Noble
Humanoid CR 0.125
AC 15
Octopus
Beast CR 0
AC 12
Orange Faerie Dragon
Dragon CR 1
AC 15
Orc
Humanoid CR 0.5
AC 13
Owl
Beast CR 0
AC 11
Panther
Beast CR 0.25
AC 12
Piercer
Monstrosity CR 0.5
AC 15
Pixie
Fey CR 0.25
AC 15
Poisonous Snake
Beast CR 0.125
AC 13
Pony
Beast CR 0.125
AC 10
Pseudodragon
Dragon CR 0.25
AC 13
Pteranodon
Beast CR 0.25
AC 13
Quadrone
Construct CR 1
AC 16
Quasit
Fiend CR 1
AC 13
Quipper
Beast CR 0
AC 13
Rat
Beast CR 0
AC 10
Raven
Beast CR 0
AC 12
Red Faerie Dragon
Dragon CR 1
AC 15
Reef Shark
Beast CR 0.5
AC 12
Riding Horse
Beast CR 0.25
AC 10
Rust Monster
Monstrosity CR 0.5
AC 14
Sahuagin
Humanoid CR 0.5
AC 12
Satyr
Fey CR 0.5
AC 14
Scarecrow
Construct CR 1
AC 11
Scorpion
Beast CR 0
AC 11
Scout
Humanoid CR 0.5
AC 13
Sea Horse
Beast CR 0
AC 11
Shadow
Undead CR 0.5
AC 12
Shrieker
Plant CR 0
AC 5
Skeleton
Undead CR 0.25
AC 13
Slaad Tadpole
Abberation CR 0.125
AC 12
Smoke Mephit
Elemental CR 0.25
AC 11
Specter
Undead CR 1
AC 12
Spider
Beast CR 0
AC 12
Sprite
Fey CR 0.25
AC 15
Spy
Humanoid CR 1
AC 12
Steam Mephit
Elemental CR 0.25
AC 10
Stirge
Beast CR 0.125
AC 14
Thri-Kreen
Humanoid CR 1
AC 15
Thug
Humanoid CR 0.5
AC 11
Tiger
Beast CR 1
AC 12
Tribal Warrior
Humanoid CR 0.125
AC 12
Tridrone
Construct CR 0.5
AC 15
Troglodyte
Humanoid CR 0.25
AC 11
Twig Blight
Plant CR 0.125
AC 13
Vine Blight
Plant CR 0.5
AC 12
Violet Fungus
Plant CR 0.25
AC 5
Vulture
Beast CR 0
AC 10
Warhorse
Beast CR 0.5
AC 11
Warhorse Skeleton
Undead CR 0.5
AC 13
Weasel
Beast CR 0
AC 13
Winged Kobold
Humanoid CR 0.25
AC 13
Wolf
Beast CR 0.25
AC 13
Worg
Monstrosity CR 0.5
AC 13
Yellow Faerie Dragon
Dragon CR 1
AC 15
Yuan-Ti Pureblood
Humanoid CR 1
AC 11
Zombie
Undead CR 0.25
AC 8
Undead CR 0

Crawling Claw

T Undead • NE • 10 XP
AC
12
HP
2
Speed
20
Additional movement: 20

Ability Scores

STR
13
DEX
14
CON
11
INT
5
WIS
10
CHA
4
Senses blindsight 30 ft. (blind beyond this radius)-passive Perception 10
Languages understands Common but can’t speak
Condition Immunities charmed-exhaustion-poisoned

Lore

Description

Crawling claws are the severed hands of murderers animated by dark magic so that they can go on killing. Wizards and warlocks of a dark bent use crawling claws as extra hands in their labors.
Magical Origins
Through dark necromantic rituals, the life force of a murderer is bound to its severed hand, haunting and animating it. If a dead murderer’s spirit already manifests as another undead creature, if the murderer is raised from death, or if the spirit has long passed on to another plane, the ritual fails.
The ritual invoked to create a crawling claw works best with a hand recently severed from a murderer. To this end, ritualists and their servants frequent public executions to gain possession of suitable hands, or make bargains with assassins and torturers.
Creator’s Control.
A crawling claw can’t be turned, nor can it be controlled by spells that control undead. These foul monsters are entirely bound to the will of their creator, which can concentrate on a claw in sight to mentally command its every action. If the crawling claw’s creator doesn’t command it, the claw follows its last command to the best of its ability.
Commands given to a crawling claw must be simple. A claw can’t be tasked with finding and killing a particular person, because its limited senses and intelligence prevent it from tracking and picking out specific individuals. However, a command to kill all creatures in a particular locale works. A crawling claw can easily feel out the contours of keys and doorknobs, crawling from room to room on a blind killing spree.
Malign Intelligence.
A crawling claw possesses little of the intellect and memories of the individual of which it was once a living part. The hate, jealousy, or greed that drove that person to murder lingers on, however, amplified by the claw’s torturous fragmented state. Left to its own devices, a crawling claw imitates and recreates the same murderous acts it committed in life.
Living Claws.
If a crawling claw is animated from the severed hand of a still-living murderer, the ritual binds the claw to the murderer’s soul. The disembodied hand can then return to its former limb, its undead flesh knitting to the living arm from which it was severed.
Made whole again, the murderer acts as though the hand had never been severed and the ritual had never taken place. When the crawling claw separates again, the living body falls into a coma. Destroying the crawling claw while it is away from the body kills the murderer. However, killing the murderer has no effect on the crawling claw.
Undead Nature.
A crawling claw doesn’t require air, food, drink, or sleep.

Traits

Abilities

Turn Immunity
The claw is immune to effects that turn undead.

Combat

Actions

Claw
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning or slashing damage (claw’s choice).