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Monster Manual

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Bestiary

Monsters

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Aarakocra
Humanoid CR 0.25
AC 12
Acolyte
Humanoid CR 0.25
AC 10
Animated Armor
Construct CR 1
AC 18
Ape
Beast CR 0.5
AC 12
Awakened Shrub
Plant CR 0
AC 9
Axe Beak
Beast CR 0.25
AC 11
Baboon
Beast CR 0
AC 12
Badger
Beast CR 1
AC 10
Bandit
Humanoid CR 0.125
AC 12
Bat
Beast CR 0
AC 12
Black Bear
Beast CR 0.5
AC 11
Blink Dog
Fey CR 0.25
AC 13
Blood Hawk
Beast CR 0.125
AC 12
Boar
Beast CR 0.25
AC 11
Brass Dragon Wyrmling
Dragon CR 1
AC 16
Brown Bear
Beast CR 1
AC 11
Bugbear
Humanoid CR 1
AC 16
Bullywug
Humanoid CR 0.25
AC 15
Camel
Beast CR 0.125
AC 9
Cat
Beast CR 0
AC 12
Cockatrice
Monstrosity CR 0.5
AC 11
Commoner
Humanoid CR 0
AC 10
Constrictor Snake
Beast CR 0.25
AC 12
Copper Dragon Wyrmling
Dragon CR 1
AC 16
Crab
Beast CR 0
AC 11
Crawling Claw
Undead CR 0
AC 12
Crocodile
Beast CR 0.5
AC 12
Cultist
Humanoid CR 0.125
AC 12
Darkmantle
Monstrosity CR 0.5
AC 11
Death Dog
Monstrosity CR 1
AC 12
Deep Gnome(Svirfneblin)
Humanoid CR 0.5
AC 15
Deer
Beast CR 0
AC 13
Dire Wolf
Beast CR 1
AC 14
Draft Horse
Beast CR 0.25
AC 10
Dretch
Fiend CR 0.25
AC 11
Drow
Humanoid CR 0.25
AC 15
Dryad
Fey CR 1
AC 11
Duergar
Humanoid CR 1
AC 16
Duodrone
Construct CR 0.25
AC 15
Dust Mephit
Elemental CR 0.5
AC 12
Eagle
Beast CR 0
AC 12
Elk
Beast CR 0.25
AC 10
Fire Snake
Elemental CR 1
AC 14
Flumph
Abberation CR 0.125
AC 12
Flying Snake
Beast CR 0.125
AC 14
Flying Sword
Construct CR 0.25
AC 17
Frog
Beast CR 0
AC 11
Gas Spore
Plant CR 0.5
AC 5
Ghoul
Undead CR 1
AC 12
Giant Badger
Beast CR 0.25
AC 10
Giant Bat
Beast CR 0.25
AC 13
Giant Centipede
Beast CR 0.25
AC 13
Giant Crab
Beast CR 0.125
AC 15
Giant Fire Beetle
Beast CR 0
AC 13
Giant Frog
Beast CR 0.25
AC 11
Giant Goat
Beast CR 0.5
AC 11
Giant Hyena
Beast CR 1
AC 12
Giant Lizard
Beast CR 0.25
AC 12
Giant Octopus
Beast CR 1
AC 11
Giant Owl
Beast CR 0.25
AC 12
Giant Poisonous Snake
Beast CR 0.25
AC 14
Giant Rat
Beast CR 0.125
AC 12
Giant Sea Horse
Beast CR 0.5
AC 13
Giant Spider
Beast CR 1
AC 14
Giant Toad
Beast CR 1
AC 11
Giant Vulture
Beast CR 1
AC 10
Giant Wasp
Beast CR 0.5
AC 12
Giant Weasel
Beast CR 0.125
AC 13
Giant Wolf Spider
Beast CR 0.25
AC 13
GiantEagle
Beast CR 1
AC 13
Gnoll
Humanoid CR 0.5
AC 15
Goat
Beast CR 0
AC 10
Goblin
Humanoid CR 0.25
AC 15
Goblin Boss
Humanoid CR 1
AC 17
Gray Ooze
Ooze CR 0.5
AC 8
Grimlock
Humanoid CR 0.25
AC 11
Guard
Humanoid CR 0.125
AC 16
Half-Ogre
Giant CR 1
AC 12
Harpy
Monstrosity CR 1
AC 11
Hawk
Beast CR 0
AC 13
Hippogriff
Monstrosity CR 1
AC 11
Hobgoblin
Humanoid CR 0.5
AC 18
Homunculus
Construct CR 0
AC 13
Hyena
Beast CR 0
AC 11
Ice Mephit
Elemental CR 0.5
AC 11
Imp
Fiend CR 1
AC 13
Jackal
Beast CR 0
AC 12
Jackalwere
Humanoid CR 0.5
AC 12
Kenku
Humanoid CR 0.25
AC 13
Kobold
Humanoid CR 0.125
AC 12
Kuo-Toa
Humanoid CR 0.25
AC 13
Kuo-Toa Whip
Humanoid CR 1
AC 11
Lemure
Fiend CR 0
AC 7
Lion
Beast CR 1
AC 12
Lizard
Beast CR 0
AC 10
Lizardfolk
Humanoid CR 0.5
AC 15
Magma Mephit
Elemental CR 0.5
AC 11
Magmin
Elemental CR 0.5
AC 14
Manes
Fiend CR 0.125
AC 9
Mastiff
Beast CR 0.125
AC 12
Merfolk
Humanoid CR 0.125
AC 11
Monodrone
Construct CR 0.125
AC 15
Mud Mephit
Elemental CR 0.25
AC 11
Mule
Beast CR 0.125
AC 10
Myconid Adult
Plant CR 0.5
AC 12
Myconid Sprout
Plant CR 0
AC 10
Needle Blight
Plant CR 0.25
AC 12
Noble
Humanoid CR 0.125
AC 15
Octopus
Beast CR 0
AC 12
Orange Faerie Dragon
Dragon CR 1
AC 15
Orc
Humanoid CR 0.5
AC 13
Owl
Beast CR 0
AC 11
Panther
Beast CR 0.25
AC 12
Piercer
Monstrosity CR 0.5
AC 15
Pixie
Fey CR 0.25
AC 15
Poisonous Snake
Beast CR 0.125
AC 13
Pony
Beast CR 0.125
AC 10
Pseudodragon
Dragon CR 0.25
AC 13
Pteranodon
Beast CR 0.25
AC 13
Quadrone
Construct CR 1
AC 16
Quasit
Fiend CR 1
AC 13
Quipper
Beast CR 0
AC 13
Rat
Beast CR 0
AC 10
Raven
Beast CR 0
AC 12
Red Faerie Dragon
Dragon CR 1
AC 15
Reef Shark
Beast CR 0.5
AC 12
Riding Horse
Beast CR 0.25
AC 10
Rust Monster
Monstrosity CR 0.5
AC 14
Sahuagin
Humanoid CR 0.5
AC 12
Satyr
Fey CR 0.5
AC 14
Scarecrow
Construct CR 1
AC 11
Scorpion
Beast CR 0
AC 11
Scout
Humanoid CR 0.5
AC 13
Sea Horse
Beast CR 0
AC 11
Shadow
Undead CR 0.5
AC 12
Shrieker
Plant CR 0
AC 5
Skeleton
Undead CR 0.25
AC 13
Slaad Tadpole
Abberation CR 0.125
AC 12
Smoke Mephit
Elemental CR 0.25
AC 11
Specter
Undead CR 1
AC 12
Spider
Beast CR 0
AC 12
Sprite
Fey CR 0.25
AC 15
Spy
Humanoid CR 1
AC 12
Steam Mephit
Elemental CR 0.25
AC 10
Stirge
Beast CR 0.125
AC 14
Thri-Kreen
Humanoid CR 1
AC 15
Thug
Humanoid CR 0.5
AC 11
Tiger
Beast CR 1
AC 12
Tribal Warrior
Humanoid CR 0.125
AC 12
Tridrone
Construct CR 0.5
AC 15
Troglodyte
Humanoid CR 0.25
AC 11
Twig Blight
Plant CR 0.125
AC 13
Vine Blight
Plant CR 0.5
AC 12
Violet Fungus
Plant CR 0.25
AC 5
Vulture
Beast CR 0
AC 10
Warhorse
Beast CR 0.5
AC 11
Warhorse Skeleton
Undead CR 0.5
AC 13
Weasel
Beast CR 0
AC 13
Winged Kobold
Humanoid CR 0.25
AC 13
Wolf
Beast CR 0.25
AC 13
Worg
Monstrosity CR 0.5
AC 13
Yellow Faerie Dragon
Dragon CR 1
AC 15
Yuan-Ti Pureblood
Humanoid CR 1
AC 11
Zombie
Undead CR 0.25
AC 8
Humanoid CR 0.25

Aarakocra

M Humanoid • NG • 50 XP
AC
12
HP
13
Speed
20
Additional movement: 50

Ability Scores

STR
10
DEX
14
CON
10
INT
11
WIS
12
CHA
11
Skills Perception-5
Senses Passive Perception-15
Languages Auran-Aarakocra

Lore

Description

Aarakocra range the Howling Gyre, an endless storm of mighty winds and lashing rains that surrounds the tranquil realm of Aaqa in the Elemental Plane of Air. Making aerial patrols, these birdlike humanoids guard the windy borders of their home against invaders from the Elemental Plane of Earth, such as gargoyles, their sworn enemies.
Enemies of Elemental Evil
In service to the Wind Dukes of Aaqa, aarakocra scout the planes in search of temples of Elemental Evil. They spy on malign elemental creatures and then either take the fight to those creatures or report back to the Wind Dukes.
On the Material Plane, aarakocra create aeries atop the highest mountains, especially peaks near portals to the Elemental Plane of Air. From such heights, aarakocra watch for signs of elemental incursions, as well as for nascent threats to their home plane. Aarakocra prefer to live their lives like the wind — unburdened and ever moving — yet they watch over a region for years if that’s what it takes to guard against the incursions of Elemental Evil.
Aarakocra have no concept of political borders or property ownership, and the value of gems, gold, and other precious materials means little to aarakocra. In their eyes, a creature should use what is necessary and then cast what is left on the wind for others to use.
Search for the Seven Shards
The Wind Dukes of Aaqa come from a race of elemental beings called the vaati, which once ruled many worlds. A creature known as the Queen of Chaos arose and initiated an interplanar war against vaati rule. To combat the threat, seven vaati heroes combined their powers to create the mighty Rod of Law. In a battle against the queen’s greatest general, Miska the Wolf Spider, a vaati killed Miska by thrusting the rod into him like a spear. The rod shattered into seven shards that scattered across the multiverse. Aarakocra seek signs of the pieces’ locations in order to rebuild what is now know as the Rod of Seven Parts.

Traits

Abilities

Dive Attack
If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 (1d6) damage to the target.

Combat

Actions

Talon
1-d4-2
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Javelin
1-d6-2
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.